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Jorge_S

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About Jorge_S

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  1. Thanks a lot for the very detailed explanation I tried again, but the opposite, I-16 against Veteran AI BF109F2, I was able to shoot him 5 times in a row without too much effort when I play career mode (in a F2), I think I will be flying at least 1,000 meters higher than my squadron
  2. thanks, I will try that from time to time I had been able to do attack passes or start with altitude advantage, but it is really hard to hit (omniscient) AI, you can't surprise it, and usually he would head shot pass, then start turning in a F4 I would try to catch him by following in theturn, for as long as I am fast then zoom out and climb, but F2 bleeds speed rather quickly
  3. This game can be frustrating... I am playing a quick 1-vs-1 mission, BF-109F2 against a veteran AI I-16, same altitude, no advantages, and I am getting soundly defeated by Veteran AI turning fight is a no-no because I-16 will out turn me, but then I was surprised to see I-16 can also climb faster that leaves only speed, F2 is faster, but bleeds speed quickly, I don't want to run away or do head shot passes, and I am not that good at spotting (playing without markers) so I can't go too far away from him as then I will lose him any advice?
  4. I have had some fun and success shooting P-40s with a 109 F4... I know, I know all the advantages to my favor, but you have to start with something, at least this helped spotting training, as I need to get used to fight without object markers . I gradually moved the AI level from "novice" to "ace" and then started with other planes (mostly older models, I prefer somehow BoM planes to newer ones, and I am in love with the F4): after some hours: - P-40, Lagg-3 and La-5 easy even at "ace" - "ace" Yak-1 was not so difficult, maybe I had luck, or maybe I didn't fight it enough - "ace" Mig-3 and I-16 had been the hardest
  5. I can understand the lights, you want to show your position to wingman/ friendly forces but why landing gear? much better to belly land, last thing you really need is to add drag
  6. Thanks to all only issue with targeting assist is that I would need to turn on object markers, and I need to train spotting more urgently than diving
  7. I don't know if this is a technical issue or knowledge gap. In the FW-190 I can't push flaps beyond ~10 degrees, which I believe is the take-off position I have flaps mapped to keyboard, one key for flaps up, another for flaps down. when I click flaps down, it will move to take-off, if I click flaps down again nothing will happen clicking flaps up will withdraw it So am I missing something maybe another key to push flaps to landing position? thanks in advance please ignore... I got it... you have to be airborne/ landing gear up to set the lowest flap lol, that explains why it was so hard to land it... FW190 with 10 degrees flap is no fun.. plane conserves speed and doesn't want to stop
  8. you need a good joystick pedals help too
  9. For me it was resolution reduction (from 3500x2500 to 2500x1900 or something like that) what vastly improved my capability to spot, with best resolution I could barely seen after 1 km, because the plane cammo blended very well with terrain; after reducing resolution it is now black/ easier to spot This in addition to changing blurred/ gamma/ sharpen as shown
  10. it was! Mig-3 vs He-111 2,000m height advantage Kuban map over water so spotting was not that hard lots of passes, lots of damage (giving and receiving) and surprised how easy is to accidentally ram a bomber, certainly better to do it offline as you don't want to ram somebody in multiplayer
  11. would you start against a bomber? with AI you can't "surprise" the enemy, and it is hard to hit, always changing direction
  12. as per the title, how do you train for energy fighting? I have seen the videos, but it is really hard to hit any moving target once you are diving at high speed any advice on quick mission settings? maybe 1,000 altitude difference? what would be a best place to use as victim? I was thinking a big, fat bomber to start
  13. It is as automatic as all other Soviet/ British planes in BOX; give or take, U-2 obviously not But It uses the same key that turns pitch automation on/ off, so for someone that is used to German fighters and used not to American planes(and doesn't like to read plane specifications ) this can be confusing a
  14. thanks again! that is it, range depends which gunsight marker post to use, I guess I was shooting to far away
  15. thanks, that seems to work on the IL-2 (bigger rockets). but somehow the smaller, fighter based (ROS-82) go all over the place
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