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Jason_Williams

1CGS
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Everything posted by Jason_Williams

  1. Hello everyone, This sub-forum is where we will discuss PWCG for BOS by Pat Wilson. There is still a ways to go on this project, but it is progressing. If we need anything from the community I will ask for it in this area of the forum. There are many bits of info and content the community may be able to help out with during development and after initial release. You can learn more about PWCG for BOS by reading the following link and watching the included video. http://forum.il2sturmovik.com/topic/19183-what-pat-wilson-campaign-generator-bos/ Jason
  2. Official IL-2 Aircraft Templates Battle of Stalingrad IL-2 Mod. 42 / Art by 1CGS / Prepared by Jason / 2K resolution Lagg-3 Ser. 29 / Art by 1CGS / Prepared by Jason / 2K resolution Pe-2 Ser. 87 / Art by 1CGS / Prepared by Jason / 2K resolution Yak-1 Ser. 69 / Art by 1CGS / Prepared by Jason / 2K resolution Bf-109 F4 / Art by 1CGS / Prepared by Jason / 2K resolution Bf-109 F4 / Art by BlackHellHound / Prepared by BlackHellHound / 4K resolution Bf-109 G2 / Art by 1CGS / Prepared by Jason / 2K resolution Ju-87 D-3 / Art by 1CGS / Prepared by Jason / 2K resolution He-111 H-6 / Art by 1CGS / Prepared by Jason / 2K resolution Battle of Moscow I-16 Type 24 / Art by 1CGS / Prepared by Jason / 2K resolution IL-2 Mod. 41 / Art by 1CGS / Prepared by Jason / 2K resolution Mig-3 Ser. 24 / Art by 1CGS / Prepared by Jason / 2K resolution Pe-2 Ser. 35 / Art by 1CGS / Prepared by Jason / 2K resolution Bf-109 E-7 / Art by 1CGS / Prepared by Jason / 2K resolution Bf-110 E-2 / Art by 1CGS / Prepared by Jason / 2K resolution Bf-109 F-2 / Art by 1CGS / Prepared by Jason / 2K resolution Bf-109 F2 / Art by BlackHellHound / Prepared by BlackHellHound / 4K resolution Ju-88 A-4 / Art by 1CGS / Prepared by Jason / 2K resolution Battle of Kuban IL-2 Mod. 43 / Art by BlackHellHound / Prepared by BlackHellHound / 4K resolution P-39 L-1 / Art by 1CGS / Prepared by ICDP / 2K resolution A-20B / Art by 1CGS / Prepared by ICDP / 4K resolution Yak-7B Ser. 36 / Art by 1CGS / Prepared by ICDP / 2K resolution Bf-109 G-4 / Art by 1CGS / Prepared by Jason / 2K resolution Fw-190 A-5 / Art by ICDP / Prepared by ICDP / 4K resolution Bf-110 G-2 / Art by 1CGS / Prepared by Jason / 2K resolution He-111 H-16 / Art by ICDP / Prepared by ICDP / 4K resolution Collector Planes La-5 Ser. 8 / Art by 1CGS / Prepared by Jason / 2K resolution Fw-190 A-3 / Art by 1CGS / Prepared by Jason / 2K resolution MC-202 Ser. VIII / Art by 1CGS / Prepared by Jason / 2K resolution P-40 E-1 / Art by 1CGS / Prepared by Jason / 2K resolution Ju-52/3M (For AI) (new template being worked on for flyable version) / Art by 1CGS / Prepared by Jason / 2K resolution Yak-1B Ser. 127 / Art by 1CGS / Prepared by Jason / 2K resolution Spitfire Mk.Vb / Art by 1CGS / Prepared by ICDP / 2K resolution (Added 4/3/18) Spitfire Mk.Vb / Art by ICDP / Prepared by ICDP / 4K resolution (Updated 4/3/18) Hs-129 B-2 / Art by 1CGS / Prepared by UF_Zargos / 2K resolution Bf-109 G-6 / Art by 1CGS / Prepared by ICDP / 2K resolution (Added 8/5/18) La-5FN Ser.2 / Art by 1CGS / Prepared by UF_Zargos / 2K resolution (Added 4/4/18) Battle of Bodenplatte Spitfire