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Flitgun

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About Flitgun

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  1. Wow. I don't own Tank Crew or Flying Circus and yet my updater downloads a 2.14gb patch. Are all these games run from under the same bonnet (hood)?
  2. That could well be the case. I'm just explaining the design. But yeah, I think that's what Schwarz is trying to say - that he had a glitch with it. Though he has never said whether the landing was at a 'friendly field', which is a critical ingredient.
  3. No what? There have been changes to the way kills are awarded in multiplayer. Yes, your example here used to be a counted as a kill. Now, if that landing was at a friendly field, it is not. My examples are generic. Nothing to do with you specifically.
  4. OP was wanting to just display a non split screen view. I was unable to display the mirror and input to the game, so I could not see how the mirror helped as it became hidden when one wanted to play the game. The only way I could see this might work was if he perhaps had a 2nd monitor, I guessed. But yes, I'd like to use GeForce Experience (shadowplay) and record what's on the mirror, or whatever other thingamajig that can display a non split view full screen...and at the same time send input to the game. But, I don't know how to do that.
  5. Well, 'crashing to the ground' could include a crash in which the wings and fuselage remain intact, or they don't remain intact. If they remain intact and player lands at a friendly field a kill is not awarded. If the plane breaks apart (fuselage or wing roots) - it's a kill. Both examples involve 'crashing to the ground'. So no, 'crashing to the ground' does not guarantee a kill. I understand the definition of 'crumbled' to be stated in rule 12: ''fuselage or a wing at its base has been ruptured'. The following examples are presumed after your damage... example 1: Victim has holes in his wings and lands nicely at his friendly field = no kill. example 2: Victim fumbles the landing at his friendly field and rips the gear off, bends the prop back and the wing tip snaps = no kill. example 3: Victim's engine cuts out and the Victim makes a perfect wheels down landing on an iced over river in friendly territory but not at his friendly field = kill. example 4: Victim lands his damaged plane at his friendly field, but comes down so hard he rips one of the wings off = kill. At least that is my interpretation. In my experience, that seems to be how it is working.
  6. That was a change in update 3.007 Link to 3.007 notes I like it and think it's a realistic change. I know some will disagree.
  7. This Oculus mirror ...how can the mirror be displayed AND be able to control the game? I can get the mirror up, but the game will not accept input until I revert back to my main IL2 game window.
  8. The OpenVR input plugin was recommended to me for the purpose of live capturing, so it doesn't exactly match your needs, though, it may achieve them. https://obsproject.com/forum/resources/openvr-input-plugin.534/ I never got around to trying it, so I can't help more than supply this link.
  9. Something is definitely wrong with those mission logs. Don't mean to be a pain, but, thought you might like to know. Call me a stat whore, maybe.... I just like to look at my flight log and see what I got done ...or who done me. 😊
  10. I turned off the chaperone circle many moons ago by adjusting the config file with "CollisionBoundsColorGammaA" : 0, . . . and that worked fine and got rid of a circle - I remember it was blue. Today, a similar white circle has popped up and I can't figure out how to turn that off. Anybody else been through this and know how to turn off this new white circle?
  11. Had another blast last night DeadMeat. There were guys getting about in tanks while several enemy players in planes tried to bomb them, but could not. It was quite amusing. I thought I'd been hit in my P47 by a tank shot. Though none of these missions last night were updated to the Unprofessionals stats server. This happens quite frequently (some missions on Unprofessionals are not updated to stats server). Any idea why that happens, or rather doesn't happen?
  12. I suppose night flying could be interesting in some scenarios. Though I think most pilots want to seek out enemy planes and shoot them down. That becomes impossible if one can't see enemy planes. It wasn't completely dark, but visibility was extremely low. And, I am sure this factor caused everybody to leave at that time, which was not far off peak time for your target player. That is just my opinion feedback for you. Overall I liked it and this is why I bother to seek out this thread and write here. I shall certainly give The Unprofessionals server more attention in the future. Also, I think you used to have external views on(?), which is why I had been avoiding it for so long.
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