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-=[]=-little-Guardian

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About -=[]=-little-Guardian

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  1. Thank you kgpQuop I copy and pasted it into a doc and will give a feedback when I have extensively worked with it. Sounds very intrigueing. Much appreciated! Greetings the little guardian
  2. Seriously. How do you get the lines so crisp, especially the arcs?? No matter what I try, the arcs and circles always end up messy . . . ;-( Any advice ? Impressive work! The little Guardian
  3. Wow ! The clarity of your template looks more like 8K than 4K, just unbelievable how you do that . . . Thank you so much for doing this, it is an incredible amount of work. Greetings the little Guardian
  4. @ Templargfx Is there a way to get sound to the explosions? I noticed that even if a 1000 pound bomb goes off close to the runway where I start, there is no sound . . . Several times I heard a distant "pouff", but nothing that fits the might of the explosion see. Which looks awesome even from very close! I already looked into the effect files, but it seems to be a language that I don't understand ;-) Anyway, I thought I ask you . . . Greetings little Guardian
  5. Good Things can take a While . . . I'm really looking forward to this. The HS129 has become one of my favorite planes lately Thanks in advance The little Guardian
  6. @JonRedcorn: I'm running VR on Windows 7 SP1 (x64) with the Oculus over SteamVR and Oculus-Home flawlessly since 1 1/2 years now. I also use VorpX for non-VR Games without any problems or restrictions. The only application so far that doesn't work on Windows 7 is "Virtual Desktop" . . . So, feel free to go back anytime . . . no more update horror ๐Ÿ˜‰ (and no USB-ports shutting down or stuff like that) The little Guardian
  7. @vonGraf Thank you for the quick reply, I will try that . . . It worked, thanks again . . .
  8. Wonderful addition to the game . . . it adds a great deal of immersion, especially in VR. Q.: I'm using Low Spawn Rate already. How and where can I lower the effect even more to "Extra Low Spawn Rate" ๐Ÿ˜‰ After half an hour in quick mission, I feel like flying in hell, because it is adding up more and more . . . smoke and fire is everywhere. Thanks a lot, great idea templargfx the little Guardian
  9. @Giorgio My, you said it all . . . what a perfect description of the VR experience in Il2. To me it is a dream come true. Flying in VR is incredible . . . . . . driving a tank, well as you said it, is claustrophobic (and yet great! Just driving through a dense forest is fun in this game. Even more if no one is shooting at you) I mounted a so called butt-shaker to my chair (like they had in the surround sound cinemas) so every time I fire a gun or got hit I feel in my whole body . . . it adds a lot to immersion
  10. @airahusky Happy to help . . . and I bought Tank Crew yesterday ;-) Keep up the great work! @LeLv30_redwing That was funny . . . imagine the whole Tank in those colors . . . and then 50 of them in a row. The Nazis would have just run like hell
  11. @airahusky: Yes, I tried the other two skins in the screenshot seen listed above the panel finder skin. All three are seen on the hatch instead of the outside skin of the tank. Everyone of the three replaces the t34-fp.dds instead of the t34.dds (or t34_su.dds). If I take the same skins and use them to replace the original tank skin in graphics/vehicles/_t34-76stz/textures they all show up correctly like the one with the red Star on it. The doesn't seem to be the problem, you could just use a simple uni colored skin to test it for yourself. But I attached the skin on the following post so you can see if its okay. This screenshot shows the custom skin put in graphics/vehicles/_t34-76stz/textures : it shows up correct as the new official Default skin now. Notice, the Hatch is grey inside The next screen shows the same setting but with my custom skin. Look at the hatch: if you look carefully, you see my custom skin appearing on the inside of it but in miniature @airahusky can't upload the skin its to big I'm told . . .
  12. Brief description: Custom Skin of T-34 shows up in the wrong place Detailed description, conditions: I tried with some non-historic skin I made. Everything seems to work fine, skin is correctly listed under custom skins in the menu . . . but then only the inside of the tank seems to change, which is weird. The skin is correct, because when I put it in the location of the default skin (graphics/vehicles/_t34-76stz/textures) it shows up in gameplay as the (new) official skin. So it can't be the skin itself that is the problem (since you can see the Red Star). DDS settings are correct, length of name is correct, skinfolder is correct (skins/_t34-76stz) . . . As you can see in the screenshot, the interior of the open hatch (t34-fp.dds) is replaced by the rainbow colored panel finder skin. Additional assets (videos, screenshots, logs): screenshot attached Your PC config data (OS, drivers, specific software): Win 7 pro 64 (up to date), I7-7700K @ 5ghz, GTX 1080, 16gb RAM, Oculus Rift
  13. posted this on the other forum already: I tried with some non-historic skin I made. Everything seems to work fine, skin is correctly listed under custom skins in the menu . . . but then only the inside of the tank seems to change, which is weird. The skin is correct, because when I put it in the location of the default skin (graphics/vehicles/_t34-76stz/textures) it shows up in gameplay as the (new) official skin. So it can't be the skin itself that is the problem. DDS settings are correct, length of name is correct, skinfolder is correct (skins/_t34-76stz) . . . I have no clue what the problem could be - and especially why the interior of the tank is changing (I can see the inside of the open hatch changing color in the winter version) instead of the exterior :-o As you can see, the red star is shown because I first changed the default skin to be sure the skin itself isn't the problem. It seems to be the way the custom skin is handled. The rainbow colored test skin seems to replace the original t34-fp.dds which is the inside of the hatch. Greetings the little Guardian
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