Mk.IXe / Art by 1CGS / Prepared by ICDP / 2K resolution (Added 8/5/18) Bf-109 G-14 / Art by 1CGS / Prepared by ICDP / 2K resolution (Added 8/2/18) Tank Crew Tiger 1 / Art by DigitalForms / Prepared by ICDP / 4K resolution (Added 8/1/18) KV-1s / Art by DigitalForms / Prepared by ICDP / 4K resolution (Added 8/1/18) Flying Circus SPAD 13 (Coming Soon) Fokker Dr.1 / Art by Yugra Media / Prepared by ICDP / 4K resolution (Added 8/10/18) *New Templates will be added just as soon as it is possible. I also plan to add community made 4K templates to this list as available so everything is in one easy spot. If you are the creator of a community 4K template and wish to have it listed here please contact me so I can keep the list current. Jason
  3. Tips to find Maximum Smoothness: 1. In the Settings screen set Vsync On (to prevent screen tears), Full Screen Off (it’s not necessary so long as you set your resolution to the same res of your monitor) and 4K Textures On (likely not notice any difference in performance, but fix a stutter). 2. In the Settings screen set the preset to Balanced, set your Distant Landscape Detail to Normal and Horizon Draw Distance to 40km and Cloud Quality to Low. 3. In the Game screen set the Map Scenery Distance to 50km. 4. Everything else can be on or off and set how you like. 5. If you have a G-Sync or Free-Sync monitor turn that On and leave all other settings set to Let Application decide. The only exception is (if available) set the video card power setting to Prefer Maximum Performance, not Adaptive or Low etc. 6. In Windows set your computer power supply to use Maximum, not Balanced or Energy Saver. NOTE: The 4K Textures option seems to cause stuttering if turned OFF. Turning it ON seems to solve the issue, especially on higher resolution like 4K (3840 x 2160). The team is aware of this issue and will look into it more in the future. You want 4K textures on anyways to see 4K skins. Rendering 4K textures seem to have little if any impact on performance so just use it. NOTE: We recommend not using SweetFX injector with Sturmovik any longer. Our tests show that it can induce some micro-stuttering. Testing: Run a heavy QMB x16 fighter plane dogfight mission over the Kuban coast and check for performance. Avoid using bombers for testing as they hit CPU harder than normal and loads fluctuate a lot. If frames are smooth start increasing the settings above one by one, but always leave point 1 above alone once you set it. Conclusion: Our Sturmovik has been highly optimized during the Kuban development cycle, but this update has pushed the limits of our terrain, clouds and sky rendering. There are bound to be some challenges to some user’s performance. As is normal for this hobby and PC gaming in general, try to buy the most powerful gear you can to have the best performance possible. NOTE: I fly using a monitor mostly. Flying in VR takes a lot more horsepower for high frame-rate so you may need to lower certain settings. You shoule NEVER expect frame-rate in VR to be the same as using a monitor because everything has to be drawn twice. And the fact is, some users with older gear, may just need to run with lower settings in some areas. Not everyone can run at maximum visuals or settings. Find the best balance for you and enjoy flying. Jason
  4. Jason_Williams

