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About JG51_Ogg

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  1. I'll give that to you Sketch. The reason I say they were in fighters though was as we left I checked the stats page and nothing was hit by the VVS players that were on. I assumed and may have been wrong that they were flying fighters. Looking forward to shooting you down tonight >S<
  2. Interesting point here that you may have missed Red. There were 9 of us flying bombers and 3 flying 109s as escorts. This would have given the VVS a 2-1 advantage in fighters had the server let us all in. Since the VVS couldn't field more players in 20 minutes that we sat there (I myself got in as a bomber and took off and flew racetracks around the Air field). After 20 minutes we decided that the juice wasn't worth the squeeze so we all went to The Combat Box and had a great time playing against the VVS players that were there. And yes my bomber was turned into a beautiful roman candle. Look the spawn limiter is enough to drive one bat sh*t crazy. The TAW is a great concept and it can be done with constructive criticism bringing to bear the problems and solutions possible. I just fell into a stupid fact finding vortex and maybe someone from TAW can actually answer the question without me having to go 25 players per page all the way through 2500 players to find out how many are registered. An easy way of playing the "Force 'em" game is instead of making you choose a side and allow a superior number of players to inhabit the VVS or Axis side make it an upfront choice (it already is you say). Start with squads from the Axis and VVS How many players are in organized squads? You say it's unequal the side registration. Lets say, of the 2500 I went through, 800 players are German in squads and 650 are VVS in squads. Simple factor the next non squad players totaling 150 have to become VVS players. EDIT: I went back and ADD got the better of me 2531 players registered with the TAW server But Ogg my friend wants to play with me on Axis side.....Then he better be part of an Axis squad, better yet a part of your squad. Believe me when I say this "when the full set of aircraft from Bodenplotte are released there are going to be some big time side sliders going over to fly the P51, Tempest, and P38s". From experience changing side to have fun in "American rides" has always cost the Axis side a large player base. Think about it when the P51 and P38 come into service on the TAW server how many Axis pilots are headed off to "Greener Pastures"? I've always played with the new toys in other games, but not to actually use them for more than a sortie or two, but to learn its capability and how I can kill it more efficiently. This allows me to also play aggressor squadron and teach my fellow squad mates how to kill it. I'm only concerned with being on the bad end of a bounce with most of you but some of the VVS fighter jocks are pretty handy with a stick and rudder. I'm not too concerned when it comes to being a snake in a fight with a mongoose as I end up slinking away with a kill or I end up pancaking myself because I wasn't paying attention to altitude. (But I do hate AI tailgunner) To give you examples back in 1995 in Air Warrior players left as soon as the Spit Mk9, P51, or B17 showed up. In World War 2 online players went Allied as soon as the P40, and P38 came online. Cliffs of Dover the Axis were heavily out numbered always at a minimum 3-1 disadvantage. Most Axis wouldn't fly when the choice was a Bf109E1 or E3 And now here in GB the Axis side got full swing for the Dora and the 262. But as soon as the heavy hitters show up the fair weather friends will be gone to the Dark Side. We can blow smoke all day but it comes down to "Fun Factor" and if you can't have fun on the TAW server because you can't spawn in, then you'll go elsewhere and have fun. There are some very good coders in IL2GB that are working on making a perpetual world using an entire map and building scenarios to work with that last not for two hours but seven days worth of targets or until an entire map is conquered, not just a small sliver of the map. So now that I'm done saying my peace go ahead and burn me at the stake. >S<
  3. Congrats, Axis can't fly because no one wants to fly Allied at this time. 1 Allied 17 Axis logged in on server. Go to spawn in.......You're in line sit and wait. I'm done with this monkey dookie. Call me when you get the spawns fixed so a player logging into the server can actually use the server.
  4. When he is BOT PILOT on your log he is no longer flying the aircraft. The pilot is dead.
  5. Again he was dead in less than 2 seconds from the first hit from your tail gunner. The time stamps don't lie.
  6. I didn't "CHOP THEM UP" to suit my needs. I simply changed what was 637 lines (yes I counted them to be accurate) of damage to 4 critical events that happen to coincide with critical hits to both you and Gemanuel1. Now if you'd like we can go back and ask TAW for the specific coding to be pulled and shown of the hits and what pieces of each aircraft were hit with what bullet (or Fragment since @RedKestrel pointed out possible explosive rounds). Some of them are possibly pieces of the engine failing ETC: The fact remains that all Tail Gunners are AI because most bomber pilots know they don't want someone there who isn't picture perfect. There's a tick mark in the setup to not allow human players into your aircraft. The reason every bomber pilot checks it is because they know the AI is perfect and can kill everything that comes near. To my point here is my camera film from a 110E2 Killing 2 LAGG5 with the tail gunner when they bounced me. And it's even worse when the 110 is an G2 and can sustain speeds above 500Km/H on the deck. If I had a human gunner how long would I have lasted? Yes I said remove the AI option from aircraft and make them manned positions. Even the lowly 7.7mm tailgun when AI is deadly to attackers when the 110 is flow PE2 style.
