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Everything posted by Jorge_S

  1. I play mostly single player dynamic "East front" campaigns and they are fine, I like them but most, if not all German missions are around an altitude of 2K to 2.5K; so I either go on my own at high altitude, or I follow the mission's wing leader and stay at relatively low altitude vs Russian planes that are better on the horizontal question is: is there a scripted campaign in which the missions are more realistic in the sense of German fighters staying high and diving for attacks? I really want to learn how to do it and somehow I always end in turn fights against AI
  2. Hi, yes if I am in a good turning aircraft; I was able to get him after turning hard before he got into gun range; only problem is that the pilot keeps passing out or close to blackout, while the AI doesn't seem to be affected and keep doing hard maneuvers I will try the roll in energy fighters; I think I can do OK now against most airplanes; but I am having serious problems fighting I-16s with BOM german planes; even at novice levels; I just can't shake him off; he is either at my tail, or on a head-on shooting at me
  3. I don't know if the AI has been updated in the last few months, but after coming back to IL-2, I am having a lot of trouble shooting "average" AI; typically I would try to turn or climb (depending on the plane), then try to engage him; he will always be waiting with guns on, and he will do a head-on-pass; and many times will hit from relatively long ranges or difficult angles how can I counter it? thanks
  4. Jorge_S

    [MOD] Icons

    issue was mod enabled thanks a lot and yes, I already changed it directly, but for any new change I will use JSGME
  5. Jorge_S

