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istari6

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About istari6

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  1. Not sure why there wasn't a performance hit even though the skies are definitely more crowded. We're flying with 57th GIAP over the Kuban, Spitfires out of Slavaskaya. Here are the settings we're using (if this helps): Max Fighter Flights per Side: Fighter Campaign - 3 Max allied Flights: 4 Max Axis Flights: 3 Odds bombing mission is escorted: 70 Odds dive bombing mission is escorted: 100 Odds ground attack mission is escorted: 100 Odds dive transport mission is escorted :100 Max Virtual Escorts: 1000 Air Density: Low Ground Density: Med
  2. Worked like a charm. All German flights were escorted and significantly upgraded the challenge. Performance hit was negligible. Recommend these settings for others.
  3. Patrick - thanks for the quick reply! We'll try out these settings today in an upcoming flying session together.
  4. Pat, My team of 3 players is encountering this same issue over the Kuban. Flying Spitfire Mk IXs, we've now had a string of missions where we've encountered lone packs of Ju-88s, Ju-87s and Hs 129s. It's been an ahistorical slaughter. Using the newest version (11.8.0), do you still recommend increasing Max Fighter Flights Per Mission as the best way to reintroduce some likelihood of escorts? Or are there other workarounds we can use now with the newer version?
  5. Wow. I never knew the tracks were repairable. Several missions in the German Tank Crew campaign were stalled because I lost a track and assumed it wasn't repairable on the battlefield. Cool that this is supported.
  6. Thanks Jason. Particularly with the most recent patches, Tank Crew has matured nicely. I love that the AI is now using ranging shots for long-distance gunnery, and the slower spotting for vehicles outside the forward axis. Understand that developing it further requires a certain user base, and hopefully Steam will help bring in new users who can help fund a TC Vol 2!
  7. So 4.503 was the final code update for TC Official?
  8. Having just completed the "Breaking Point" campaign, I hope the following list helps other beginners learn Tank Crew more quickly: MOVEMENT — Autopilot can only be set/turned off from Driver position. I spent quite a bit of time trying to engage and disengage from the TC position before figuring this out. — Autopilot will start your driver towards the next yellow waypoint. This is obvious in hindsight, but was confusing for me when I was trying to fine-tune manual placement, then wanted to switch to Autopilot and give a general command like "advance slowly". Engaging
  9. I've seen this behavior in Flying Circus since August. See following post: "Pat, Many thanks for creating PWCG for Flying Circus! My friends and I have been using your BoX version for some great campaigns together in co-op. Now diving into SP with Flying Circus. I'm on my 4th mission with No.24 Sqn, and the last three missions have all had the same pattern. We get jumped by German aircraft, which then all focus on me (the leader). Meanwhile, my S.E.5a wingmen circle about and don't engage. The result is that I'm often effectively outnumbere
  10. I've seen this behavior in Flying Circus since August. See following post: https://forum.il2sturmovik.com/topic/59013-pwcg-for-flying-circus/page/8/ "Pat, Many thanks for creating PWCG for Flying Circus! My friends and I have been using your BoX version for some great campaigns together in co-op. Now diving into SP with Flying Circus. I'm on my 4th mission with No.24 Sqn, and the last three missions have all had the same pattern. We get jumped by German aircraft, which then all focus on me (the leader). Meanwhile, my S.E.5a wingmen circle about and do
  11. Agree this new patch is a big leap forwards for the AI. Battles feel much more realistic with ranging shots and slower AI responses to off-axis attacks. Thank you to the devs!
  12. I also find that it sometimes seems tied to Autopilot. Ensure Autopilot is on (set by Driver position), then give your crew orders.
  13. Yes, I literally just finished the Breaking Point campaign about 30 min ago and used this trick throughout. It's irritating in how it breaks immersion, but I bound "T" to my HOTAS and I fell into the habit of clicking it as I look around. Hopefully they'll fix it in the future, along with how many objects disappear when you zoom in on them in VR.
  14. LK - very good. Thanks for the additional information. Interesting that the gunner will engage whether Autopilot is engaged or not. I'm looking forward to the next release, where the AI gunners will apparently be far more tied to what's visible through the gunsight rather than having 180 deg+ awareness. Cheers!
  15. Yes, thank you. I figured out that part of my problem is that the VR headset AND the mouse both control the cursor simultaneously. So I was having a very hard time getting control over it until I realized I needed to stop moving my head :). It is getting faster, and I do see the red crosshair now. Don't I have to have my crew on Autopilot for the gunner to engage? I'd like to command from the cupola and call out targets, but then it seems that driving is very difficult since I don't have manual control. Ah, so it IS only from the driver's pos
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