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Everything posted by FlyingNutcase

  1. Surprisingly I couldn't find anything via Google nor the forum search. Is magnetic variation modelled in Box?
  2. You'll get plenty of helpful guidance here very soon. I've got to depart now. Have patience - it'll be worth it.
  3. Thank you for the above Jaws. Armed with this knowledge I confidently plugged in the SSD (power & SATA cables). But it didn't show up in Windows so I YouTubed for solutions. The drive doesn't show up under System Information nor Create & Format Disk Partitions, so I'm currently stumped again. Any thoughts? The cabling seems okay with the two cables seemingly plugged in okay. I'll take a fresh look tomorrow.
  4. Hi folks. I've bought an SSD for extra game storage (not for OS). My little 240GB'ish drive (Windows boot + IL2 & Steam games) is too full. Just a question about connections... The connections issue: In order to get both a power cable and SATA cable in the right place for the new drive (in the easiest scenario), I would need to disconnect the SATA cable from the current OS SSD, reconnect another available SATA cable to it and then use that now free SATA cable with the new SSD. Question: Is okay to swap out SATA cables (so it doesn't bugger up the Windows boot process). Or put another way, does the boot process expect to find Windows connected to the currently connected SATA cable (in which case swapping cables would seem to be a problem) or does it just check all drives for the boot drive (in which case swapping cables would seem to be a okay). Thank you!
  5. Thanks for the update - doesn't a week just zip by. Really looking forward to the next Weekly Coconut + "cool new feature". πŸ™‚
  6. Same thoughts here and so great to see. Thank you Jason & Team! That was cute and seems to indicate people enjoying their work. πŸ™‚ Binos have been mentioned as coming soon.
  7. My fly buddy and I finally took the leap to TAW yesterday, full of anticipation. Unfortunately, we were both kicked, with a message saying that we couldn't take our respective planes and to exit or get kicked. We're both registered under our IL2 names and the aircraft were available at the field. Any thoughts on why?
  8. It was good flying with you guys last week - Nocke, Biggles, Retnek, Cathoair and Bojack_Horsefly (eeck, I think I've missed someone). That was the closest to a "coop" style session that i've had for a looong time. Coconut's really created an amazing system. @No.322_Nocke Is The Weekly Coconut back up this week?
  9. I did, with the suggestion to try a coop in Rise of Flight which I never followed up on. Time to make that happen - this weekend. πŸ™‚ PS Love the vid!
  10. Well I must admit to possibly having misread the issue the OP is having. For me it's actually getting coops working. My buddy and I were able to connect - after doing port forwarding stuff - but we couldn't see each other's plane, at which point we just ended up in general MP. If other games can make coops a smooth experience without hoops to go through like port-forwarding and surprises like invisible planes, I'm sure the champs at 777 can too. Anyway, maybe I'm unintentionally off topic here.
  11. It has been my great privilege to be the first (of with a bit of luck many) to upvote this post. Jason? Han? Can someone please give us hope that coops will be made into a seamless online experience? Like a lot of others, I haven't been able to get coops working, so currently stuck with the general multiplayer experience, flying with a buddy which is great, but the general one-pattern environment is starting to wear a bit thin.
  12. Totally agreed. There are some things that just need fixing, this being one of them. I was in the same situation, trying to fly with a buddy, but we couldn't get there and have ended up just doing public multiplayer which has its place but damn I miss custom coops.
  13. I love these general game improvement updates - much more important at this stage than new content IMHO. Any improvement in AI is most welcome and I'm sure we'll eventually get to improved flying/fighting skills. Something as simple as quicker login is a nice little plus. Binoculars for tank commanders will probably have me buying Tank Crew. Thank you for working on the game experience.
  14. Thanks. And no, no plan to go it alone. I'm hoping for a co-op level of cooperation, via voice comms. πŸ™‚
  15. Cool. What's will the theatre be, or more specifically is the Pe-2 an option? Or the A-20?
  16. This is looking interesting and nice one Nocke for bringing Coconut's hard work back to life. It's going to seem weird flying on a Saturday morning again but I'll aim to be there this week, Sat 9am here, assuming there's space for another.
  17. Likely the issue is that for engine start now you need to set Mixture at 100% and give it a bit of throttle, like 10-20%. And then hit the E key. Good luck!
  18. You sure hit some sore points there, especially Coops (technical issues preventing my fly buddy and I connecting was pretty disappointing!) and online campaigns. I've found spotting better since the update, thankfully. I'd add AI to those big ones and life would be pretty sweet. Get the foundation right and I don't care what or where I fly. Maybe now we have such a brutally good set of planes, there can be a slight deviation towards the above. Physiology seems to be a hit and Repair, Rearm Refuel is coming soon, so we're heading in the right (not just more aircraft) direction IMHO. Fingers crossed and a bit of faith and patience will hopefully see us right.
  19. The artistry on that SU-122 is mighty impressive. Looking forward to upping the cloud level. It's great how the team keeps improving the overall experience. πŸ‘
  20. I had no interest in civilian flight sims until I saw this recently. Fingers crossed that they incorporate an equally mind-blowing ATC which can be interacted with pretty naturally. The question mark at the moment is their comment that VR is a "maybe later". Maybe there are technical issues due to the way they're rendering the graphics because I can't see why a modern flight sim would be not be made VR compatible as a no-brainer. The lead guy mentioned about the possibility of "fighter jets" so DCS had better keep things tight and say a prayer or two. Of course MS have a background in WW2 combat flight sims too, so who knows where all this could lead. Anyway, it looks like we're on the frontier of the next generation of flight sims. Exciting times!
  21. The fact the mission builder can specify the RRR times is just great - nicely customizable for general multiplayer or more serious coops or whatever. NIce thinking Devs! So the structure is in place, just awaiting implementation as per their plan of "after physiology". Suweeet.
  22. I thought Rearm, Repair, Refuel was coming later but it's apparently here! I don't have time to look at this now (or how to set it up) but it would be great to get feedback on it.
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