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-325th-Porky-

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About -325th-Porky-

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  • Gender
    Male
  • Location
    Indiana, USA
  • Interests
    flight and tank sims.

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  1. is it possible to get a synopsis of server missions and aircraft sets?
  2. played on it a bit last nite, i liked it very much. allies seemed focused on the objectives, not so for some axis. some axis wanted to cover the allied air spawn. don't know if this was intended or no. maybe move the allied air spawn further away from objectives.
  3. yes, just being able to close the outlet flaps is a big difference.
  4. i've looked and i can find no answer about how the rockets are in game.
  5. are these rockets able to be damaged? not to mention the amount of explosive in the warhead, but the rocket propellant itself. also weren't they also timed fused... i've noticed them flying by and then black puffs ahead of me, this could have been flak.
  6. allied fighters did carry them. i'd like to carry full external fuel tanks and less than 50% fuel in main fuel tanks. that way when i drop them i'd be at lighter weight, and still have the fuel to loiter over an objective or escort. i would think this was already thought of and actually used in WW2.
  7. thanks, as it is now that about my RTB due to fuel anyway. is the regen/rest time same for all a/c? i'm thinking it might be more advantageous to jump someone on their way out after having expended their combat/emergency limitations.
  8. aren't there like 4 different types of flaps? just looking a the difference between the P-47 and 109 seems one would probly help in turns and the other might hinder.
  9. is it because the FM for the P-47 isn't finnished? I really have yet to test it above 20'000 ft... so I'm going to have remember its "timed" limitations if i hope to outpreform German a/c? it's my understanding that certain a/c can regenerate their "timed" limitations? if the answer to both are yes, i'll deal with it. i just don't want to beat my head against the wall thinking its something i'm doing wrong.
  10. haven't tried that, I thought just keeping it in "auto rich" would do and that full rich was just used when "auto rich" fails. i'll give a try. thanks.
  11. i wasn't aware of the P-47 having a "2" stage turbocharger... just the single stage supercharger. i also thought the F4U and F6F lacked a turbocharger and just had a supercharger. i understand the difference in the turbocharger being exhaust driven and the supercharger being gear driven. also that the exhaust driven turbo is going to "lag" just because it has to run up to speed, were as the gear driven supercharger is more immediate. also the advantages of the turbocharger over the supercharger at higher altitudes. any 109 pilot right now isn't going above 20000ft, he's got no reason. most i see are at 10'000-7'000ft. well below any altitude the P-47 is supposed to operate as a fighter. i ground attack and then go to cover a friendly objective climbing to 10'000ft, which is good for one BNZ before they are on to me. generally i'm spotted before i get the chance, and no 109 is going to follow me up to 20'000ft+ and i still have to cover the objective. if i'm lucky the 109 will try and make it a turn fight after i've gotten a BNZ in and i'm going to use flaps to game the game. its when the 109 decides to break from the fight into level flight, and i have to go full throttle, water injection and raise the flaps that the P-47 fails... its lack of acceleration. Ehret answered my question as how to tell if the supercharger was working or not. the P-47's acceleration is what it is. so i'll just deal with it and should PTO come about i'll not be surprised at the F4U and F6F performance. i found best flight performance with 25% fuel, 4x.50 with no extra ammo and just cover an objective. but you'll spent at great deal of your time at the airfield.
  12. i know its a big and heavy plane, i'm not expecting to do a 9g acceleration where the pilot blacks out. its not the P-47s climb or even dive performance... its the P-47's acceleration in level flight. i'm not expecting even close to BF 109 performance even with 25% fuel, 4 .50 cal(no extra ammo) and no other ordinance. i do have flight experience in rotary wing, not fixed wing aircraft. i imagine some of the basic flight principles translate over. with 25% fuel and 4 .50 cal, cowl flaps at 0%, inlet flap 50%, oil radiator 0%, rpm 2750, throttle 100%, water injection on, turbo 100%. its the acceleration from 150mph to 250mph in level flight (i'm not even expecting anything more than 250mph) at "low level" (below 7000ft), coming out of a turn is quite disapointing even for such a brick of a plane. just reading up on the F6F(9,022lbs) and F4U(8855lbs) which aren't quite as heavy but have the same engine and no turbo. they seemed to have no problem in the acceleration department. i know these are carrier aircraft, and being heavy needed even more acceleration and power than the P-47 on takeoff. so using that reasoning i thought the P-47 would have some ability to accelerate from 150mph to 250mph (not even considering that big prop) at least long enought to get a long distance shot on BF 109 coming out the same turn before it speeds away. i am familiar with Greg as well as I Fly Central. Sheriff's Sim Shack, The Air Combat Tutorial and alot of other historical and pilot interviews.
  13. ok, thanks. working as intended. hard to believe its the same engine as in the F-4 and F-6F without a turbo. must have been overhyped too.
  14. I know the P-47 also has a turbo-charger with gauge and blinking lite to tell if it is operating. what about the supercharger? i'm begining to wonder if the supercharger is even working. is there anyway to test this? i would think would just the the big prop alone the P-47 would have some acceleration to 250mph at sea level. i don't expect its top speed to increase, but just reading and watching some of the historical accounts. i thought the engine along with the prop could at least provide some acceleration. right now its only advantage in a dog fight at low atlitudes is the use of flaps in a turning engagement. but once my opponent reasons he can't out turn me, most just level out. at this point i,m normally at 150mph and also level out only to watch them fly off into the distance and watch my mph gauge move like the hour hand on a clock.
  15. its probly the same... its just now with the new update. its spooling up to 2000 rmp and running up to 3500 rpm not soon after takeoff... with turbo settings at 0%. you can diffently hear it over engine and contines to whine even after engine has blown and prop has stopped.
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