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CraigNT55

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About CraigNT55

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  • Location
    Boise Airdrome, Idaho USA

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  1. Hi All, Is there a way to re-load the Viewer utility (..\Program Files (x86)\1C Game Studios\IL-2 Sturmovik Battle of Stalingrad\bin\viewer\Viewer.exe) My version of the viewer seems to have become corrupted and I've lost the Ambient Light feature. Thanks! - CraigNT
  2. Hi All, Here's a P-47 camouflage scheme I've always thought was cool. It's from the 63rd Fight Squadron, 56th Fighter Group late in the war. Warm regards and happy flying! - CraigNT55
  3. Hi All, I was wondering if anyone else is experiencing the "Light Animated" section under the "Light properties" window in the Skin Viewer not functioning since the 4.001 upgrade? Before the update the light source would rotate around the model and its skin. Now that feature is not working for me. Thanks for any support you can give. Warm regards, - CraigNT55
  4. Hey SpitfireJoe, Thanks for your comments! I'll be posting it up soon. Cheers, - CraigNT Hey Bugsy, I'm under the assumption that any non-camouflage paint used by the USAAF in the ETO would be gloss. Especially that color of light green, so I purposely created the Alpha to depict the nose boss and cowl to be glossy. If there is any info or data that refutes that assumption I'd be very interested in seeing it. I did the same gloss value for the bright red stripe on the fuselage. I did read somewhere that the olive drab on the fuselage was RAF paint so I displayed that as flat matte through the Alpha channel. Cheers! - CraigNT
  5. I've always liked this paint scheme on a P-51 in the ETO. 55th Fighter Group - 348th Fighter Squadron:
  6. Thanks busdriver!! I was starting to worry that my days as a flightsim pilot were over!
  7. Awesome! Thanks so much Rjel! I'll give this a try when I get home from work. I really appreciate all of your help! 😁
  8. Thanks for the reply Rjel, When you say," ...look on the Alpha where they appear on the skin", are you referring to the PSD file named: P-47D-28_4k_Public.psd where there's a layer named "ALPHA" in the sub-section called "Shadows" (picture #1)? Or is it the "ALPHA" layer in the PSD file named: ALPHA_P-47D-28_4K.psd (picture #2)? How do you see the shade of grey to change the reflective appearance? The "ALPHA" layers that I've seen in the 2 PSD files are very transparent. Thanks for all of your assistance! Cheers! - CraigNT55 Picture #1 Picture #2
  9. Hi Everyone, I may be coming to this issue very late in the game. And I gather that there is an "ALPHA" layer in the *.PSD files that controls the amount of shiny reflectance that appears on the skin for either the bare metal or matte camouflage look. I've attached a couple skins I created of the 406 Fighter Group 512 and 513 Fighter Squadrons and they look alright for all of the glossy painted areas. The black anti-glare panel is the only portion of the skin that is matte. When I paint the skin with camouflage colors they are shiny except where the anti-glare panel is. I've located the "ALPHA_P-47D-28_4K.psd" Photoshop file and I'm wondering how I utilize this to create an ALPHA layer to allow the matte portions of the skin to be created. I have Photoshop Elements 2018.0 and the NVIDIA DDS Tools plug-in. My question is how would I create an ALPHA layer that would allow for all of the skin to be matte? Does it replace the original layer in the "P-47D-28_4k_Public.psd" Photoshop file? A step-by-step explanation would greatly be appreciate! Thanks BOS/BOM/BOK/BOBP/FC Community! Cheers! - CraigNT55
  10. Hey Cavok, Thanks so much for the reply! I had a feeling that this was a topic covered before but had some difficulty with the Search Tool finding what I was looking for. Thanks for sharing your knowledge! Cheers! - CraigNT55
  11. Hi Everyone, I have a question for the excellent skinners on this site. How do I make a P-47 skin that has a matte (non-glossy) finish? I've noticed that there are several skins with camouflage paint schemes which are not glossy. All of my skins have a metallic and shiny finish...except where the anti-glare strip is on the top of the fuselage. Any help will be greatly appreciated! Thanks everyone! Cheers! - CraigNT55
  12. I understand exactly what you are talking about! The Hs-129 is a tricky airplane to fly. By all the historical accounts that I've read about the real aircraft, most pilots found it very sluggish and under-powered because of the mission profile it was made for. With all of the armor surrounding the pilot and critical aircraft parts, it was a flying pig. One thing I've found is to increase the throttle slowly, don't just "peg-out" the throttle to the maximum right off ("balls to the wall"). As you do slowly apply throttle make slight adjustments with your rudder and wheel breaks. Once you get the feel of how the aircraft is reacting going down the runway or airstrip (with any cross-winds if present), apply more and more power until the tail-wheel lifts off... then apply full-throttle for the remainder of the take-off sequence until becoming airborne. It's a very unique airplane and one I really enjoy flying. I remember making plastic models of the Hs-129 when I was a kid and that the design was wicked looking! Hope this helps, - CraigNT
  13. Hello Everyone, I've been taking the missions created in the Career Mode when they are in the form of the "generated mission" file (..\Program Files (x86)\1C Game Studios\IL-2 Sturmovik Battle of Stalingrad\data\Missions\_gen.Mission) and copying them to the Webmissions location (..\Program Files (x86)\1C Game Studios\IL-2 Sturmovik Battle of Stalingrad\data\Missions\webmissions) so I can fly with custom skins. Everything is the same as when I fly the missions in the Career Mode except when I activate the Mission Briefing Map only the icons of the ground forces on both sides appears but not the front lines or regimental names. Is there a way to turns those on or include them? Thanks for any assistance! Cheers! - CraigNT Mission Briefing Map of career generated mission in "Career Mode" (with Front Lines): Mission Briefing Map in career generated mission copied over to "Webmissions" folder (without Front Lines):
  14. Hi Panthercules, Thanks for the reply. In ROF I was able to make a "generic" skin that was used in the career missions for other squadrons and my squadron mates. Which was satisfactory for making sure there was continuity in the time frame pertaining to insignias, markings, and such... but each aircraft in each of the squadrons looks alike. In BOS I was able to do something similar and each of the aircraft in the squadron looks the same. All of them end up not having individual numbers which with WWII aircraft is paramount in identifying them. But I haven't found out how to assign individual skins for each aircraft in the mission. Thanks again, - Craig
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