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Sgt_Joch

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About Sgt_Joch

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  1. Another reason why the Russians delayed updating their formations was due to a lack of radios. Many Russian fighters in 41-42 had no radios or radio receivers only (and the quality of Russian built radios left a lot to be desired) which is one of the reason why they stuck with simple formations where everyone was within sight. Sophisticated formations like the "Kuban Stairs" required effective radios so the flight leader would know what was going on and could react accordingly. That was one of the reason why Russian pilots loved the P-39, it had a powerful and reliable american built radio.
  2. I have a CV1 and that is not normal behavior. Did you troublecheck on Oculus to make sure everything is setup properly?, are all your software up to date? I would try unplugging and re-plugging all the USB connections, might be an issue with one of the USB ports. It looks like some glitch is sending incorrect data which shows up as head movement. I have seen similar behavior with joysticks.
  3. Like everything else, there were official formations and what happened in practice. The pre-war 3 ship formation was used for a long time... ...but you had better pilots, like Prokryshkin, experimenting with copying LW 2/4 ship fighter formations as early as late 41 over Leningrad. The VVS was also experimenting with special fighter units copying LW tactics over Stalingrad in Fall 42.
  4. early rotaries had no throttle and you could only control the engine with the blip switch, later rotaries like on the Camel had both. In game in combat, I often use the blip switch, easier to use than the throttle. In RoF, it was also a big advantage when landing since the Blip switch would kill the torque, although that seems to be less an issue in FC.
  5. I like the monument, nice mix of remembrance, sadness and military spirit mixed in with a decidly Russian flair The Rhzev battles were very bloody no quarter affairs, this seems a very appropriate monument.
  6. Actually the P-47 is very easy to manage. You can link throttle, turbo and RPM and handle everything with just one lever. The only time you really need to unlink the turbo is at very high altitude which you will seldom go to in game. Cooling flaps can be left on neutral all the time, except in very cold or very hot weather which rarely occurs in game. You can micromanage everything and eke out a bit more performance, but it is not worth the trouble IMHO. Once everything is setup and linked, the only setting you have to watch is manifold pressure.
  7. Nice! looks like a great campaign, looking forward to it.
  8. reminds me of one of my favorite stories from WW2. Normandy, a few days after D-Day. Germans troops from the 12th SS are counterattacking Canadian troops. Two Panthers approach a village alone at dusk. On the outskirt of the village hunkers a two man PIAT team commanded by corporal Lapointe. One Panther moves slowly into the village while the other Panther stays outside to provide cover. As the 1st Panther moves past corp. Lapointe, he rises and takes out the tank with a shot to its rear and then proceeds to mow down the crew with his sten gun as they try to escape. The second Panther, having seen this, just stopped in its tracks and intermittently shelled the village for a few hours before decamping back to the German lines. That was corporal Lapointe's 15 minute of fame, only time he ever appeared in a history book before vanishing forever.
  9. I would have to review my copy of Gordon, Khazimov, so going by memory, but the designers were happy with the maneuverability of the Yak-1b vs German fighters, so no big changes were made, although the Yak-3 had sligthly smaller wings to help maneuverability. The big change was to the engine. The M105 in the Yak-1b was good, but still had issues with oil leakage and the thermal limits hampered getting more power out of it. The Yak-3 had a M-105PF2 with a higher boost than the M105PF in the Yak-1b. The heat was controlled by additional intercoolers (or oil coolers, will have to recheck) and the oil leakage problem was solved for good. They also managed to shave several hundred pounds of weight, which further increased performance.
  10. Yak-3 is basically a Yak-1b with a more powerful engine, less weight and a bit smaller, so you would expect a souped up Yak-1b.
  11. Don't know if everyone saw this: https://www.forbes.com/sites/mattperez/2020/01/29/half-life-alyx-gives-vr-new-life-as-valve-sells-103000-index-headsets-last-quarter/#134f37de1174 Those are big numbers, more than I expected. Good news for the future of VR.
  12. Dr1s were also only available in limited numbers. Only 320 were ordered and 171 were operational on may 1, 1918. On the same day, front line units had a total of 174 D.IIIs. 433 Pfalz D.IIIa, 131 Dv and 986 Dva in service.
  13. Hi, My problem with your initial post is that you seemed to be implying that the Devs screwed up and put the wrong engines in the Alb. DVa and the F. D.VII. Both were produced with the D.IIIa engine so what we have in game is correct. The F.D.VII was also produced with the D.IIIau engine so no issue there. No what about the Alb D.Va? looking at production numbers, it seems none were produced with the D.IIIau engine. Could some have been later upgraded with D.IIIau engine? maybe, although there is no documentary evidence this was done. What argues against the "upgrade" theory is that Mercedes D.IIIa/au engines were in short supply and high demand in 1918. Alb. Dva were obsolete and increasingly being worn out. Would the Germans have used their limited supply to upgrade obsolete D.Va? You had around 400 D.VII with mercedes engine being produced every month. It would have made more sense to use any spare parts or upgrade kits to keep the D.VIIs in operation or to upgrade the initial run of D.VIIs with D.IIIa engine. This is also discussed in the thread I posted above, i.e. and this from the thread you posted. but no one has the answer either way. Certainly, if the devs want to offer a Alb D.Va with a D.IIIau engine, I would buy it.
  14. Here is the thread I was referring to, it is rather a long read, but based on actual original Mercedes factory documents; It backs up my original post. http://www.theaerodrome.com/forum/showthread.php?t=48085
  15. Aircraft profile series, 1965. Alb Dva only listed as having a D.IIIa engine. Only mention of a D.IIIau engine is on the prototype used at Aldershof:
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