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About RedRider

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  1. Anybody seen any fixes to this? I'm getting it a lot, pretty annoying in Kuban.
  2. I did 4k prior to going VR (Oculus). 4k is abysmal for spotting, I assume 1440p is worse than 1080p.
  3. Will negatively impact your ability to spot other aircraft, but it'll be prettier.
  4. This game (along with other sims i play) is cpu limited. My 1080ti isn't even currently running at max utilization using VR. I'm sitting this gen out, too expensive for what you get. Just ordered a new 8700k cpu/board/ram combo instead. As long as I can stay consistently above 60 fps in VR multiplayer, I'm happy.
  5. I know I won't play the game without it. Closest thing to being a real life WW2 fighter pilot you can get. It's only going to get better. I'm happy with current resolution, I'd just like larger FOV. Ideally though, foveated rendering will solve it all and we'll get massive upgrades to both resolution AND FOV.
  6. The mod solves identification, make sure you are using blurred landscape filter to help spotting below. Also, super sampling negatively affects rendering size of distant targets, so there's a tradeoff involved in the better visuals.
  7. Feels like it to me, especially on red side. Flare high and you'll float forever...
  8. Asynchronous Space Warp. I call it frame doubling, which is probably wrong.
  9. Buttons aren't an issue. Just mod the stick you prefer externally using an extension.
  10. Get the 3dmigoto mod, disable the prop. Turn on frame doubling using rt ctrl+numpad 4. Will really smooth out motion, especially rolling motion. I'm a pilot IRL as well and I agree. That's why I'm averaging 100+ hours a month in this freaking game. I don't get cannons IRL. Crack cocaine!
  11. More relative airflow, more drag...
  12. I did a quick search and couldn't find the post I thought I remembered that stated the above. Please disregard!
  13. I have read that there isnt any real-time data export available in il2. Without an open source of information, you are going to have to emulate a device such as microsoft FFB2 or whatever il2 recognizes as a valid FFB device. That's going to be tricky as you'll need to play with Microsoft's FFB drivers. If there was an open source emulator (I haven't looked), then your task would be relatively easy. I've considered a project like yours, adding FFB externally to the warthog stick. Seems simple enough, but I think I read that they are dropping FFB support in the future. I think DCS is ahead in this respect, though our developer certainly has to choose where to spend limited resources. I'm happy with where they've chosen to put their efforts, but I do agree that FFB really adds to the immersion in games. This is especially true in racing. But how many of us would actually build our own hardware to take advantage of the capability? Probably not enough to justify the effort enabling the export, sadly.
  14. Thanks guys, that all helped very well. Now I'm consistently getting at least some kills on each map of WoL (sure wish we saw Kuban more often). It's like 500% easier with a formation partner. This going it alone stuff is tough, but can be done. I put the P-39 aside for a bit and concentrated on La-5/5FN, Mig-3 and just today tried the Spitfire VB. The Spit feels slow as molasses, but down low in a furball... good god that thing can maneuver. Oh, and full armor piercing belts on the La-5 birds are now my favorite. They never see it coming!!!
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