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Everything posted by 30speed

  1. welcome to the destruction timers club E7 has 1 min of boosted power, and per my experience it's a 'combined' timer over a course of a 4-5 min dog fight. I.e. you can either use it all at once for a whole minute, or back off after every 15-20 seconds, i.e. u can do it 3-4 times within a certain period, which is unknown, but I suspect it resets back to 0 after 10 mins. I just trained myself to start counting mississipi's in my head as the cockpit timer requires too much brain power to process during the dog fight.
  2. happens to all, no sweat, as long as you're not a psychopath we're good I find TAW pilots to be the ones most engaged with the Il2 fantasy universe. And they do everything to deepen the immersion of realism regardless of how silly it looks to the creatively dull outsiders. Sometimes I wish this game would provoke the same level of fantasy in yours truly but alas I have other hobbies and prefer GPS so I can fly and get shit done vs. pondering on my mortality for an hour sitting in the cockpit at 3km. I personally don't think TAW type of people are responsible for any demise of any comm
  3. cool it, man.. lol you need to understand that these so-called elitists are just the old spirited folks who simply don't like run and frag action (brought to you by carl's junior). They enjoy a slow paced game with lots of planning, pretend pre-flight meetings, using a special convo over the TS and insisting on using only the convo from the wwII .. and I presume they also the jokes from the 40's. And they like all human beings do have their egos show up once in a while. I think his minute arcade comment was totally out-shined by your hilarious (to me) response in terms of elitism, or
  4. thank you, that's encouraging. I suppose now it's up to il2 devs to figure out the scaling issues...
  5. goofy as in the scale idp is off like in the odyssey? I guess if it's unplayable then what's the point .. yup..
  6. thank you for the feedback, sounds interesting. Quick question - are you able to set the SS higher than 1.0 in this headset and if it affects the clarity similar to cv1?
  7. if Dash would allow me to use team-speak in VR, or any other windows application i have running (or not) - this would definitely be a plus! The little text description blurp about Dash suggests it... how it'll actually work is a different thing. It'd be nice to use keyboard and a mouse on top of the controllers as well.
  8. 1) download a client 2) install a client 3) run a client 4) click on Connect. 5) type in the server url, or ip, and optionally port number (or if necessary a password) 6) once connected you'll be dropped in to a Lobby. If there are people in the Lobby you'll be able to chat with them immediately. 7) you can also create your own 'channel' within the server you're connected (if the server allows for that). Right-click on the server, select "create channel". You can name it, assign pwd, etc, and then instruct your buddies to join that server and then join your channel. 8) in TS client opti
  9. try adding these registry entries to disable the forced updates. They work on Windows Pro for me, Windows just alerts me but doesn't install anything. Not sure if they work for Home version though (if that's what you have)... launch cmd.exe with "run as Administrator", then just paste them in to the command prompt reg add "HKLM\SOFTWARE\Policies\Microsoft\Windows\WindowsUpdate\AU" /v NoAutoUpdate /t REG_DWORD /d 0 /f reg add "HKLM\SOFTWARE\Policies\Microsoft\Windows\WindowsUpdate\AU" /v AUOptions /t REG_DWORD /d 2 /f reg add "HKLM\SOFTWARE\Policies\Microsoft\Windows\WindowsUpdate\AU" /
  10. d'oh.. 3 hours difference.. i usually fly around 8-9pm-12am eastern, so that may be too early for you but let me know anyway. yeah, the aircraft ID is a tough thing in VR but don't fret: - make sure you can use VR zoom, this is imperative - fly/train in Berloga as much as possible. It's a fast action dog-fight server (don't need to fly far) that'll teach you to tell a friend from a foe. It won't be easy but like you said IL has a steep learning curve. This is one of those curves. I was thinking about venturing in to TAW but a lone wolf won't last long there, so I was thinking
  11. hey, Pshootr, what time zone are u in? I fly in vr as well, we can meet up on a ts somewhere if our time zones match, mine is EST (near DC).
  12. what timezone are you in, Tiger? edit: ah, you're in UK.. a bit tough for the US to accommodate your time zone, most folks here fly in the evenings.. it'd be a super late night for you..
  13. I'd be down for x4 zoom in the style of "let me pull my binoculars out", i.e. there'll be a significant delay in activating this feature, 4-5 seconds, very shaky, etc.. Otherwise every person would use this feature for airplane spotting 24x7. I just want it so I can see which targets to bomb on the ground as you know in VR it's all fuzzy even with x2.