  7. You evidently don't know how to read stats correctly then my friend. Let me explain some important parts you fail to realize (I'll just cut to the times of critical events). Sorry PICT taken from your stats so you know it's right. First attack entitlement 22.08.2019 11:36:01 DAMAGED 0.01% BF109 F-4 Plane gemanuel1 Pilot Gemanuel1 was damaged by PE2 rear gunner before reaching firing range for the F4 weapons. Second attack entitlement 22.08.2019 11:36:59 WAS DAMAGED 0.19% BF109 F-4 Plane gemanuel1 Meaning Pilot Gemanuel1 flew for almost 1 full second (.97 seconds mathematically) sustaining .65% damage before landing a first round causing 0.19% damage to PE2 Third attack entitlement 22.08.2019 11:37:55 DAMAGED 0.42% BF109 F-4 Plane gemanuel1 The AI super sniper tailgunner of PE2 hits pilot Gemanuel1 Fourth attack entitlement 22.08.2019 11:37:56 DAMAGED 0.07% BOT PILOT F-4 Plane gemanuel1 Now just in case you didn't know BOT PILOT means the pilot is dead and his sortie has ended. 29 contact hits from SAE3 to SAE4 in .01 seconds meaning the AI can fire 174,000 Rounds per minute or 2,900 rounds per second. Since the PE2 is hoisting around what is basically the 50cal BMG the cyclic rate should only be 450-600 Rounds per minute or 10 rounds per second (After checking facts 17 rounds per second for the Berezin). So not only is he a super sniper but he hoists a (inaccurate description to follow)50cal that can shoot 5 times faster than a modern 50 cal( back to real life). So we have Ivan with a Vulcan sitting in the Tail now. (Yes that was sarcasm) EDIT: just to be accurate the tail gunner caused 68 damage reports in the death to the pilot. Again a Berezin that IRL fires 17 rounds per second hit the pilot 68 time in 1/100 of a second. Second EDIT: Gemanuel1 plane crashed at 22.08.2019 11:38:23. so your gunner was firing at dead air if it fired for 12 seconds Third EDIT: Damn I'm finding all sorts of stuff about the 12.7 Berezin. It's a bit faster than I had originally thought but still far below what happens in this game. And as for wielding around that much weight accurately wow not only were they super snipers they were champion athletes in weight training events. Mass 21.5 kilograms (47.4 lb) Cartridge 12.7×108mm Action Gas Rate of fire 800–1050 RPM Muzzle velocity 814 m/s (2,670 ft/s) Feed system Belt-fed Sights Iron sights Accuracy with this type of recoil???? From the time the German pilot Gemanuel1 attacked and was hit with the first round he was dead 01:55 (less than two) seconds later. German pilot Gemanuel1 caused 4.33% damage to the PE2 before he was killed and sent packing with a death in the stats page. This is just another reason for all manned positions in aircraft, should be just that, Manned and not AI controlled. If I was killed by another player because they were a damn good shot with that 12.7mm Berezin tail gun then I couldn't say anything. But when the AI controls the accuracy of the weapon then it's no longer a fair game. Let us German pilots fly PE2s also. Next time around TAW please turn off the AI completely. I'll even take a vulture or two buzzing an airfield because they have no AI to fly through. If I wanted to just fight computers then I'd be off playing StarCraft2.
  8. BBQ yes I know they had radar. Yes the Axis also had radar. Which by the way the German radar was a hell of a lot more accurate than the British or any Allies had. The Germans had, by far and away, the best AAA gun in the Flak 36 88MM gun and they could set the flak to airburst at a determined altitude. They never one shot a single aircraft then it's wingman at 5,000 meters. This game makes it appear that AAA and any manned gun position, in an aircraft, was suicide to attack because they were more accurate than a fixed position sniper on the ground. Meanwhile it appears to me that only the Allies can do such things as fly over AAA saddle up behind a plane with defensive armament and hang out with little to no effect. I've seen a PE2 flying in and around 6 AAA pits around an Air field at less than 500 feet and not so much as come away leaking fuel. In the mean time the same aircraft has someone attack them and the attackers is set afire by the "manned position" AI on the same aircraft. I'm saying turn off the AI and make that manned position manned and be done with it. The Airfield AI needs to be reworked because there is no way with 1942 technology in radar would the Russian artillery be able to accurately fire rounds through a dense cloud cover and destroy 2 aircraft with 4 shots.
