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[ZG_zbV]Wuerger62

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Everything posted by [ZG_zbV]Wuerger62

  1. I could never go back to 2D. In VR, it feels like I'm really sitting in this tight cockpit. But of course, the resolutions of the current VR HMD can not compete with the monitor. Therefore VR makes it much harder to recognize goals. All I want is that this is somewhat compensated by the higher zoom levels. 2D users have these zoom levels since the beginning. If snap view is an issue here - I don´t really need it. It would be a nice addon, but not really important for me.
  2. I have already stressed that I do not want someone to take something away. I do not need to repeat myself here. I just want to know why so many seem to be against it, that VR users get more zoom levels ...
  3. Many of us VR users uses the 3Dmigoto mod that provides 2x, 5x and 10x zoom already. Bui the creator of the mod has to recode the mod after every patch. We shouln´t need a mod for this function as monitor/TrackIR users have this in the gamecode and it should be the same for VR. The zooms don´t make sick. And yes with VR you have 6dof.
  4. Correct. But in VR the opject that is as big as in real life doesn´t can be idetified due to the inferior resolution. Monitor/TrackIR users have the zoom to compensate the smaller representation of objects - VR users need zoom to compentate the inferior resolution.
  5. I would prefer least 2 zoom levels 5x and 10x and as Fenris said "quicker/faster, for less motion in zoom = less nausea"
  6. This is exatly my conclution. Funny that some people seems to be against that VR gets more zoom levels.
  7. That is well said. On the other hand, with phrases like "balance" you get more attention 😏.
  8. The Index is far from being twice as good as the O and O+. I sold both because I had problems distinguishing between friend and foe as fast as needed online, especially with the O+. A good comparison between the Index and the Pimax 5k+ can be found in chiliwilli69's wolderful thread. https://forum.il2sturmovik.com/topic/52371-valve-index-vs-pimax5k-which-one-to-pick-through-lens-pictures/ Exactly 👍!
  9. I understand your point. But in reality you can just see better and have a much better situational awaireness in a real cockpit. Zoom, etc. are just to compensate for that a bit. I think it's necessary - especially in VR where the resolutions are still much lower.
  10. I do not quite understand the excitement here. All I have suggested is that VR user get an improved zoom function and possibly a snapview function. That should be relatively easy to implement by the developers. The advantage that VR users have more depth is in my opinion balanced that 2D users spot very easily without having to twist their necks. Again, I'm not at all for limiting 2D users, I just wanted to show the devs what options exist in my view. Do you already have experience in VR? For me it is extremely difficult to distinguish friend and foe without higher zoom levels in VR.
  11. What I mean with scanning can exatly be seen in the Youtube video below. This is only possible with TrackIR.
  12. Hallo Wraithzlt. Thx for your reply and helpful hints. I´m a longtime VR user also (Rift, O, O+, Pimax 5k+ and now the Index). I´m using also lefuestes zoom mod and I agree with you 100%. I only whanted to motivate the Devs to accelerate the integration of the enhanced VR zoom and maybe snap view 😉.
  13. Hello chiliwili69. For your comparison between the Index and the Pimax 5k+ I agree with you 100%. You provided a lot of facts, which I only saw with my eyes 😀. Well done! Meanwhile, I have also sold my Pimax with DAS 😁. Unfortunately, I have yet not found an optimal setting for the Zoom Mod of lefuneste with the Index. Are you already there?
  14. By using VR, the immersion in the game is simply fantastic, but compared to TrackIR users, VR users have two major drawbacks that leverage the balance of gaming on online servers: For me the major disadvantage VR users have when spotting and identifying targets. While TrackIR users can easily scan every corner of the sky and the ground with the help of a stepless zoom function with a minimum head movement, VR users physically have to move their heads in real life and only have a very weak zoom function. For Check-Six, TrackIR users can quickly check the 6 o'clock position with a minimum head movement and their unrealistic zoom function. VR users, on the other hand, have to physically move their head very far to one side (depending on the respective FoV of the HMD). The time needed is longer and is much more exhausting and they have only their weak VR zoom function. Addressed to the developers: From my point of view there are two possibilities to establish the balance between TrackIR and VR users in online matches: You can enhance the VR zoom function on the level, which is possible with the use of TrackIR, and give VR users a snap-view function (my prefered solution!!!), or Restrict TrackIR users to the possibilities of VR users by limiting the zoom function and adjusting the viewing angles to the normal human level (not my prefered solution!) Edited to emphasize my preferences.
  15. Yes, please. I would really appreciate it if someone here shares his optimized settings for the Index. Unfortunately, I do not get it to make the optimizations in the game.
  16. I own the Pimax 5k plus and now the Valve Index. Although the Index has a much smaller FoV (smaller than the Pimax small FoV), I prefer the Index. For my eyes it has richer colors and the sharpness is also a bit better. I can now see details that were not recognizable with the Pimax (at least for me). We do not need to talk about wearing comfort ... Please don´t get me wrong. I understand everyone who stays with the Pimax. It is very good and divine for Check-Six thanks to the high FoV. But I like the picture quality and especially the overall package of the Index better. Now I only have to find the optimal settings for Lefuneste's terrific Zoom mod for the Index.
  17. Ah, very good. So I only have to exchange the files in ..\user_settings and the d3dx_user.ini. Thanks a lot for the info!
  18. Fenris, as lefuneste released the 13.1.1 version of his mod that fixes Me262 sight. Can we mix this new version with the version downloaded from your first post with your optimized settings (for me: Pimax 5k plus / 13-1_VRBOS_Pimax5k+.zip)?
  19. Many thanks to the TAW dev team, the blue comrades, and the challenging red opponents for many nerve-wracking hours immersed in a believable virtual war that fortunately only costs virtual life and assets. I'm looking forward to the next round.
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