  14. your description is pretty tasty, that's for sure. Thank you for such a vivid picture of your on-line battles in TAW, I think I'll finally give it a try, especially if it starts with the "early planes" and progresses from there. I also fly in VR, which to say the least is rather difficult for the aircraft ID'ing in a tag-less server, so this kind of a review coming from another VR fellow makes me pretty optimistic!
  15. do you guys get paid for flying in such conditions? I swear the more I read about these rules and people's reaction to them the less "game entertainment" I feel. Resembles some Navy academy with bunks and a bureaucratic commission.
  16. hello, dear devs. As a frequent VR flyer may I request the following modifications to the "Limit VR view" on the grounds that the current state of it is bonkers. - increase the size of the VR Limit "bubble". This way I can lean in to the instrument panel to actually see it up close. Right now it's quite impossible, there's some movement but not much - ability to get closer to the outer cockpit glass. Right now in VR it seems I can get only within 10cm of the glass. - give us the ability to disable the "bump in to cockpit with your head" sound? (!!!!!). It's by far the most anno
  17. lol, my dealer is just fine, thank you.. I get what you're saying, I guess by normal I meant "I got used to it". Yes, the getting close to the instruments to read them and the whole scene moving with you is annoying, true. The only way I get around it is by 'zooming' on the gauges, i.e. i don't have to move closer physically. I think what devs should do is increase the lock-in 'bubble' to accommodate the full cockpit movements, getting closer to the instruments .. and disable the damn sound!
  18. yup in Berloga you can stick your head thru the cockpit.. personally I got used to the 'realism' of locking the vr view to the cockpit, it does feel normal now, i.e. not cheating, although imho it's hard to quantify the % of cheating going on here as you can't look backwards with ease anyway, whereas the track-ir folks can easily 'snap-to-6' view with no distortion very very quickly (compared to my head and neck muscles involvement). however what I do hate is the sound when the head bumps in to the cockpit glass.. I wish there were a way to disable it.
  19. It's an interesting conversation you guys are having. I've been contemplating on joining TAW, however after reading these types of 'reviews' it does seem you need a full 8hr work day just to fly one mission for a rather questionable reward. And I thought the 5 min penalty was bad, as in I fly in VR so I literally have to sit and stare at a map for 5 mins.. which doesn't translate too well in to a "game" feel (at least in other VR enabled games you can 'spectate' other players, but not in Il2 obviously). I'm glad TAW has a high number of followers (judging by the MP player screen counters),
  20. if it's Full it doesn't reduce anything. If it's 0 then it's free to reduce it whenever it wants. It's not exactly intuitive, that's for sure.
  21. I've left it at 1/FULL while in VR, mostly because it conflicts with the 90fps requirement for VR. You can use it if you get 90fps about 99% of the time (which suffice to say is very difficult to achieve in VR given the ton of game load variables). However if your VR varies between 45 and 90 this setting (i.e. anything less than 1/FULL) will reduce the resolution pretty much permanently.
  22. yup, it's definitely implemented in the game. I noticed it when I was messing around with the graphics settings to get my VR run smoothly and at certain configuration the targets were jumping in sizes in front of my eyes, like for 1 second it's large then get reduced to 10% of its size, then back to enlarged, then back to small, at least for the air targets.. I can also tell that there's a scaling thing going on with the ground targets as well, because I can see them fairly well in VR. Now compared to Il2 in DCS the ground targets are freaking minuscule in VR, especially the tanks/bmp's, i
  23. unfortunately in VR the zoom is a must have. All aircraft looks like a gray blob as there's no way to distinguish between dark green or dark gray, forget about any special markings. Even with zoom it's quite impossible. The only way the zoom helps is to identify the silhouette of the wing if you're lucky enough to catch the plane in a "view from top or above" type of a situation. Occasionally the profile of the aircraft is enough to make a correct identification (109's only really).
  24. I've rediscovered LAGG just recently and now I'm truly enjoying learning and more and more with it. It always attracted me with the firepower but its seeming twitchiness and instability at low speeds was really the problem with my flying style. It took me 3 months and now I'm on the road to recovery. LA5 is great in chasing and climbing but its super creaky noise during turn fights makes me anxious, I feel like I'm on some rickety wooden pirate ship with its masts bending under heavy winds and about to give way and snap. Seriously, that noise, is the only reason I hate flying it but if on
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