  9. After looking at the tactical map 3 days ago and seeing the Russians only had 3 Air fields left I figured the map was almost over. I look just now and the Axis are left with a single Air field. I guess the Russians have all started flying PE2s and figured out they are are for the most part safe from anything the Axis can throw at it including AAA. Just another reason to stop supporting servers that refuse to make manned positions player only for AI. And yes you can do that.
  10. Goos Job rebuilding the AI around depots. I was flying timing route to target in an HE111 in the clouds and as I approached the target STILL OBSCURED by clouds it shot me down and it shot down my HE111 wingman . FIX the flippin AI or turn the crap off on the FOG LADEN CLOUDY DAYS. Either that or get rid of the GODDOAM CLOUDS so thick you can ride a bycicle on them. Yes I'm angry and this is unfiltered.
  11. As I said know your target before pulling the trigger. I went to bed my wingman made the short video. You'll see I didn't fire at all.
  12. Not hard enough surviving in a 110E2 having an I16 drop in behind me and my wingman (Wingman killed him), but having a BF109F2 shoot me down was just damn insulting 335th_GRSavras. Learn your GOD DAMNED target identity or don't f**&ing shoot. And for the BF110E2 flown by 335th_GRbas_754 What were you doing following me over the target on my bomb run? You may wonder what killed you but I run a 4 second delay for the detonations and about the time the bombs were going off you died. Sorry but don't tailgate 110s going in for a bomb run. I got some nice gun cam of your head-on and unlike your text that I shot at you in the head 2 head I can prove I did not shoot at all.
  13. OK for S and G I'll answer your rules 1) I did. I can account for all 4 bombers while attacking the lead 2) I did. I came in from 120 degree right side front. fired and exited 60 degrees away to the rear. 3) I didn't during the attack run. IAs I said I over shot the dive and pulled up rolled over and back into them from the front at a 120 degree attack on the pilot and gunner position. 4) I wasn't on the six of the bomber at any time. If I was I wouldn't slow down as I know speed is life against a human adversary. (note: HUMAN ADVERSARY) 5) In this instance I didn't, My wingman unfortunately did just this. All I want is a fair fight against an enemy bomber. Multicrew the crap out of them with capable people and I'll shut my mouth. Keep killing me with AI and I'm going to bitch about it. In other sims we JG51Molders have multi crewed bombers and called them death stars. In those sims you had no AI gunners so to fly a bomber without a crew was suicide. In here flying any multi crew aircraft and using AI to defend ups your chances of killing someone attacking you by 500%. I've got a few videos of me using a 110G2 and RTB the aircraft with numerous ground kills and 2 or more enemy aircraft kills in the same mission. I'm sure they (the fools who I killed with the TG) would be the first to agree that something this stupid has to be fixed. And the best part is it can be fixed. The sad part is no one building the servers wants to take the time to fix it. Respectfully >S<
  14. First, I was at 5K waiting between the AF they were bombing and their home AF. They (4 PE2s) were on the deck flying around in the AF flak. I waited for them to exit the flak and fly directly under me. I did however misjudge my dive and ended up having to roll back around into them. As I made a 120 degree attack from the head I was shot down by the tail-gunner of the lead plane as I passed them headed away at around a 60 degree run. My wingman didn't fare as well as he dropped in behind the tail end charlie and was killed before he could get into guns range. 4 PE2s flying in Flak and not so much as a coolant leak but Vasili sits in the back for anyone who comes by. I'm asking for realistic skills from tail gunners. Look I'm not saying you can't defend yourself. I'm saying you need a human gunner back there to protect yourself. Fly it realistically and defend it realistically. Those are the "simple terms" I'd make a short movie but then you'd make an excuse for that too. And do you really think if I am this far above the cloud cover waiting for prey I'd be a deck monkey with clear skies?
  15. Once again asking to neuter the PE2 gunners. They make impossible shots and get kills while the plane is outrunning the "TOP LINE" fighter for the Axis. third map and I'm already set to start ramming to get rid of PE2s. But hell why worry when you can just fly 3 5 minute transport flights to get it back
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