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361st_Porkie-

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About 361st_Porkie-

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    Male
  • Location
    Indiana, USA
  • Interests
    flight and tank sims.

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  1. anyone compare the DCS p-47 to the IL2 p-47 yet?
  2. couple that with what is possible with the DCS ME, along with the WW2 assets pack... just putting up b-17s, wow.
  3. its gets squirrelly below 150mph, i think thats to be expected. definitely requires alot more trim when you change power settings, i've seen utube vids where some get a bad nose wobble in a dive, or do a climbing turn. i've had no problems so long as i've had the trim set and kept 150+mph. i haven't had the need to use the dive recovery brakes yet, so long as i remember to close the cowl completely. there is no helicoptering it with flaps down +++. the flaps will help your turn at low speed, but your only going to lose more speed and have to drop your nose if you maintian that turn rate. going into a dive and attaining 500mph and then leveling out, it seems to retain its airspeed longer before dropping to 320mph. you can boom and zoom the 190A8 ai and in most cases out turn the A8 ai. this is without WEP it isn't working yet and its still WIP... so far as to how it looks and the clickable cockpit +++
  4. too bad. well at least they can't make it any more difficult.
  5. after trying to learn the in and outs of IL2 mission editor for past couple months, and then my experience with other flight sim mission editors. is it possible that IL2 will ever update the mission editor from its current form? i won't say the current editor is impossible to work with... it can't be described intuitive either.
  6. well it works... untill you cease fire. then its iffy if the gunner will do indirect fire. it is quite clunky trying to adjust rounds after the first is fired, you have to cycle thru all the commands to get back to the range and fire azimuth by then the gunner has fired the second round. there should be a spotting round then a fire for effect... then the azimuth is also in degrees not mils, don't know if that was how direction was given back then. but mils would be more accurate. have set up a single player mission to test it out. some ammo dumps at 5k distance and with some trying was able to hit them, you're not going to hit something like a tank but for area targets it works. at least until you give the cease fire, then like i said the gunner may or may not fire again.
  7. 29. The commanders of the indirect fire capable self-propelled guns (SU-122 and SU-152 at the moment) can order the AI gunner(s) of their tank or tank platoon to fire at a set distance and direction; does anyone know how this works... i've guessed it has to do with the commanders sight, which i've figure out how to work. then i guessed you F2 fire control, F7 fire and then F3 to crew... but nothing, gunner doesn't fire. are there instructions somewhere?
  8. 29. The commanders of the indirect fire capable self-propelled guns (SU-122 and SU-152 at the moment) can order the AI gunner(s) of their tank or tank platoon to fire at a set distance and direction; that's from the new update and of course it doesn't explain how, it just says it can be done. which is what i'm trying to find out. reason i'm trying to create a multi-player mission for our dserver, a indirect fire range with various targets. i'd like to know if it even works before i go thru the hassle of creating a multi-player mission just to find out it doesn't work.
  9. Welp, i,m trying to use the su122/152 as indirect fire artillery, not as a Hunter-killer setup. shouldn't the gunner the fire given a F2 fire control, F7 fire and then F3 to crew? 29. The commanders of the indirect fire capable self-propelled guns (SU-122 and SU-152 at the moment) can order the AI gunner(s) of their tank or tank platoon to fire at a set distance and direction; but how???
  10. i don't know what you mean by the "hunter-killer" tank setup means... "welp"??? well thanks for help with the visor adjustments.
  11. can gun be fired from commander position or does he have to use orders?
  12. does anyone know how to use this sight? i can't get it to move nor am able to set range. i know its for indirect fire, and how it should work.
  13. thanks so much. appreciate all the time and effort you have put into this and the additional time you give answering my questions.
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