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About 56RAF_Roke

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  1. Interesting... I'll have to give it a try myself. Thx for the report.
  2. Please do! As using pbo reportedly does not very much for Il2, it will be interesting to see if this does better... Roke
  3. I love em. I also have MFG Crosswinds, but they are now boxed away in the loft. No reflection on their quality - all I'd say is that for me personally the lighter feel and different motion action of the VKBs allows me to be more precise and accurate in game. Part of this is that I also find them more comfortable and suitable for gaming whilst sitting in an office chair at a desk, rather than, you know, a cockpit. I also use my computer desk for work during the day, so I need pedals I can quickly move out of the way and stow with no hassle. They fit the bi
  4. Well, I've established that my issue was...um...something to do with my existing Windows install. Clean Win10 install on a different drive gave me the figures below, which I guess are about where they should be now. I'm also now running 16GB RAM at 3600 with 1800IF, timings of 16-16-16-36 (single rank). The 5600X is still at stock CPU: Frames: 6983 - Time: 60000ms - Avg: 116.383 - Min: 101 - Max: 152 VR1: (Cosmos, 100% SS) Frames: 4622 - Time: 60000ms - Avg: 77.033 - Min: 54 - Max: 91 VR2: (Cosmos, 204%SS, 2876x3396 = 19.5) Frames
  5. It is part of the hobby, but preferably only a small part 😉 I'll try the windows thing, and if that doesn't work will think on before purchasing new RAM which might work, but isn't guaranteed. Truth is, Il2 vr runs pretty well at the moment, even if I'm leaving some performance on the table. Cheers
  6. Thanks Pinello; tried your suggestion but unfortunately that wasn't the solution. It's a 4k monitor Chili, but a 40' panel so scaling is at 100%. Running passmark single thread with CPU at stock gets me 3304, which is within 2% of the average for the 5600X. I'm sure it is daisy chain Fenris. I've read that running 4x8GB has the RAM behave as dual rank, which (so I was thinking) could offset any hit from the board topography. However, I'm easily confused by RAM on Ryzen so may have that completely wrong. I'll remove 2 of the DIMMS and see if there is
  7. Um, thanks Chili. I'd been so busy benchmarking I forgot to reset fraps from 600 down to 60. Correcting this drags me up a little. For CPU I now have: Frames: 6475 - Time: 60000ms - Avg: 107.917 - Min: 95 - Max: 146 And for VR1 its: Frames: 4220 - Time: 60000ms - Avg: 70.333 - Min: 45 - Max: 91 Still down, but not by quite as much. My MCLK, FCLK, and UCLK are all at 1600. I had a look at the other thread, but unfortunately I don't think the solution is there. I updated the chipset drivers but that had no ef
  8. OK, I have now replaced my 3600 with a 5600X. The rest of my system is unchanged, which means I'm using the B450 board with the new bios. Motherboard: MSI B450 Gaming Pro Carbon AC CPU: Ryzen 5 5600X (stock, 4.6 no PBO. Wraith Prism cooler) L3 Cache: 32 Threads: 12 Ram Type: DDR4 3200Mhz 14-14-14-34 - 32GB, 4x8GB B-die (which should run as dual, or so I belive.) NB Freq: 1600 RAM latency: 14 GPU: Palit 3080 Vive Cosmos 2016x2380 per eye = 9.59m CPU test: Frames: 7147 - Time: 70484ms - Avg: 101.399
  9. Rift S is a fine buy. If simming is your only concern, a slightly leftfield option is a second hand Vive Cosmos. Probably get one for the same price as a new Rift (I did). Higher res than the a Rift S, hence better visuals, better refresh rate, better build quality too. The main criticism of the Cosmos, sub par controller tracking, is simply not an issue for a flight or driving sim where the controllers are not used. But having said all that, you can't go wrong with the Rift S... and it's a bit less demanding to run than the Vive.
  10. It should be stocked at www.flightsimcontrols.com imminently
  11. Motherboard: MSI B450 Gaming Pro Carbon AC CPU: Ryzen 5 3600 (stock 4.2) L3 Cache: 2x 16MB Cores: 6 Threads: 12 Ram Type: DDR4 3200Mhz NB Freq: 1600 RAM latency: 14 GPU: Palit 3080 CPU 2020-11-18 21:49:15 - Il-2 Frames: 4234 - Time: 60000ms - Avg: 70.567 - Min: 62 - Max: 95 GPU 2020-11-18 21:44:03 - Il-2 Frames: 6240 - Time: 60000ms - Avg: 104.000 - Min: 89 - Max: 133 Can you say bottleneck? Which is fine, I'll be moving to a 5600X soon I hope. Interesting to see that e
  12. Hi dburne I'm just looking at the fpsvr readout from steam (yes, I know I should run Open Composite 😉), which suggests (based on reported frametime) its the opposite for me. Happy to share the readings, but is there another measurement I should be looking at? I realise you have plenty of experience with this. Roke
  13. My CPU frametime, whilst flying several hours multiplayer last Sunday never got above 8.1 for about 98% of the time. GPU frametime hardly ever above 11.5. Graphics in general on medium to high settings. That's with Ryzen 3600. Having an Intel CPU used to be critical, but the devs seem to have successfully shifted a lot of the load from the cpu to gpu with recent updates. Most of the time my Ryzen doesn't break into a sweat. Roke
  14. With some difficulty... Voice Attack software is a gossend for many, and you can't have too many mappable functions on your controllers I moved to VR very recently... no mods are required now that zoom is sorted IMO. You will need to experiment with graphics settings, but it's not too bad. Rift S. The better the headset, the beefier the PC required to take full advantage. My Ryzen 3600 and 4 year-old Titan X pascal (approximate 1080Ti equivalent) drive the game just fine on the Rift S. I tried a Vive Cosmos and the higher resolution made it much mor
  15. Hi Livius. Which were here the missing files, and where should they go? Or did you simply verify the Install? Roke
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