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FS-Sturmgeist

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About FS-Sturmgeist

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  1. Finished! Had to make a few adjustments due to a faulty joystick. The twist to zoom in and out function doesn't work and unfortunately I can't send the joystick back for a new one. So I installed a POT just left of the joystick that takes over that function. I'll keep you posted with future projects. See y'all on the battlefield and in the sky.
  2. Hi guys, I'm still working on the controller as you see. Added a few features and will continue to add more within this week. I will install a usb port for when or if I ever decide to interconnect another panel to this one... upgrade type options. This panel is strictly for ww2 era tanks. For something modern such as Abrams or alike, I'd need more controls since modern everything consists of mostly electronics and with that many more functions. I hope that I'll be finished by the end of the week. So much soldering involved lol. Take care guys, and I'll keep you posted.
  3. Look for tank usb controls on my posts. I build them myself, as other button boxes too.
  4. Just built this Controller for the Mechanized Infantry days when I don't feel like flying. Every button and switch has its function how ever a user see fits. The joystick is used for the turret controls. Up, down, left, right, zoom in and out, and of course FIRE. You can twist the joystick clock and counterclockwise for the zooming function. To move forward, reverse, left and right I used two three way mini toggle switches. I did that so I don't have to constantly hold down a button to accelerate. Meaning I have time and enough hands to do other things. Or maybe if I'm lucky, shooting an enemy while on the move. I'm open for questions and if your interested in purchasing one PM me. Take care
  5. Just built this Controller for the Mechanized Infantry days when I don't feel like flying. Every button and switch has its function how ever a user see fits. The joystick is used for the turret controls. Up, down, left, right, zoom in and out, and of course FIRE. You can twist the joystick clock and counterclockwise for the zooming function. To move forward, reverse, left and right I used two three way mini toggle switches. I did that so I don't have to constantly hold down a button to accelerate. Meaning I have time and enough hands to do other things. Or maybe if I'm lucky, shooting an enemy while on the move. I'm open for questions and if your interested in purchasing one PM me. Take care
  6. Hi all, I had built a control panel just for tanks. I use a three way mini toggle switch for forward and reverse. Eliminating having to constantly pressing buttons to move. I also did the same for steering. Meaning I can travel, navigate, spot and shoot while driving with ease. I've also prepared the tank command buttons in case the franchise decides to add that to the list. Aircraft already have pilot commands, tanks can work a hell of a lot more strategically once this is added. If any of you are interested, I can build tank or flight control panels. About 80% of costs are for components and materials. The other 20% for my skills 😎. I don't ask for much because I really enjoy building these panels and controls. They really come in handy, especially when your in a battle or dogfight. Takes away you having to use the keyboard and risk losing the enemy because of searching or pressing key combos etc. For basic flight controls with optional decoder and sliders for trims, toggle switches and push buttons we're talking around 200€. Basic tank controls with toggle switches and push buttons we're looking at around 100€. All of course connected through USB with detachable cannon plug for safe storage. USB cable lengths up to 1.5 meters. I will also start doing some homework with integrating a 3.5 inch touch screen for the panels also for map purposes. Therefore, you wouldn't have to use your monitor to check the map, which again can be risky while in enemy territory since your eyes are away from the battlefield. I'll inform you all once I've accomplished that mission πŸ˜‰ Look forward to hearing from y'all. Best regards! FS~Sturmgeist
  7. Hi, it is a Leo... Plug and Play, awesome interface device! I've noticed that I needed the "BU0836X 12-Bit Joystick Board" due to the amount and kind of switches. I will build a second Switch Panel and use the BBI32 which can be seen on the pics. I don't fly in VR, even though I know I posted in the category. Be sure to read carefully and have a look at a few Leo... youtube videos to broaden your spectrum before ordering. And I say this because in case you want to use Pots... and/or certain types of buttons switches.
  8. Next phase is to connect wiring to the controller and then test time πŸ™‚ 1
  9. That would be quite interesting to have. I've constructed my own control panel and integrated a Audrino touchscreen display in it. It would be nice if I could use the display solely for that purpose.
  10. I'd like to know if this will ever be possible? Considering that when I often have to ditch due to fuel loss rather than being able to switch and stay in the air with a intact fuel tank. This would definitely be more realistic and drop the amount of lost aircraft. And last but not least, putting out fires in a dive... what do the rest of you think about that?
  11. One thing that i have noticed is that some Soviet guns have a higher rate of fire, making deflection Pilot Kill shots more probable. Often when I fly in a 109 for example and a Soviet flying through my sights with him managing or better yet being lucky passing between shots gets nerve racking... and then just to get splashed eventually since Yaks fly like kites πŸ˜‚. I know that there many things for me to work on, spotting and aiming. And of course knowing which fight to get into and not. I'm still quite curious to know what the statistics are in regards to Pilot Kills between blue and red. That's only because most of the times that I do killed is for exactly that reason. I've heard time and time again that poor ol'190 pilot who gets head shot all the time. Doesn't matter what I fly though, I'm always getting a headache through getting my head shot off 🀣 I guess the morning coffee is good, that's why I can laugh about this right now. Otherwise I'm often quite pissed πŸ˜‰
  12. The German Nose Cannon/108's were the most feared back then, and this fact coming from fighter pilots that were against the Germans. As like the Spit video being shot with a single round and the amount of damaged it caused. Now imagine, duel 108's with 6 to 10 hits! That shot aircraft should end up looking like a shredded coke can.
  13. Bombs on ground targets such as buildings do not do the damage as they should. I drop a 1k bomb "Direct Hit" and out of the 50 buildings in the blast radius i destroy 5-10 of them and maybe a few vehicles. The other point is using cannons including 108's with hefty hits on wings and fuselage and almost nothing happens. At least nothing that influences the engaged aircraft to crash or be disabled. But let there a single 20mm shout from a Soviet and your engine, wing or flight cerfaces are damaged or non-op. I've also noticed that pilot kills are greater on the axis side too.
  14. Am I nuts or is the soviet damage model unreal??? Speaking of Pe and Yak... numerous cannon hits including mk108 also and aircraft still intact and fighting. Please help me understand this. German aircraft aren't any where near as durable as soviet, which I understand. But, when ANY aircraft gets so many hits from these types of cannons it shouldn't matter what your flying. I have a video that is a perfect example of my comment here in which I'll post later. And the bombs, the bombs... they really should do the damage that they were made for. But I think that's definitely a known issue here.
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