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About 361st_Porkie-

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  • Location
    Indiana, USA
  • Interests
    flight and tank sims.

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  1. not long ago i upgraded my pc to i9 900k RTX 2080Ti 32 DDR4 RAM its my monitor 34UC89G its 1080p, i really love that its 34"@144MHz and if i get 1440p or better it has to be 34". at the price of the monitor i want, i could easily afford the valve index and still save some money. i see good and bad about VR in forums, not to mention i'm really confused as to what VR setup is best. on my system what can i expect performance wise... high FPS and bad graphics, high FPS, decent graphics with stutters and drops in FPS every so often...? if i'm going VR, it might as well be best. thanks for your feedback.
  2. i can't get it to work at all. first discord doesn't even show IL2 in "games". does it only work for steam games?
  3. don't forget to mention its combat flaps, makes the turns even tighter. and the use of dive brakes to keep from overshooting enemy a/c. also the P-38 seems to withstand ground fire about the same as P-47. the gun placement also makes it a better choice, i just set my convergence to 700m for ground attack and fighter mode.
  4. does IL-2 plan to improve their graphics engine... was my question. for the price of 2 used 1080ti, i can get a used RTX2080ti from a friend. the ray-tracing i'm not interested in... its the DLSS.
  5. currently i have a gtx980 and have been thinking of upgrading to rtx2080ti and later getting a 4k monitor, or vr headset. my concern is, that will IL-2 improve their game engine to make use RTX cards anytime in the future.
  6. maybe i'm coming in late on the d-day invasion, 1 arty position, harbor, factory, axis airfields. were there more and they were taken out already, or do more appear as game progresses?
  7. are all of the axis ground target locations marked on map?
  8. is it possible to get a synopsis of server missions and aircraft sets?
  9. played on it a bit last nite, i liked it very much. allies seemed focused on the objectives, not so for some axis. some axis wanted to cover the allied air spawn. don't know if this was intended or no. maybe move the allied air spawn further away from objectives.
  10. yes, just being able to close the outlet flaps is a big difference.
  11. i've looked and i can find no answer about how the rockets are in game.
  12. are these rockets able to be damaged? not to mention the amount of explosive in the warhead, but the rocket propellant itself. also weren't they also timed fused... i've noticed them flying by and then black puffs ahead of me, this could have been flak.
  13. allied fighters did carry them. i'd like to carry full external fuel tanks and less than 50% fuel in main fuel tanks. that way when i drop them i'd be at lighter weight, and still have the fuel to loiter over an objective or escort. i would think this was already thought of and actually used in WW2.
  14. thanks, as it is now that about my RTB due to fuel anyway. is the regen/rest time same for all a/c? i'm thinking it might be more advantageous to jump someone on their way out after having expended their combat/emergency limitations.
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