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FlyingNutcase

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Everything posted by FlyingNutcase

  1. I spent half of yesterday setting up a 'pit space in the garage. Finally a custom place to fly. A productive Easter. ๐Ÿ™‚ May the Easter Bunny bring you all such goodness...
  2. Well, damn, how the heck did you know that would work! Finally I can fully cut my engine. Thank you!
  3. Hi tech heads ๐Ÿ™‚ My CH Throttle' throttle will go up to 100% but only down to 13%. I've tried recalibrating it via CH Control Panel but no change. Any thoughts? This isn't a recent change - I've been putting up with it for...too long.
  4. Very much looking forward to the net update, which will bring a new Tank Crew purchase from moi.
  5. This was quite the epic update with so much big stuff coming along soon and the little things like smoke and fire. The attention to detail in the tank modelling seems mind blowing TBH. Nice work devs and bosses.
  6. Thanks for this thread. I was having the same dizzying experience. The weekend's here - time to try again with new found knowledge. ๐Ÿ™‚
  7. Got to say that the Fokker looks stunning - the skin looks like canvas and the pilot looks damn near real; nice thumbs up in the last image - look natural.
  8. Attention to detail as usual. Thanks Petrovich and yes, more "insider" vids please. ๐Ÿ™‚
  9. That first image knocked the socks of me. Stunnning chaps. Well done. Near future purchaser here.
  10. My finger's on the Tank Crew buy button - really looking promising with the crew quality. Great looking 262. I'll miss B-17's but I guess we adapt to our surroundings and will make do with other mission types. Nice work team; 2019 is lining up to be another big one.
  11. Just saw your Gulfstream vid - you guys sure are the real deal. โœˆ๏ธ
  12. The extra details with the building modelling will make ground pounding extra good on these tank maps. ๐Ÿ™‚ One thing really stood out but no one else has commented on it: The town in the P47 shot below looks extra delicious. Is this with the current public map tech? It seems to be way better then we have now. Maybe it's a graphics card/settings thing but I haven't experienced that degree of near photo-realism before.
  13. Thanks for the detailed reply. Could you elaborate on how that's done?
  14. TY motoadve, Seb. Some great key points: Design it for operation-by-feel (useful for pancake but especially VR) Keep the labeling generic. Include all the controllers you'll need for any aircraft Question: What special consideration should be given for twin-engine planes? Can the 2nd engine controls just be put on a Shift-button or perhaps a Shift-switch?
  15. Just curious, as I see a GVL throttle unit in my future ๐Ÿ˜„: What's the thought/planning process that you guys go through to settle on a layout for one of these? With various aircraft having different cockpit configs and controls, do you design it around your favorite ride with secondary thought to others or go for a kind of generic layout that will deal with all planes?
  16. Thank you Banzai for being so specific! It's in my shopping cart waiting for the Xmas sale. ๐Ÿ™‚ Interesting! I'll get the monitor only first then and see how it goes. Maybe with a bit of overclocking it might be enough until a full upgrade to VR. Roughly what graphics settings do you use to get 70'ish FPS? You've got a significantly better CPU than my old i7-2600k. Do you overclock?
  17. Hi Chaps, I ended up upgrading to a GTX1060 (thanks for the advice regarding that). I was planning to get a 1080p setup but I've got the IL2 bug again and am thinking of getting a GTX1070. If so, I have 3 choices for good monitors: ASUS ROG Swift PG278QR 27" Nvidia G-SYNC Monitor , 2560x1440 , 1ms ,165Hz, 350 cd/mยฒ ($nz1,099) incl Eye Care (blue light) Acer Predator XB271HUA 27" Nvidia G-SYNC, 2560X1440 , 1ms , 165Hz ($nz848), 350 cd/mยฒ ASUS ROG Strix XG32VQ 31.5" Curved Freesynch , 2560X1440 , 4ms, 144hz, 300 cd/mยฒ ($nz979) It would be great to have 31.5" but would the 4ms response time make too much of a difference? And if I understand, Nvidia cards don't do Freesynch, which would likely "sink" that one. Of (1) & (2), from what I can tell the only spec difference is the low blue light "Eye Care", which is appealing if it works. I don't have any experience with it though to know if it's worth paying 30% more. Any thoughts oh wise ones? ๐Ÿ˜‰
  18. Unfortunately not, due to in-game resource constraints.
  19. My main concern is that after flying ground pounding missions on the new map, it will be difficult to go back to the larger maps. ๐Ÿ˜ฎ Stunning crew models - they will look great up close as crewman. Really looking forward to this!
  20. I might try overclocking at the weekend. I've just had it running at stock 3.4GHz. By the way, that's one enviable setup you have, in all regards. ๐Ÿ˜ฎ
  21. Cool that you remember! This is unexpected for my shaky old rig. Does IL2's CPU demands make this misleading?
  22. Alonzo, thanks for the reality check. The fact that you have a cutting edge CPU and still want for more is quite sobering. Deafbee, I think we flew together a few years ago - you were the gunner with me in an IL2 - you shot down two 109's before our strafing run then we got hit by flak and not realising you couldn't bail out due to damage I bailed out and left you to die a fiery death. I've never gotten over that you know. Combat guilt, lol. It would be good to fly again, especially in VR, but VR looks unlikely for me for a while. ๐Ÿ˜•
  23. I might just jump in with a hardware question here. I wasn't expecting to look at VR for another year but I see the Rift is priced pretty well now, like half of what I was expecting. Is it feasible with these hardware stats? i7-2600K GTX1060 6GB 8GB 1333 RAM P8 P67 Pro motherboard Thanks for your thoughts! PS Actually the only reason I'm considering this possible is after the positive reports from the latest release. Has it made enough of a difference to bring the base requirements down?
  24. Done based on the others' reports. Looking forward to it myself in another year or so.
  25. Bravo Team; great update. Hell 8, '50's are hard to hide from! Really nice to see so many improvements, including to AI.
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