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PFR_Bearkiller72

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About PFR_Bearkiller72

  • Rank
    Founder

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  • Gender
    Male
  • Location
    Beetle Homeland
  • Interests
    Anything with wings - feather, aluminum or whatever...! :-)

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  1. Hello, just a small, but annoying thing. I tried to set up a deathmatch mission with tanks in the city of Mainz on the Rhineland map. But upon reaching one of the bridges over the Rhine (the center one), my Tiger started lifting up in the air (pic 1 & 2). At the point of getting to the bridge structure itself it dropped onto the bridge at road level. After crossing the bridge structure, the tank was stopped by an invisible barrier, which reflected shots fired at it (pic 3) My conclusion is, that the hitboxes/collision models of the bridgeheads are too high, denying the crossing of the bridge.
  2. Have you tried deleting the "updates" folder in your installation folder? Make a backup copy first. The game will create a new one if it's updating.
  3. Thanks for the replies, guys! Let's hope the devs are already working on it. 100% agreed. And a bit ironic, given the fact that this is a long awaited and otherwise very satisfying update. ūüėē
  4. Salute! @DD_Arthur! Thanks for your reply. Exactly the same behaviour here. I can only hope we get some reaction by someone "up there"...
  5. Hello everybody. While I fully enjoy the completion of the Bodenplatte set up and can't stop me drooling after testing the P-38, I have a major problem hosting coop servers. I've resaved all missions using the Mission Editor tool, but only roughly half of my dogfight maps would work properly and so for none of my coops would work right since updating to 3.201. I can load the maps, but as for dogfight, after selecting side and plane, no machine and cockpit is showing, or the AI isn't loading. Similar for coop, in which after selecting a side and a plane results in the little "please wait watch" cursor to go on without ever finishing. I wondered if anybody had encountered the same or similar issues? Salute!
  6. Hello everybody. While I fully enjoy the completion of the Bodenplatte set up and can't stop me drooling after testing the P-38, I have a major problem hosting coop servers. I've resaved all missions using the Mission Editor tool, but only roughly half of my dogfight maps would work properly and so for none of my coops would work right since updating to 3.201. I can load the maps, but as for dogfight, after selecting side and plane, no machine and cockpit is showing, or the AI isn't loading. Similar for coop, in which after selecting a side and a plane results in the little "please wait watch" cursor to go on without ever finishing. I wondered if anybody had encountered the same or similar issues? Salute!
  7. Danke. Wir warten dann mal auf den nächsten patch.
  8. Keine Antworten? Na gut, dann *bump* ich das Thema eben mal. Find's sehr schwach von Euch, daß nicht mal eine winzige Reaktion kommt. Nicht mal ein "ich kenn' das nicht". Soviel zur "Community". Danke auch. Salut, over und aus.
  9. Splendid! Thanks, m8! Good luck on your hunt for the 4k ones!
  10. Moinsen, Leuts! Wie's der Titel schon sagt, haben wir in unserem kleinen Geschwaderchen ("Freelancers-Reloaded" Tag: "PFR") seit 3.001 ein ziemliches Problem. Seit dem update hat jeder von uns beim Start des Spiels die Meldung "Server Verbindung nicht m√∂glich". Durch nochmaliges anklicken von "Start" geht's dann doch. Viel schlimmer aber ist, da√ü das hosten einer DF map fast katastrophal anmutet. Unser ulyssesOne, ausgerechnet der mit dem leistungsf√§higsten Rig, konnte fr√ľher die Kuban map mit KI und viel Zeuch am Boden ruckelfrei und ohne "erotisches Fluchverhalten" f√ľr uns 6 M√§nneken hosten, aber geht jetzt gar nicht mehr. Nicht etwa, weil die Leistung pl√∂tzlich fehlte, nein nein, man kann sich gar nicht mehr auf die Flugpl√§tze aufschalten Mein Rig ist der zweitst√§rkste und ich hoste normalerweise kleine maps, wie die von Jupp gestalteten auf Basis der Lapino map. Aber selbst bei diesen kleinen maps ist fliegen ohne micro-lags nicht immer m√∂glich und auf der Novosokolniki-Ramenie map von Jupp bekam ich sogar neulich die "erratic plane behaviour" Meldung - war vorher nie ein Thema! Auch sehe ich andauernd, da√ü beim mapchange die Flugpl√§tze der vorhergegangen map auf der danach geladenen zu sehen sind, aber nicht angew√§hlt werden k√∂nnen. Was wir gemacht haben, um unsere maps in 3.001 spielbar zu machen, war im Editor "re-save all missions in folder" auszuf√ľhren. Wir sind ziemlich am Ende unserers Lateins und daher die folgenden Fragen: 1) Haben wir beim o.g. "resave" Prozedere vllt den falschen Weg beschritten, oder was vergessen; 2) Gibt es iwo, versteckt vllt einen Hinweis, den ich √ľberlesen habe, ob es derzeit noch anh√§ngige Probs gibt, an denen Seiten der Devs derzeit noch fieberhaft gearbeitet wird? Danke f√ľr Infos, Tips und L√∂sungsvorschl√§ge! S! Bearkiller72!
  11. Trying hard to even d/l the "official" G-4 template - nogo for days. Link seems broken.
  12. I just found myself recovering from a rather heavy case of sudden uncontiousness, due to sheer fascination. If I could only stop the drooling... MAN! This is the definition of awesome! Thank you so much for your effort and the energy of Thor's hammer to you for your future projects!
  13. Try reducing your speed before you turn into final. In old Il-2 you could do some tricks, you can't in BoS/M/K because the FM here is much more sophisticated. My basic advice would be to enter the final leg with no more than barely 300kph. Align the plane with the runway and lower the undercarriage. This should help you reducing your speed very quickly. Keep the A/C's nose on the glidepath using the throttle. Try not to use the elevator, if possible. Once your speed has dropped below 250kph, lower the flaps, and reduce throttle - don't set it to idle. If you have to apply gas to get the nose up, the torque will certainly make the plane sway around the longitudinal axis giving you troubles. Your approach timing should be set to the point, that your A/C has an indicated airspeed of about 200-220 kph, when crossing the runway's threshold. Then slowly idle her out and gently lift her nose into a 3-point attitude and let her settle herself to a gentle touchdown at about 170kph. Patience is the trick. Never excercise a hectic, forced landing. Take your time, there's no shame in going around a second time. If your crate is already riddled with bullet holes, bail out near your base. ;-)
  14. Hi, there! How about leaving the lines a little thicker and tone their blackness down, to, let's say, 60% black?
  15. Can anyone remember this? Taken exactly three years ago: [/url]">http://http://s763.photobucket.com/user/Bearkiller72_Fotos/media/2013_12_20__19_14_24_zpsjvmqbs7d.png.html'> Merry Xmas and a happy new year to you all!
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