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BlackMambaMowTin

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About BlackMambaMowTin

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  1. Wow, I didn't know there was a patch. I'll have to test this tomorrow!
  2. BlackMambaMowTin

    Over my shoulder view in VR BoX

    That would be the best solution. It was a mistake to disable the rear view and external view buttons. In racing sims I can use all kinds of external view buttons.
  3. I set the CPU affinity for the home exe proceses to my last 4 cores so that they don't interfere with Steam VR and IL-2.
  4. BlackMambaMowTin

    Samsung Odyssey +

    I got really excited for nothing. This has the same resolution as the original Odyssey. It just adds this anti SDE aspect. I have a 1080 p projector and a 133" diag screen. When I walk up to the screen, I can see the pixels but they're very tightly packed together. Things still look clearly defined even when you're very close to the screen. Am I wrong to believe that current VR HMD's could improve the perceived spaced between pixels? I'll wait for reviews
  5. BlackMambaMowTin

    2080 and 2080 Ti

    No, I assumed it was using more of the first first cores. I'm planning to download Processor Lasso to manage this. Here's my theory and I could be totally wrong. Oculus Home is probably smart enough to run games on different CPU cores than those it uses for background process. But if I launch SteamVR, SteamVR will be treated as a game but any game SteamVR launches can end up running on any core. Or worse, SteamVR launches it on cores that SteamVR is not using.
  6. BlackMambaMowTin

    2080 and 2080 Ti

    So, I solved my stuttering problem by changing the processor affinity for all my Oculus software like OculusDash.exe and OSVRService_64.exe to my last 4 cores. My performance is still bottlenecked by my CPU. So my 2080 ti has not improved performance much but it seems I can increase settings a bit without losing much performance. I'll have to test more to see.
  7. BlackMambaMowTin

    2080 and 2080 Ti

    Chili's spitfire bomber track is awful for me. No matter how I lower the graphics, it will average 45 fps for me on a 2080 ti and i7 6700K @ 4.3 Ghz. What CPU are you using? Rift or Vive? I'm pulling my hair out trying to figure out why that bomber attack runs so poorly. If I just play the game on a mission, I get much better performance.
  8. BlackMambaMowTin

    2080 and 2080 Ti

    I was really hoping the 2080 ti would allow me to play IL-2 perfectly smoothly at a constant 90 fps. I doubt that even the coming i9 9900K will make that possible. It seems IL-2 in VR needs a 8 GHz processor.
  9. BlackMambaMowTin

    2080 and 2080 Ti

    But is he CPU bound? His CPU render time is around 7 ms. I notice that it's when my CPU takes 10 or more ms to render that I start having problems. I'm still unclear about CPU and GPU render times in the performance HUD. My CPU render times are about 12 ms and GPU render times are below 1 ms.
  10. BlackMambaMowTin

    2080 and 2080 Ti

    I notice that his CPU was taking 7 ms to render. Mine is taking 12 to 13. (i7 6700K @ 4.3 GHz ... dud won't OC any higher). Can you tell me how long your CPU is taking to render a frame? If his CPU is only taking 7 ms to render a frame then a more powerful GPU should help. Also a better GPU might allow him to push the super sampling a bit. About pre-rendered frame. I heard other claim that it should be set to application controlled otherwise it causes input lag and stutter.
  11. BlackMambaMowTin

    2080 and 2080 Ti

    What I found interesting in his video is that his CPU is only spending 7 to 8 ms to render a frame. Mine is spending 12 to 13 ms. Do you know how long your CPU is taking to render a frame?
  12. BlackMambaMowTin

    2080 and 2080 Ti

    I think I should have upgraded to an i7 8700K instead of going from a 1080 ti to a 2080 ti for VR. It would have been cheaper and had more impact. I didn't realize that CPU performance was such a big issue in VR. He's getting great framerates with an i7 8700K and 1080 ti on a pimax.
  13. BlackMambaMowTin

    2080 and 2080 Ti

    I'm just wondering why Oculus Home or Steam VR are stealing cycles from the core that's busy doing the IL-2 sim calculations. I would expect that Steam VR and Home would be using a different core than Steam VR and Home.
  14. BlackMambaMowTin

    2080 and 2080 Ti

    I don't understand. With multiple cores why would the core that's running Oculus Home and SteamVR be the same that's running IL-2?
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