    I-16 Type 24 skins

    Since the template has been released let's see some skins of the Rata! Jason
  5. Jason_Williams

    New "Quick Tabs" for IL-2 Forum

    Pilots, As you can see we have added some "Quick Tabs" for all of our products. These tabs pull the category in question from the "large main forum" and create a sort of mini-forum for faster navigation. I will be adding more forums and sections to each tab so users can help us expand the reach of all out products and help build our community even more and boost participation. We hope you like this small innovation. Jason
  6. Jason_Williams

    Test

    Test
  7. Full news - here is a full text and visual materials
  8. Jason_Williams

    Co-Op mode for Career ?

    Guys, That is my eventual goal for MP and Career, but for now we have the cool work on DED and Pat Wilson is also working on this feature for PWCG. Jason
  9. Jason_Williams

    Bf-110 E2 Skins

    Discussion of Bf-110 skins goes here. Jason
  10. Jason_Williams

    Developer Diary 199 - Discussion

    Full news - here is a full text and visual materials
  11. Jason_Williams

    Developer Diary 201 - Discussion

    Swoop, DED is a Russian team so my interaction with them is minimal. Han and the boys handle those communications so I don't have much insight at the moment as to what will come out of this, but I am always for community involvement in MP. I'm going to be focused on helping Pat Wilson realize his idea for a COOP Campaign system for PWCG which he is beginning to work on with my encouragement and input. Between DED's work and Pat's work and other's there should be some more interesting MP options out there in the coming months. We're well aware users want a chat lobby etc. In time we will work to have that, but we have other things to get to first. I only have so many people and so big a budget. The same old story as usual. But as is obvious over time we keep adding new things. Thanks for checking in Swoop. Jason
  12. Jason_Williams

    Developer Diary 201 - Discussion

    The DED team worked hard to give players something fun and interesting. Please respect their hard work and give them encouragement instead of insults. Same goes to anyone else who works hard to support our product such as Pat Wilson and many others. This attitude that if we do not show pics of new aircraft every week is somehow a downer is very off putting for anyone who wants to help you have a better simming experience. We enjoy highlighting community members and teams who go the extra mile for you. Be nice or don't be here or post in such threads. Jason
  13. Jason_Williams

    Developer Diary 201 - Discussion

    The DD is whatever the hell we want it to be. Period. Jason
  14. News on 3.005 update, full text You can ask new questions in this thread
  15. Please post your specs (Vid card, drivers used, CPU etc.) and what you are experiencing in this thread so we can search for a common link. Rude comments won't be tolerated. Jason
  16. Jason_Williams

    Developer Diary 200 - Discussion

    Guys, About the graphical effects mentioned. These are WIP and not tested in beta yet, but this is the current list. Don't hold us to this cause I don't now what will make the final cut. 1. Smoky tracks from tracers, like MG and AC, have been changed. Now the tracks are synchronized with the speed of the tracers, + they become more realistic in character with a new texture 2. The texture of the flashes is slightly changed for hits and explosions. 3. Improved the effect of the flame 4. The fuel leak effect was changed, it became less noticeable, more realistic 5. Changed the effect of smoke from a damaged engine 6. Changed the effect from the wing tips, tried to achieve a wavy, more believable character. 7. Added the effect of hitting bullets on a wooden plane 8. Improved visualization of light tracers of aircraft Jason
  17. Jason_Williams

    Developer Diary 200 - Discussion

    No more comments about aircraft AI in this thread. That's not what the DD is about. We've already heard you many times. When we can make a change for the better in this area we will let you know. Jason
  18. Jason_Williams

    Developer Diary 198 - Discussion

    Full news - here is a full text and visual materials
  19. Jason_Williams

    Does the ai know about clouds?

    WRONG. Our clouds do obstruct AI LOS just as darkness does. Same as in ROF. Jason
  20. Jason_Williams

    Official Skin Template Links (Updated 8/5/18)

    No sorry. That is for us. Jason
  21. Jason_Williams

    M.C. 202 Series 8 Skins

    Let's see some cool Italian paint-jobs! Jason
  22. Jason_Williams

    Developer Diary

    199 Dear Pilots, Summer is winding down and we’re getting back to our normal work schedule. Here are some early pics of our Me-262 model. Looks fast doesn’t it? You can discuss the news in this thread.
  23. Jason_Williams

    Ju-52 skins

    The skin template has been released. Let's see some skins that mission makers can include in their missions even if the plane is AI controlled. Jason
  24. Jason_Williams

    Tempest London Museum Topic deleted?

    I deleted it. It served it's purpose. Jason
  25. Pilots, If you or your squad has a permanent dedicated server and would like to advertise it please let me know about it and I will pin a thread where you can keep users informed about any changes/plans for it or users can ask questions about it and report bugs. If Multiplayer participation is to grow we need to work together to inform users about the different types of servers and missions you are running. Jason
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