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may-bug

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About may-bug

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  1. Thanks team, incredible amount of work and great DD again Can't wait for chasing schwalbes over Holland....
  2. Thank you PicksKing . Good work! That's exactly the stuff that this (already beautiful) map needed. Well done, keep up the good work! (For the textures replacement, I had a try with 2048 textures instead of 256 or 512 and didn't notice fps loss on this map (I7 7700, gtx 1070, ram16GB).
  3. may-bug

    Maps repaints

    Thank you guys ! Update for Moskow_F map: 1st post edited with link to the latest version. http://www.mediafire.com/file/i92zdv0m8ed879r/MOSCOW_F.7z/file
  4. may-bug

    Maps repaints

    Hello everyone, here are four retextured maps, three for the Moscow map, and one for the Kuban map. These are not historical representations, I do not know what those places actually looked like. I only made these repaints to have fun and fly over something unusual. I give you the maps as they are for now. None of them are finished, lot of things really need more work. These are not great quality retextures, but seen from the cockpit and in motion, it's ok. The files: - MOSCOWgreen.7z: green Moscow map, improved version (replaces default autumn map). https://www.mediafire.com/file/z5i2t6cbhp7559e/MOSCOWgreen.7z/file - MOSCOW_W.7z: winter Moscow map, improved version (replaces default autumn map). https://www.mediafire.com/file/t8t2h59hy5h0z75/MOSCOW_W.7z/file - MOSCOW_F.7z: version with more cultivated fields and meadows. There are still many things I don't know how to do, so you will find some weird areas, some textures repetitions, etc. I wanted a generic agricultural landscape, which could be (with imagination) anywhere between Russia and the Atlantic Ocean. Personally, I use it mainly in QMB with BoBP planes (replaces default autumn map). http://www.mediafire.com/file/i92zdv0m8ed879r/MOSCOW_F.7z/file (updated 05.13.19) - Kuban_W.7z: full winter version of the Kuban map, I'm not sure it's realistic, but can do the trick for different scenarios (replaces default autumn map). https://www.mediafire.com/file/5f8fnnbuz33alyf/Kuban_W.7z/file Unzip the archives in your "MODS" folder. Correct path is (eg. with green Moscow map): "yourgamefolder\MODS\MOSCOWgreen" and if you open this folder: "yourgamefolder\MODS\MOSCOWgreen\data\graphics\landscape_moscow_a\..." Activate the mod with JSGME or OvGME (I use JSGME). Remember that the three repaints for Moscow replace the same map, so you can activate only one at a time. And if you like Kuban map, find here a beautiful and very athmospheric winter version by LF_Gallahad: https://forum.il2sturmovik.com/topic/38957-mod-winter-kuban-map-released/
  5. Hi, promo-code available here: PM me ๐Ÿ™‚
  6. Thanks a lot! Is there a change with lighting /reflections on the plane or is it just me ? Anyway, my most wanted plane in BoBP (with TempestV) looks beautiful in beautiful sim !๐Ÿคฉ
  7. may-bug

    Splashscreens mod

    Hello, the mod works OK for me with 3.006. If you have more than 13 pictures(default number), look for "IL-2\data\swf\il2\userdata\default\preloader.txt". You'll find that: "history=1%2C2%2C3%2C4%2C5%2C6%2C7%2C8%2C9%2C10%2C11%2C12%2C13". Add your new pictures at the end of the line -example for 15 pics: ......11%2C12%2C13%2C14%2C15 Hope it helps.
  8. Hello, I'm not a triple screen user, but this mod allows to see the entire aircraft in the plane set-up screen. Far better view to select a skin. I was hoping for something like that since BoS 1st day... Thank you PtK!
  9. may-bug

