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=SqSq=switch201

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Everything posted by =SqSq=switch201

  1. The Stats page has a bug in currently, and I am unable to view any pilot profiles. If you go here http://il2stat.aviaskins.com:8008/en/ and click any pilots name it result sin a 500 server error
  2. Since I came here to complain its only right that I come back and say I was able to make my purchase after a brief online text chat with customer service. After he spoke with me, I was able to make the purchase via paypal no issue. Still doesn't change that fact that it was indeed a hassle I normally wouldn't have to go through.
  3. I agree with everything Highwayman posted above. I am in the same boat
  4. I will try this, but what Mike77 is saying resonates with me, and I believe he makes a very valid point. I love this game and even I am getting frustrated, and if I hadn't already bought the main game outside of steam I would have simply just gone to steam the moment I ran into trouble. I have tried paypal (which is linked to my bank account directly). It didn't even have paypal open up to let me log in, it simply said I wasn't allowed to use paypal. I then tried a debit card which didn't work (after following sxolla's instructions) and then I tried a credit card which also didn't work
  5. If the system was working I would have the plane I tried to purchase in my account but I don't. I went to bed and tried to purchase the plane again this morning. The frustrating thing to me isn't that I have to jump through a bunch of hoops to buy something (getting codes from my account and such). Its that even after i jump through said hoops it still doesn't work and fails to complete the transaction. I get the need to have security when dealing with online credit card payments, but They need to partner with a company that can provide a constant service. I hope the 20 dollars that got charged to my account gets dropped because the transaction never went through. This is only with one of the cards I tried. This is ridiculous. This literally prevents me from buying one of your products, and now I don't know if I even want to anymore.......
  6. This...... this xsolla stuff..... is drving me crazy. I tried to pay pal and it won't let me do that. I try to do xsolla, and when I entered the correct code it still failed. now I am trying again and it won't send a second code and the old one doesn't work either. This is a serious hindrance to me buying directly from the Sturmovik website. Just tried a second card. and that one doesn't work either. I'm literally trying to give you money and you won't let... Please seriously reconsider working with xsolla. I've never seen them before until now, and I hope I don't see them again. First card was debit second card was Credit
  7. I have noticed this issue on TAW as well, when I was playing on the first map. TAW didn't even register me as having damaged the enemy though so maybe something else is going on. As CountZero was saying. I figure this has to be an issue with the way the gameserver and the stats website communicate. obviously the game is counting these things as kills if they are showing up in the text feed. So the problem must lie with the way the websites are communicating with the game server, since on the client side things seem to be working as intended.
  8. Hey All, I thought I would chime in here with a VR perspective on things. I hold my stick with my right hand and I typically bank left. I never thought about why until now, but I think I have the answer (at least for me). Since I am playing in VR in order for me to check my six I have to physically turn my head all the way around to see behind me. When I do this I tend to favor looking to my left, because I am holding the stick with my right arm. Try sticking out your right arm as if you were flying or driving a car or something. Its much easier to turn to the left than it is to turn to the right. I believe that this also influences which way I tend to bank, because if I bank left, its alot easier for my to look out the left or leftback side of my plane while I am turning
  9. I am not 100% sure. this is what I know / kind of know about it: 1) I know you can switch camera views in easy mode or custom mode, but it might be disabled in expert mode (not 100% sure though) 2) when flying single player you can switch camera views from internal to external, I also know there is a command to switch to the nearest enemy or freindly and cycle through them, but you will have to check the key bindings because I don't know them off the top of my head. That being said, I am not sure if you can switch the camera around after you have crashed. I think it should be possible, but like I said in point 1 it might depend on the difficulty settings for the mission. If you look in the ky bindings under camera there should be an option to cycle view to the nearest freindly or enemy though, so after you crash you can try those key bindings and see if it works
  10. AS I was saying a few pages ago, me and a buddy downed an enemy fighter, and when we checked our logs there was no damage recorded at all. I think there might be an intermittent bug that is occuring
  11. I wasn't sure if we had moved on to map 2 or not yet. Hmmmmm well I double checked to make sure I didn't friendly fire someone, so it was definitely an enemy.... could have been an I-16 I had a lot of energy relative to the target so I was just doing very quick passed. It is possible the plane was already dead or dying when I shot him. since he was super low to the ground already. Not sure, will need to record next time I suppose
  12. Last night me an another player bounced a mig. we both landed some shots on the mig before he lost control of his plane and ditched in a field. neither of our flight records show us even landing a single hit on the mig though: https://taw.stg2.de/pilot_sortie.php?id=4770&name==SqSq=switch201 I am fairly sure we hit him because I saw the hit markers on his plane. The only thing I can think is that it was server lag, and we actually missed, but the player still ended up crashing on his own. Still I don't know if that's for sure what happened. I am wondering if this is happening to any one else