    [MOD] Icons

    Good afternoon! I can't make it work I downloaded ICON_D(distance)_D(direction)_NL(no labels)_SM(small)_BLK(black)_DOT -all planes (enemies and friendlies) have a small black dot with smaller dot sizes and smaller ground unit squares I then copied into my directory; both C:\ drive and Steam (I have it in a D:\ drive) ; somehow it is not working and it is showing the standard object markers in which directory should this be downloaded? what did I do wrong? EDIT: I enabled mods and it is working woderful THANKS A LOT!!!!!!
  6. thanks a lot!! a bit surprised this had to go through mods and not a standard feature
  7. Long time! In IL2 there are 2 options for object markers: 1. no object markers at all. 2. full object market, that in addition to range, plane model and nationality, it would show even the pilot names I wonder if it would be too difficult to change or mod the game to show only a small, gray market (triangle or rectangle) without anything else, so no plane recognition or nationality, no range, no pilot, just a visible marker that something is there In the current game, the marker starts dim gray when range is long, then slowly gets built into a national color once range gets closers; this means it is possible to modify.. Question is; is there a way to stop that process? keep the marker gray all the time? I understand there is a lot of people in multiplayers that won't care about it, but for those of us that play against AI, and simply can't see without markers, it can help a lot in enjoying the game
  8. Thanks a lot for the very detailed explanation I tried again, but the opposite, I-16 against Veteran AI BF109F2, I was able to shoot him 5 times in a row without too much effort when I play career mode (in a F2), I think I will be flying at least 1,000 meters higher than my squadron
  9. thanks, I will try that from time to time I had been able to do attack passes or start with altitude advantage, but it is really hard to hit (omniscient) AI, you can't surprise it, and usually he would head shot pass, then start turning in a F4 I would try to catch him by following in theturn, for as long as I am fast then zoom out and climb, but F2 bleeds speed rather quickly
  10. This game can be frustrating... I am playing a quick 1-vs-1 mission, BF-109F2 against a veteran AI I-16, same altitude, no advantages, and I am getting soundly defeated by Veteran AI turning fight is a no-no because I-16 will out turn me, but then I was surprised to see I-16 can also climb faster that leaves only speed, F2 is faster, but bleeds speed quickly, I don't want to run away or do head shot passes, and I am not that good at spotting (playing without markers) so I can't go too far away from him as then I will lose him any advice?
  11. I have had some fun and success shooting P-40s with a 109 F4... I know, I know all the advantages to my favor, but you have to start with something, at least this helped spotting training, as I need to get used to fight without object markers . I gradually moved the AI level from "novice" to "ace" and then started with other planes (mostly older models, I prefer somehow BoM planes to newer ones, and I am in love with the F4): after some hours: - P-40, Lagg-3 and La-5 easy even at "ace" - "ace" Yak-1 was not so difficult, maybe I had luck, or maybe I didn't fight it enough - "ace" Mig-3 and I-16 had been the hardest
  12. I can understand the lights, you want to show your position to wingman/ friendly forces but why landing gear? much better to belly land, last thing you really need is to add drag
  13. Thanks to all only issue with targeting assist is that I would need to turn on object markers, and I need to train spotting more urgently than diving
  14. I don't know if this is a technical issue or knowledge gap. In the FW-190 I can't push flaps beyond ~10 degrees, which I believe is the take-off position I have flaps mapped to keyboard, one key for flaps up, another for flaps down. when I click flaps down, it will move to take-off, if I click flaps down again nothing will happen clicking flaps up will withdraw it So am I missing something maybe another key to push flaps to landing position? thanks in advance please ignore... I got it... you have to be airborne/ landing gear up to set the lowest flap lol, that explains why it was so hard to land it... FW190 with 10 degrees flap is no fun.. plane conserves speed and doesn't want to stop
  15. you need a good joystick pedals help too
  16. For me it was resolution reduction (from 3500x2500 to 2500x1900 or something like that) what vastly improved my capability to spot, with best resolution I could barely seen after 1 km, because the plane cammo blended very well with terrain; after reducing resolution it is now black/ easier to spot This in addition to changing blurred/ gamma/ sharpen as shown
  17. it was! Mig-3 vs He-111 2,000m height advantage Kuban map over water so spotting was not that hard lots of passes, lots of damage (giving and receiving) and surprised how easy is to accidentally ram a bomber, certainly better to do it offline as you don't want to ram somebody in multiplayer
  18. would you start against a bomber? with AI you can't "surprise" the enemy, and it is hard to hit, always changing direction
  19. as per the title, how do you train for energy fighting? I have seen the videos, but it is really hard to hit any moving target once you are diving at high speed any advice on quick mission settings? maybe 1,000 altitude difference? what would be a best place to use as victim? I was thinking a big, fat bomber to start
  20. It is as automatic as all other Soviet/ British planes in BOX; give or take, U-2 obviously not But It uses the same key that turns pitch automation on/ off, so for someone that is used to German fighters and used not to American planes(and doesn't like to read plane specifications ) this can be confusing a
  21. thanks again! that is it, range depends which gunsight marker post to use, I guess I was shooting to far away
  22. thanks, that seems to work on the IL-2 (bigger rockets). but somehow the smaller, fighter based (ROS-82) go all over the place
  23. Is there any trick to aim soviet rockets? with all certainty they won't hit the center of the sight, maybe try 10 or 20 degrees left (for the 1st shot) then 10 or 20 right for the second?
  24. I am new on the P-40 and I have a question on this aircraft P-40 has an automatic propeller pitch, but the RPM remains under the pilot's control (so this is not fully automatic like in the 109).. I had some confusion about this and I was lucky it didn't end in engine failure my question: is there any scenario where it would be advisable to switch to manual propeller pitch? thanks
  25. Things that helped me, and I am still a newbie, although one that no longer crashes on take off and landing: - Most likely issue is your rudder sensitivity. I suggest you try these rudder settings: sensitivity 50%, dead zone center 20%, dead zone edges 0% - Practice a lot taxing on the ground; start with manual RPM==> set to lowest, this of course won't be good for taking off, but it is simplifies taxing, less ground loops, so you can train - set trim (stabilizer) to +2 or +3, this will make take-offs longer, but with no possibility of the plane getting airborne before it is ready - I no longer use 20% flaps, it is not really needed, but feel free to start with it - until you get good with the rudder controls, start take off with full stick on tail down, keep it this way for a few seconds as this forces the tail down, so it will move less. this is really more I trick for non-tail wheel lock planes like those Russians. Few seconds, then stick to the center - around 60km put stick up a bit, just to set the tail upwards, with the tail off ground you should have a lot less rudder trouble - at 200km take off I strongly suggest you also follow Requiem's Air Combat videos
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