    Green Moscow map

    Hello, Thanks mates for your interest Sorry, I don't know how OvGME works (I use JSGME), but I think I'll soon have a look at it as many people use it. Remember that you can activate only one map at a time (both are based on the same Moscow autumn map): eg. disable green map and then activate the winter one, and conversely. Activate none for stock autumn map. hope it helps
  10. Hello all, sorry for late reply and many thanks mates for advices and comments. First, thanks Bilou -I think you're right about the trees files, I was wrong but I couldn't investigate more about them. Thanks LizLemon, very interesting finding. Adding diversity to forest is a really needed point. Big thanks everyone for help and sharing your investigation results. For now, I still don't have a clue about trees implantation system so I'll have to make the textures in a different way for the "europeanized" map. That may take some time, so don't expect it very soon. Unfortunatly, I won't have much time to work on the textures in the next weeks, so i give you the links of my unfinished work so you can use it . They are for green moscow map (reworked fields and other details) and the "semi-winter" map (I post the links in the green Mocow topic too). Don't expect the same quality that on stock maps, I'm not a graphist artist... But in flight they look good enough from the cockpit. Remember that everything is still WIP, so you will find some bugs etc. Hope you will like them anyway. Green Moscow: http://www.mediafire.com/file/1m3s77ojmfcq519/MOSCOW3.7z Winter Moscow: http://www.mediafire.com/file/uek2qy5vndk32sy/MOSCOW_W2.7z/file I need your feedback, so don't hesitate to revert on me and to show your feelings about. Thanks for interest.
  11. may-bug

    Green Moscow map

    Hello all, Edited the first post with a new link for green Moscow map and another for a new winter version. (some screenshots of winter version here: ).
  12. Hello, thanks for your replies ๐Ÿ™‚ Thanks. I set "useBitmapAtlases" to 0, but it didn't help. I searched for entries in atlasses, but didn't find anything releted to those *_f files or "surfacetex" or "landtexturesquality" ... Thanks for replies mates. What I'm trying to do is to edit the files that display the trees on each different texture (I already changed the mesh-trees and far-trees textures, it works ok, but my first tries with "textures.tini" were not very satisfying so I came back to default ones by now). This map has a first layer of textures which covers all the ground. Textures stored in "landtexturesquality" folder. I don't know which associated file displays the trees on these ones, I'd like to know... Forests are another layer but are not concerned here, I won't change their location. Other textures (special aeras and fields aeras, towns, etc) are used like "decals" on this 1st layer, and each one has an associated file (nameofthetexture_f.dds) which displays the trees on this texture. Files stored in "surfacetex" folder. I created my own *_f files, but like I said in 1st post, the game still displays the default location for trees on the textures, as if the game couldn't "see" the new ones and use the old ones instead (you can see on the three first screens that trees, hayes or small woods don't match with the new textures. This is trees location for original textures). With "useBitmapAtlases" to 0, I suspect the problem is a file format saving problem ? I 'll continue to investigate, but I'm a bit out of ideas ... Thanks for your help and interest guys ๐Ÿ™‚
  13. Hello, I'm currently working on a retexture for Moscow map, but I encounter a problem with a file format (I guess). I hope someone could help, because I have no clue: On ground textures, bump and trees are displayed via associated files: nameofthetexture_nm.dds for bump (normal map), and nameofthetexture_f.dds for the trees. Ground textures and normal map work ok, but I can't get the tree files working. The game still shows trees for default textures, seems it doesn't "see" my files. So trees don't match with the new textures. Not very nice, but there however are trees lol. This file is a black&white picture (RGB and alpha channel) and seems to be DXT5. I tried a lot of options in NvidiaTools for PScc and with DXTbmp, but I didn't success. What am I missing ? A small detail or an elefant ? Another question: does someone know which file displays trees on " landtexturesquality " textures ? Even if I can't get it working now, i'd like to know... Here are a few screens of this retexture. I try to give a more "european' look to the ground, since we have now the first planes for BoBp. And another one, Moscow under early (or late ?) winter. I don't know if it is realistic, I wanted to get something like winter Slovakia map in Il-2'46. Both "maps" are WIP, and they still need some work before first release (supposing I can make the tree files work).
  14. may-bug

    Green Moscow map

    Hello, Thanks for the comments sorry for no news, but I've been busy IRL this week. Here is the last version of the mod (I updated too the link in first post): http://www.mediafire.com/file/juog7witus3smlz/MOSCOW3.7z I'm still not happy with several things (especially trees), and there is still work to do on it. Tell me what you think. And please remember that this map is not intended to be a real summer map, that's why I called the topic "Green Moscow" ...so please no polemic on colors or season accuracy. Comments, ideas, etc are welcome. Hope you like it
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