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So_ein_Feuerball

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About So_ein_Feuerball

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  1. So_ein_Feuerball

    Smaller 1 Nation Modules

    Hi devs of IL2 GB series! I know, development of BoBP is still in full swing so this may be a bit premature, but IMO it can never be too early to think about the future. Since BoBP and Kuban give us a very good base of planes for both Allies and the Germans in a 1943-1945 scenario, I suggest you focus on this timeframe with smaller 1 Nation modules for the next project, such as 43-44 Italy or 44-45 Soviet union. With the appropriate maps you could sell it for about 45€ IMO, at faster production time. More diversity and choice, not to speak of the publicity of a seemingly faster update schedule, would certainly increase the playerbase.
  2. So_ein_Feuerball

    [MOD] Cockpit 4k rework

    Hey LizLemon, is there any news regarding the 109 cockpit? Not that I want to hurry you in any way, it would just be nice to hear if there´s been progress since you wrote last time
  3. So_ein_Feuerball

    Bf109 3D cockpit model not accured

    Emphasis on about. In DCS, the side bars of the cockpit front are way less obstructive than in IL2. If one takes a closer look, it seems as if they are bent in IL2 to fit the upper windshield, whereas in DCS they look in line with the side windows. I can‘t be completely sure without seeing both teams‘ sources, but my guess would be that the DCS team got this one right. If it‘s possible to be less obstructive, then why be obstructive.
  4. So_ein_Feuerball

    Limitations of modding in regards to head movement

    I am well aware that you can do this in Opentrack. I want this to come from the game itself, not Opentrack. Opentrack is inferior to TrackIR, this is the only thing which it does better. Since one cannot use TrackIR and Opentrack at the same time, one has to choose. I do not want to choose. I want TrackIR´s Trueview, in addition to having my in game head moving when I turn my head. I cannot do this in TrackIR. So, since I do not want Opentrack, it will have to happen in game or another solution which is not Opentrack.
  5. So_ein_Feuerball

    Limitations of modding in regards to head movement

    I mean that IRL, if you want to look beyond 90° you have to move your body also, thus shifting your head towards the direction you turn it. As you can´t run both Opentrack and TrackIR at the same time, it´s either TIR´s better Trueview, which however behaves as if you were only a head, or OTs Relative Translation, which can emulate your head being connected to a body, but is subpar in all other aspects. What I want is have TrackIR´s Trueview but also taht my head automatically moves towards the direction I´ve turned to once I´ve passed 90° of movement. With TrackIR as it currently is I can turn my head like an owl, which I do not want. Since it´s not possible to mod TrackIR and Opentrack is not an option due to a lack of TrackIRs Trueview, I want to try modding IL 2. Though I have no idea whether something like what I want is feasable with what the devs have allowed us to modify.
  6. So_ein_Feuerball

    Limitations of modding in regards to head movement

    I‘m sorry, it seems I wasn‘t clear enough with what i wanted. I already have TrackIR and I find it to be clearly superior to Opentrack in its basic application, especially when comparing TIR’s TrueView to OT‘s Relative Translation. The one thing I‘m missing in TIR is the ability to have more natural progression of head movement when I turn my head more than 90°. I‘ve already exhausted the options we currently have in game, which is why I‘ve asked about the limitations of modding. edit: is it just me or do you guys also see the last paragraph in bigger font size than the others?
  7. So_ein_Feuerball

    Limitations of modding in regards to head movement

    As per title. To elaborate, is it possible to bind certain movements to other movements, such as moving your head to the left whilst looking over your left shoulder? The maximum angle at which humans can turn their head is limited to about 90° to the sides, increasing this angle necessitates movement of the upper body. AFAIK DCS simulates this, and IMO this would increase fidelity and immersion many times over.
  8. So_ein_Feuerball

    Open letter to Developers

    OP never suggested they stop completely, but in the end, how much you can do with new content is restricted to the basic game itself, which can be limited in some regards. It may just increase revenue generated by new content if they increased the quality of the game itself. Also, after BoBP has been released, I suggest new content to be added on a faction per faction basis, f.e. add late war Russian planeset (La 7, Yak 3) or Italian (G55, MC205) planeset. This also has the effect that they can release new content more often, thus draw more attention to the product overall.
  9. So_ein_Feuerball

    Open letter to Developers

    No, it´s OP´s input, nothing more or less. There´s no duty at all for the devs to do anything about it. I really don´t get why people tend to think in imperatives and absolutes all the time.
  10. So_ein_Feuerball

    The necessity of realistic head movement in IL-2

    I´m all for automatic over the shoulder movement of the head. Really distracting that I have to move to the right IRL too.
  11. So_ein_Feuerball

    Bf109 3D cockpit model not accured

    ha, too many pictures in this thread already 😜
  12. So_ein_Feuerball

    Bf109 3D cockpit model not accured

    Would be cool to know from where this is from. Also, do you mean that the bar in the game looks like from this particular angle in the photo, therefore wrong?
  13. So_ein_Feuerball

    Bf109 3D cockpit model not accured

    Hey, I´ve got new pictures to share, from the original - ERSATZTEIL - LISTE BF 109G - spare part list. The OP´s picture seems to be from the Spanish HA-1109 which were original BF 109G2 airframes with the HS-12Z engine. While the pictures I post here don´t show the issue as detailed as OP´s, they confirm that the issues exists. That´s most definitely not a 90° angle in picture 3. If OP could confirm where they got his picture from, we would have a solid argument to present to the devs.
  14. So_ein_Feuerball

    Thread to gather your suggestions

    Type of improvement: Graphical/Gameplay Explanation of proposal: Seperate horizontal FOV slider in options akin to how most shooters have it, with max value as it is now. Benefit: Increased immersion for those of us who would enjoy it, as it would reduce the visual distortion especially noticeable in small cockpits like the BF 109´s.
  15. So_ein_Feuerball

    [MOD] Cockpit 4k rework

    Or, as is the case for me, he has a small monitor. 23in just isn´t enough too see anything honestly. Anyway, love what you are doing here LizLemon, can´t wait for the 109 in 4K. BTW, since the G14 came out these black "holes" on the struts just bother me to death, would it be possible to also edit the normal map texture?
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