  13. Also if anyone is wondering you can not kill the bombardier in the nose. he is invincible.
  14. I think if there is no wind, then your bombs will be fairly acurate. Obviously the higher up you are, the harder it will be to drop an accurate bomb. With wind if you want to be 100% accurate you would have to do some maths. for example. you might have winds like this: 1K: 2m/s 120° 2K: 3m/s 110° .... 5K: 3 m/s 100° So if I am bombing from 5K I usually just set my bombsight up for 3m/s at 100°, but I think (and someone can correct me if I am wrong) if you wanted to be 100% accurate, you would have to use an integral or something to figure out the best bomb sight setting, because once the bomb reaches 2K, it will start blowing in a different direction and at a different speed than it was when the bomb was at 5K. usually just using the numbers for the altitude you are at is good enough, but you won't be 100% accurate. (again I am pretty sure this is how this works, but someone can correct me if I am wrong.)
  15. Ok I made a post a few days ago about to CFS2 and just came back. I guess any information CFS2 could provide is already known or inaccurate, but I have to ask why all the hate for the game? for its time I thought it was a really good sim.
  16. Something I was wondering in regards to the Pacific Theater is if the team would be allowed to use information gathered from other flight sims that also did the Pacific. I am thinking of my first flight sim game I ever played actually: Microsoft combat flight simulator 2. This game already did the pacific theater, and from what I remember they did an OK job at it, would the team be allowed to use this game for information? or would that be coming to close to copying?
  17. Serious question, not trying to complain or anything like that, but what is the point of making 3D models for stuff like the powertrain? We can never see this model correct? so why put so much detail into it instead of making a set of hitboxes that correspond to a given system in the plane? Again I am not complaining, I am just curious as to how this all works.
  18. It does make sense. In my opinion though its not worth doing unless everything (or close to everything) is interactable and clickable (think full start up procedure), and since that's not going to happen any time soon, I am not sure how much value adding in VR hands to this game would bring. The only thing I can think is that it would help people who had VR but didn't already have a joystick. But yeah X-plane 11, P3D, and microsoft flight sim X (with flyinside plugin), all have fully clickable VR cockpits, and there might be more I am unaware of. the only one from that list I haven't tried is P3D, and I prefer x-plane to Flyinside, because you don't have to deal with installing a seperate application on top of the Sim. If you are interested I would say give it a try for sure.
  19. They have full VR cockpits for a couple of civilian flight sims now at this point. It is really the next level of immersion for sure, and I would love if they offered it in this sim at some point in the future. That being said, I find it pretty difficult to control the plane with a virtual stick. I mean it's doable just fine, but I would be curious to see how it goes in a combat scenario, without any type of feedback. Also the Devs have already stated many many many many many many many many many many MANY times that they won't be doing fully clickable cockpits. so if VR hands were implemented, you would only be controlling the stick and whatever else you need for engine management. And if that's the case I'm not so sure it's worth doing honestly. the VR hands really shine when you are able to interact with every little switch and knob which this sim won't be doing any time soon. But yeah if you haven't already I would look on Steam for some of the other civilian flight sims that are VR compatible (x-plane 11 is one, but there are others) and try out some of their fully clickable with VR hands cockpits. its really awsome
  20. I was just about to make a post about this. it looks like the game will need to provide oculus with a "depth feed" value. quote from the article: I am hoping that if this is implemented it finally gets rid of the prop artifacts we tend to see when ASW kicks in.
  21. Last time I hopped on the server I noticed a number of players with names "Player-1234" etc. I was wondering if those players represent bots or what?
  22. I have no mission making experience, but have played a Ju88 career in career mode and noticed how the AI bassically does what your asking for. I am wondering if you were to make a ju88 career and then crack open a career mission file if it would have an useful info.
  23. I believe for the WOL stats. your rank can determine your escape chance. I think its something like 5% chance you escape at the lowest level, up to like 20% for the highest ranks.
  24. Yes, this is what I also read somewhere on these forums. If this is the case though it would be nice to have the game detect if you are using a button or an axis for breaking and adjust accordingly. But really I am totally fine with the way it is. I have no idea how it was in real life so I can not speak to that.
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