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30speed

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Everything posted by 30speed

  1. - make sure you're not flying in Normal, i.e. assisted mode (?) With bindings I had a similar issue about 6 months ago. To fix it I had to uninstall and re-install the game completely (Steam version).
  2. any of the yaks... they are very capable and I will use them as an available tool. But my heart beats flat for them.
  3. picked up the DCS and A8 couple of days back, started to fly it. Man, their VR performance is so bad it's discouraging. Made me appreciate the awesome work the IL2 devs do here even more! I know you dabble in DCS as well, wondering if your experience with 3090 is better. My 2080ti/5900x combo slice can't handle it even at 45fps reprojection mode as it's a total ghosting mess, and that's with using the shaders mod and low taxing config settings.
  4. looks interesting, although there is no IL2 in the "supported games" list ๐Ÿ˜„ https://www.nvidia.com/en-us/geforce/news/geforce-rtx-30-series-resizable-bar-support/
  5. do you possibly know where this information can be found? I have the "MSI MAG X570 Tomahawk WiFi" mobo and the F4-3600C16D-32GTZN (G.SKILL Trident Z Neo) and I have no idea how to "tighten up" the latency. All of the oc' and hw forums are filled with the pro's and their opinions without offering any actual guides on how to achieve anything. I'm just running the memory with the XMP profile, and my single attempt at modifying the SOC voltage and couple of other parameters ended up in no POST and a Bios re-flash.. ๐Ÿ˜„
  6. For MP the wide FOV and better spotting of Index is hands down the right choice. For SP or if you like the graphics candy and accept the fact that in MP you will be owned by the sneak then G2 all the way.
  7. compared to MC202 (my fav Top 5 plane), this one is a.. uh.. very .. very ugly.. But I suppose there's a charm in it. It's just buried somewhere deep, very very deep.
  8. brake dampeners in the form of the little CX10 RC shocks ๐Ÿ˜„ <-- cute, I'll leave it at that. Bit the main axis dampener is a pretty good mod IMHO, specifically for tank busting or any 600-700m+ engagements. I'm definitely getting the mod!
  9. why do you need a FFB for a truck that goes 20mph ? but hey, to each their own.. in the early 2000's I was playing the WRC games with a joystick. Surprisingly it worked very well as the progressive ratio of a joystick was very close to that of a wheel. I hope we will be able to assign the Joystick axis to the steering action and not just keyboard.
  10. yup, that's what I did. I also have a fan that blows at my head/face and the cold air enters the lens area through the nose gap keeping it nice and cool on my face.
  11. I think the Devs can treat it as a "self esteem boost" feature by giving you an excellent Hollywood facial bone structure. The idea here is not to be realistic. But to be perfect.
  12. yikes.. they are backpedaling now. This became a huge reputation problem for Pimax. I suspect the decision to include a pop-up was put forth by their engineering team. If anything this goes to show that an experienced PR manager is something that any decent sized company can't overlook.
  13. I think the core game is missing the ability to upload the picture of my own face and replace the pilot's visage.
  14. that all depends on the angle of the entry and the round tip, doesn't it ? At 90 degrees the entry holes are clean and if the tip is the same the holes will barely differ. However, at 45 angle and with different tips (HE vs AP) and the amount of explosives will produce different results compared to the caliber. I suspect the devs will simplify and reduce the variables in the decals dependencies to some formula, we just need to wait and see what that "golden middle" ends up being in the end.
  15. I hope the P51 pilot got shot up whilst the canopy was open. Otherwise, I feel, he'd be very much dead indeed. unless the round just tickled his nose? ๐Ÿ˜„
  16. now this is a small step in the game development (relatively) but a giant leap in realistic presentation. My level of excitement this year for the game has tripled! Kudos, devs! The amount of time I'll spend on studying every hit/impact on the airframe post mission will be enormous. Seriously can't wait!!!
  17. gotcha, you're still growing the proverbial VR legs ๐Ÿ˜„, that's a road traveled in solitude. By the way, there is a technical method to lessen the effects of vertigo and improve the VR immersion in one go: - Add a bass shaker under your chair. Your brain is missing the external physical input on your body vs. what it's observing in the HMD. The bass shaker adds that missing physical input as it's tied to the game, i.e. engine vibration, airframe vibration, landing gear clunking, flaps, buffeting, guns, hits, explosions, etc. - If you don't know what a Bass Shaker is, in simples
  18. first gen HMD's all had the nose gap. It is a personal preference no doubt, however realizing that an "Inattentional/perceptual blindness" is a real thing you'll be surprised to learn that after 3-5 minutes of a constant staring at the VR picture your brain will complete ignore the nose gap and won't integrate it in to a final picture. After that the only drawback is the light bleed, however that solely depends on the size of the gap. The bleed from a 3-5mm gap is unnoticeable for me. it's just another option ๐Ÿ˜„ cheers.
  19. my setup: 1) get a mini blue-tooth keyboard (like Rii brand or similar) 2) strap it to your wrist with some velcro 3) make a small nose gap opening in the headset so you can see your wrist it's a much better setup than relying on the see thru low resolution cams. I've been using this setup for 4 years now.
  20. that's cool, I'm glad they're making the replacement "facial interface" parts, i.e. gaskets. @dburne thank you for the tip on this part. How does it feel in regards to the vertical FOV? The original gasket is way too restrictive imho, so I'm using a 3rd printed replacement, albeit without magnets, etc, it's pretty lame. But it does give me an increase in vertical FOV. When I do a side to side comparison between the original and the 3d printed you can easily notice a much larger vertical opening.
  21. you were one of the lucky ones to manage to get the DK's from Oculus! "From now on, there will be "a before" and "an after" in all my thinking about flight simulators." ๐Ÿ˜„ Right on!
  22. you're spot on. It's the lack of historical knowledge and understanding of the technological advancement and its hurdles in the VR development is the main reason people expect magic from VR. There's a very high chance that we do sound like a couple of boomers with their "when I was your age I was walking to school 10 miles uphill in both directions", however there is absolutely no exaggeration in making such statements when it comes to the technology we lived through these years. I remember seeing VR in movies (Johnny Mnemonic and others) and I couldn't wait for VR to b
  23. NAAAWWSS you say? damn, son, those LW's will be living 1/4 mile at a time. The Fast and the Furious style.
  24. it's definitely upsetting, more so for the Tank players in MP as your time to get to the action can be considerably longer compared to the airplane pilots. The litmus test (usually brought up by the veterans & devs) is if this can be experienced in SP. If not then it's in the netcode.
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