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FlyingNutcase

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Everything posted by FlyingNutcase

  1. Then hopefully it's a little "gamey" and benefits us all. ๐Ÿ˜‹ Maybe I shouldn't have been surprised but I was, pleasantly. It's so cool to see the devs thinking of the details like this. So we'll start seeing more realistic bail out behavior online too. These big & small changes to gameplay make all the difference, well beyond just new planes (which of course are very nice).
  2. What's to add that hasn't been said prior but Petrovich - that was a very cool read, thank you. It's clear that the physiological modelling has been well thought out, and will clearly impact gameplay (positively by the look of it). A beautiful set of planes on the horizon and maps etc. Some concern that the long distance visibility will only benefit those with perfect eyesight but time will tell. Thanks Jason & Team. The last quarter of the year is looking especially goodly. ๐Ÿ‘
  3. Thanks - I'll have a play with it sometime. Indeed, I fly bombers, which largely avoids the issue, but it would be nice to be able to mix it up (successfully) at times. I'll post here if I find anything useful, like in Reshade.
  4. This could be cool - duck hunting in the Ju-87 G3 would make nabbing tanks seem easy.
  5. Is this the "exaggerated elevator authority" (apparent) issue? ---- This was a really cool story to read about. Interesting that he's sold on a whole flying set up. Please keep us updated, e.g. re the '51.
  6. Hi Chaps, As one of about 8% of us all who have color blindness of some sort, I was just wondering whether anyone has found some combo of graphics settings or via third party tools like Reshader or SweetFX or whatever, that helps to avoid losing planes, especially against forests, but the landscape in general. Fingers crossed...
  7. Lot of great news and visuals. The two standouts for me: Improved visibility distance of planes and ships to 100km. Hopefully some improvement in building vis distances in the future. Improved AI maneuvering in a dogfight. And great to see an apparently dedicated AI programmer. It'll be interesting to see how the physiology implementation changes multiplayer. Good times ahead. Thanks Devs and Team for your amazing skills and dedication.
  8. @HangmanJ30 Try this: If deleting the updates folder makes you uncomfortable, rename it, like to "Updates 2019.07.25". In the Data folder, search for "startup". Copy the startup.cfg file that comes up and paste it to some easy to find place on your Desktop, like near your IL2 icon. Load IL2 and let it update. Later delete the renamed updates folder. It's a but surprising that "saving this and deleting that" is necessary but it needn't be a game stopper.
  9. There sure is a lot of b*tching in this thread. We're one update closer to the BoBP golden gooses we've been longing for so there's something to be excited about. And props to Martin =ICDP= Catney for the great looking 109 and 190 skins. ๐Ÿ‘
  10. I should have made myself clearer. A request list to please the masses (you know you want them๐Ÿ˜ž Natter Gotha Lerche Arado E.555 Nazi UFO + Antarctica Map (+B-17) Come on Jason, you said you liked jets. ๐Ÿ˜‹
  11. This would round out the Luftwaffe pretty well and surely keep most people satisfied: Komet Natter Gotha Lerche + B-17 ๐Ÿ˜†
  12. My fly bud who is new to IL2 and I (haven't flown much in the "new" IL2) are calling The Unprofessionals home at the moment to get out feet wet. Rides of choice so far: Yak1 Series 69 and the P-39 - just an example to back up your statement. Next weekend likely an IL2 as we've ended up ground-pounding. Thank you for server - it suits us well before going more hardcore.
  13. Well we all knew "RRR" as "Rearm, Repair, Refuel", right. It looks like they've altered the terminology. Quote from Han, DD225 (my formatting):
  14. Repair, Refuel, Refit, enabling one to have a seamless in-game experience between sorties instead of needing to exit and re-enter an on-going game after each flight.
  15. Give that they're doing it before RRR, I certainly hope not!
  16. Well that's good news. Is it possibly related to internet speeds? I've got a DSL connection (connected via WiFi) but will get fibre from December in theory.
  17. Thanks mightily for the reply. So is this a known issue then? Anyone with advice/guides re packet capture software and what to do with it?
  18. PLASMO, ScaleModelAircraft and similar YouTube channels have got me planning a return to scale modelling after a 40 year hiatus, since I was around 10-12 years old. Of course they make it look easy but it's very cool seeing the techniques used, specific products, colours and tools. Not to hijack this thread; if that's possible, lol. Well, to keep it more on track, here's a Tempest, just released a few minutes ago...
  19. Righty, well my buddy and I are now able to connect via Co-op, thanks to the help here, and get into the game, but we can't see each other's aircraft (we are in our own cockpits as usual). Any thoughts? Ta!
  20. My buddy and I have got through the connection issue (cheers chaps) by following the info here although we did indeed come up against the change of IP address issue but all good with a change to router settings. Now a new issue with no being able to see each other's planes but I'll make a separate thread for that.
  21. I found another 'Stang to salivate over in the meantime...
  22. Awesome impression of entitlement. Well done - it should give a few laughs.
  23. hi Folks, A friend and I have been trying to connect via in-game Cooperative. The mission we're testing on seems okay - it works for me testing it on my own in a Cooperative server. But when my buddy tries to connect he gets a frozen screen. The same thing happened when he created a server and I tried to connect. The test mission is in the Rotation and it shows up when the connection starts, but then the screen just freezes. So we've come to the conclusion that we need to do some port forwarding with the understanding that both 28000 & 280100 need to be open, both TCP and UDP. So the question arises now of how to do that. I've logged into my router, followed the instructions up to the stage in the image below. So what do I need to do for External and Internal ports? Do I need my buddies IP address? Thanks chaps, very much looking forward to some co-op action.
  24. I suppose it goes without saying that kwiatek was the pilot. It was sure nice to be able to ride along with him and delve into his flying life a bit. Thank you. Respect to all you guys who fly for real.
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