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Everything posted by saldy

  1. There will be many mine fields 🙂 , if you mean the picture, this is battery insignia of Sturmgeschütz-Abteilung 197
  2. Main script from this mission is not good and has mistakes, but I gained a lot of experience🙂
  3. 👍 Will there also be gray uniforms?
  4. I will fix this problem for non-English game versions, wait until tomorrow. Edit: V1.2 in first post
  5. My first fight in QMB 1x Fedinand vs 4x Zveroboy 😄 ...and Porsche support
  6. saldy


    Im still working on this project. Some info in pdf, not final version. STURMVOGEL.pdf v0.9 Sturmvogel Story.pdf v1.0
  7. Yes, my opinion, we don't need more special tank maps or official tank campaigns..., need next premium tanks/self-propelled guns.
  8. saldy


    Sturmvogel historical campaign Unit: I./II./V./VI./KG51 Date: December 1944 - February 1945 Base: Hopsten Number of missions: 18 Release: Released The missions are based on this book
  9. No doesn't work, i tried everything. I recommend using trigger delete 🙂
  10. Need help. I have problem with AI Me 262 landing. AI starts landing, open landing gear but just before landing retracts the landing gear and goes on to the next circuit😑 . Other aircraft land without problem.
  11. saldy


    Thx Jeanba, BoX editor is really hardcore 😝
  12. Update 1.1 in first post -Need instal enclosed Ju52 skins by ACG_Rostic -Removed cinematic effect -Wind force is reduced -Runway lighting during night takeoff -Minor adjustments to missions For installation v1.1 remove old v1.0.
  13. 1x Video 16x Pics Story+Readme v1.0.pdf V1.0 Sturmvogel semi-historical campaign Unit: I./II./V./VI./KG51 Date: December 1944 - February 1945 Base: Hopsten Number of missions: 16 Version: 1.0 Language: English Notice: -High difficulty (only one fast-attack, the plane does not have a bombsight - less chance to hit) -To complete the mission is not necessary to meet the objective. It is necessary to land back on the main or backup base. -Long routes to the target (about 1 hour for all missions) -Instrument flights and navigation in poor visibility (4 missions) -Frequent threat by enemy fighters. Your only advantage is speed. -Flight at low altitude causes too high fuel consumption. -Missions are built on available and incomplete historical information...and game options. No taxiing for takeoff. The jet-planes were started on the runway from the need to save fuel (Taxiing cost 200 liters of fuel). -Do not hide the entire GUI when flying a mission. Doing so will disable the messages you receive during flight! -Instal the file "Sturmvogel" to Campaigns folder. Instal enclosed Me 262 skins. Known bugs: AI Me 262 - they have a problem with landing(v4.007). I had to work it out by command "trigger delete"(AI disappears just before landing). Sometimes it happens - AI don't drop the bombs or starts circling in place while moving to the target. Why not historical but semi-historical? There are several reasons for this. Missions was tested on GeForce GTX 1060 6 GB. Skin author: LeLv30_Raptorattacker Special thanks to Vladis
  14. Wip little campaign for Me 262 bombers from KG51.
  15. @Nadelbaum thx for this feedback, I don't want to spoil. I tested this situation many times but yet the game sometimes does what it wants. I will try to insure this situation even better in the update. You can start the mission again for this time.
  16. Thanks for the feedback, this is very important for the next update.. I didn't know what was causing problem with pausing and time acceleration, maybe it will be fixed in v1.1. Wingmans problem in second mission: My tester reported me some trouble with wingmans, but I didn't notice any trouble, I flew a mission many many times. I maneuver very gently, sometimes slow down my speed and my wingmans slowly join the formation. If less fuel improves the situation, it will be corrected.
  17. I think "damaged engine" is bug. Start in wind is difficult. It is not necessary to own special throttle. This is only very gently work with rudder. First mission start...
  18. Hi JG77-FluGb0t- There is no need to change anything, for all missions. Airborn is only for second mission.
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