Jump to content

SCU_Server

Members
  • Content Count

    79
  • Joined

  • Last visited

Community Reputation

5 Neutral

About SCU_Server

  • Rank
    Member

Profile Information

  • Gender
    Male
  • Location
    Brisbane

Recent Profile Visitors

491 profile views
  1. Hi Deadmeat, I cant access the file can you send it to hotdognz@gmail.com Cheers Stephen
  2. Hi Deadmeat0383 Any chance you can send it to me, I have download it from the mission4today but Im unable to open the files in the Il2 editor. Cheers Stephen
  3. Thats correct its has been edited as it had all the 3.00 flyables in it, I think ill just send a MSg to Coconut and ask him if he has the .mission file. Cheers Stephen
  4. Hi guys I played a mission ages ago called Stukas over Stalingrad, and ran it on my server for a while, I watched an IL2 YouTube video and it was being played with the new Yak 7B,this means there must be an updated 3.00 version, does any one have this running on there server and mind sharing it as we loved playing this mission. Cheers Stephen
  5. Hi guys I played a mission ages ago called Stukas over Stalingrad, and ran it on my server for a while, I watched an IL2 YouTube video and it was being played with the new Yak 7B,this means there must be an updated 3.00 version, does any one have this running on there server and mind sharing it as we loved playing this mission. Cheers Stephen
  6. Any one else seeing this on servers, if a player on my server shoots down another plane, we dont see the pilot name in the txt on who got the kill, we see "SpitfireVB killed Bf109G6" where as we use to see something like "Hotdog killed BF109G6" This has only happened since the last server update a couple of days ago. Cheers Stephen
  7. This has been cross posted to bug reports also, I thought I would also ask if any other servers are seeing this too. Any one else seeing this on servers, if a player on my server shoots down another plane, we don't see the pilot name in the txt on who got the kill, we see something like this "SpitfireVB killed Bf109G6" where as we use to see something like "Hotdog killed BF109G6" This has only happened since the last server update a couple of days ago. Cheers Stephen
  8. I wish we could get rid of the "multiplayer server overload" it's totally un-necessary for most servers, I get it on mine when lots of AI spawn and the server runs fine, I have neever seen any issues, I know you can hide it with the disable UI option but then you also lose other items you want to see.
  9. My guys would be interested in flying them if they are updated to v 3.00, its hard to find good COOP missions against the AI
  10. Come and join us and also on Discord too https://discord.gg/VgUyENE We are on most AU evening from about 6pm as the other guys are Kiwi's so I fly with in their evening gaming time, look for us in the Flightsim - IL2 BOS channel, we wont answer in game chat as we are all in VR.
  11. My server is up and running again, the missions on the server are COOP only and is only against the AI, server has been configured to suit VR pilots, no human opponents, big thanks to KG200_Volker for his missions. Some of the missions have the mission briefing missing due to the editor not saving the mission correctly so use the below information for missions missing a discription (See top post for more details) Main Mission Notes (Applies to 60% of the mission in rotation) To win one mission you must collect 4 points and the Ai's 3. In order to get this points you have to destroy targets over the boarder (red line across the map). There is no limit for the number of planes or mods that you can use, the AI will fly similar missions against you. There are 2 airfields, 2 warehouses and 1 drop zone for each team on either side of the map, all human players start on the LH side of the map and AI's on the RH side of the map. There are also 1 group of tanks, one group of cars and a train as targets. Airfields have parked aircraft's which can be destroyed, and if all are destroyed then the AF goes in to "repair" mode for 20 minutes while it gives 1 point once to the team that attacked it. Warehouses are industrial complexes marked as Red on both sides of the map, once sufficient part of them is destroyed they will give 1 point to their attackers, you only need to attack the ones on the RH side of the map and can defend the ones on the LH side from AI attackers. Drop zones are marked with smoke (Blue and Red big circles). Human playewrs must do at least 3 drops of 12 paratroopers in the Blue circle for successful attack, Ai's will have to do 3 drops of supplies to get 1 point for their team in the Red circle. Tank and car groups travel along the street marked with arrows over the border, for tanks it is a Red rhombus and for cars is a Red rectangle. Destroying a group gives 1 point. A train marked as Red Icon is moving along the line marked on the map and in order to get 1 point you must destroy 3 trains When a team wins a new mission will load.
  12. What settings in the editor do we set for clouds to use the new 2 layering cloud types they go on about in version 3.00 ?? Cheers Stephen
  13. TP_Silk This is what I had to do as its bugged and stuffed up on this release ,edit the SDS in Notepad setting True & False to what you want then save and make the file read only, the DServer will say it cant read the file but it will still load the file and use your edited settings. Hope that helps
×
×
  • Create New...