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About keeno

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  1. keeno

    Developer Diary 214 - Discussion

    Superb update, fantastic pics........that 262 though!!
  2. keeno

    Random Dynamic 'Battle' Smoke and Ground Units

    Thanks templargfx, I see where I was going wrong, great MOD, adds a ton of immersion and a lot more challenging. Magic!
  3. keeno

    Random Dynamic 'Battle' Smoke and Ground Units

    Thanks for the reply, I’ll try again. I really love the MOD (the early version I go to work ok), it adds a lot of immersion, like there really is a war raging below! Cheers!
  4. keeno

    Random Dynamic 'Battle' Smoke and Ground Units

    Sevenless, can I ask, how did you get this to work? There seems to be a data folder missing from the MOD to make it work in JSGME, the first version of this MOD i got to work ok by adding the data folder but this version doesn't seem to work for me. Any ideas?
  5. keeno

    Random Dynamic 'Battle' Smoke and Ground Units

    Hi, great looking MOD but I have a question. In the OP it states that there are options for "low spawn rate", medium spawn rate" etc. How are these options changed to suit a persons taste or PC capabilities? Thanks in advance.
  6. keeno

    Ground Attacker Handbook

    Holy sh!t , this looks amazing. Thanks for all the hard work that has gone into this fantastic piece of work. Cheers.
  7. keeno

    Announcement: Achtung Spitfire!

  8. keeno

    Developer Diary 213 - Discussion

    Great update to round off a fantastic Great Battles year! Cheers
  9. Fantastic pre-chistmas treat, can't wait to get get dug in!
  10. keeno

    A.I. in 3.008 patch

    Hi Semor, the Ai level I always set to "random" in QMB. WRT this: "LooL...sorry, everytime I read this I still think people play a entire different Version of iL2".......... in my opinion, the Ai has been getting tweaked making it slightly better, as I said, still easily beatable 1 on 1, isn't that a valid statement?
  11. keeno

    A.I. in 3.008 patch

    Flying Fw190A5 against Lagg3 in QMB, the Lagg several times drew me into scissors to force an overshoot, or if I got on the direct 6 he constantly jinked left and right, up and down to throw off my aim or suddenly snap roll. You can still bag a few in a row but definitely harder, plus the Lagg took some serious punishment. Flying in a Spitfire v FW, the 190 constantly boom n zoomed taking the fight vertically. The AI is getting better, still easily beatable 1 on 1 but I found myself wasting ammo with my terrible gunnery and their manoeuvring.
  12. I couldn't agree more, I played last night trying a few different planes in QMB. I thought the new DM and AI were much better and more realistic. Cheers