Jump to content

JG51_Moostafa

Members
  • Content Count

    35
  • Joined

  • Last visited

Community Reputation

14 Good

About JG51_Moostafa

  • Rank
    Member

Contact Methods

  • Website URL
    http://www.jg51molders.com

Profile Information

  • Gender
    Male
  • Location
    United States

Recent Profile Visitors

452 profile views
  1. Hi Vander, First, thanks for a great tool I really appreciate the effort you put into this. Second, I have a similar question to Bugsy's. I generated a mission and ran an integrity check on it but it failed the check and returned the following results. Object(2137:Block) >> no model file! : graphics\blocks\millitarytower1.mgm Object(2149:Block) >> no model file! : graphics\blocks\millitarytower1.mgm Object(2338:Block) >> no model file! : graphics\blocks\millitarytower1.mgm Object(2350:Block) >> no model file! : graphics\blocks\millitarytower1.mgm Object(11193:Block) >> no script file! : LuaScripts\WorldObjects\Blocks\static_a20raf.txt Object(11194:Block) >> no script file! : LuaScripts\WorldObjects\Blocks\static_a20raf.txt Object(11195:Block) >> no script file! : LuaScripts\WorldObjects\Blocks\static_a20raf.txt Object(11214:Block) >> no script file! : LuaScripts\WorldObjects\Blocks\static_fw190d9.txt Object(11215:Block) >> no script file! : LuaScripts\WorldObjects\Blocks\static_fw190d9.txt Object(11216:Block) >> no script file! : LuaScripts\WorldObjects\Blocks\static_fw190d9.txt Object(11217:Block) >> no script file! : LuaScripts\WorldObjects\Blocks\static_fw190d9.txt Object(11222:Block) >> no script file! : LuaScripts\WorldObjects\Blocks\static_fw190d9.txt Object(11223:Block) >> no script file! : LuaScripts\WorldObjects\Blocks\static_fw190d9.txt Object(11224:Block) >> no script file! : LuaScripts\WorldObjects\Blocks\static_fw190d9.txt Object(11225:Block) >> no script file! : LuaScripts\WorldObjects\Blocks\static_fw190d9.txt Max buildings with entity number exceeded! max: 10, actual: 14 Max vehicles with entity number exceeded! max: 40, actual: 156 Max planes with entity number exceeded! max: 20, actual: 40 Max effects with entity number exceeded! max: 12, actual: 32 Max total entity number exceeded! max: 80, actual: 253 Max total Complex Triggers number exceeded! max: 10, actual: 26 The mission will still run and seems to be OK, but as I'm new to all of this I was wondering if this is something I should be worried about and will it have a negative effect on the performance of the server? Thanks
  2. I know this is very much dependent on what time of day you're able to play, but for those of us who can fly during the peek times the server limitations on player count suck. It seems like 84 is limit right now, and I'm wondering if there is any work being done to bring this count up? There are lots of on-line flight simulations that may not look as pretty as this one but who are just as advanced with physics and such pushing player counts well above 200. I know as a primarily on-line multi player pilot I would be more than willing to pay a fee to help support some official multi player server that are run by the development team that can accommodate more than 84 pilots.
  3. https://www.matrixgames.com/game/gary-grigsbys-eagle-day-to-bombing-the-reich
  4. S! Not sure how many of you are fans of Gary Grigsby but MATRIX GAMES has his "Eagle Day to Bombing the Reich" on sale for $9.50. If you are a fan of strategy games I would recommend checking this one out. https://www.matrixgames.com/game/gary-grigsbys-eagle-day-to-bombing-the-reich
  5. Don’t coddle him OGG. Every pilot that lifts should exspect to be killed. He was in an I-16 against two Bf110’s. He got killed because he lost the fight. You know better than most that a single engine fighter should be able to dictate the fight against bf110s. Whats next? We can’t shoot at someone who runs out of Ammo? How about the plane that wags his wings? I say if you don’t want to die don’t lift or don’t put yourself in a position to get killed. i personally don’t shoot pilots in chutes but what’s the difference between doing that or killing someone who is so shootup he can fly?... nothing. I have to admit I like hearing him cry about it though.
  6. We have some very skilled bomber pilots that have joined our group recently but we’re looking to move beyond individual skill and build a cohesive well disciplined unit. As a unit JG51 has primarily focused on fighter operations and although we can give general guidance in this area we recognize the special skill and discipline needed to truly be effective as a bomber unit. Although we welcome any bomber pilots to join us what we really need is a bomber guru who would be interested in leading our efforts to create a top tier bombing unit. If your interested we would love to get together and talk.
  7. For the past few weeks JG51 "Mölders" has been participating in a squadron vs. squadron campaign against the AKA WarDogs. We are using the Coconuts dynamic campaign software and it has proven to be a blast. This film is form the 8th of November. In the past few week the AKA guys have pushed us off the main land and we have been trying to regain a foot hold. Last week we finally manged to establish a foot hold back across the channel at the Fontal airfield. Our mission for this week was to attack and take the airfield of TAMAN. Flight leads: Bombers - MoneyShot Attack aircraft - OGG Fighters - Moostafa Just a quick note - This film is from my point of view but does not show the entire fight. The AKA guys are a very well organized and skilled squad. The kill to death ratio between our two squad is pretty much equal at this point for the campaign. This has been a had fought fight. Nothing like going up against another well organized, skilled and motivated squad. Every mission and sortie requires you bring your "A" game.
  8. For the past few weeks JG51 "Mölders" has been participating in a squadron vs. squadron campaign against the AKA WarDogs. We are using the Coconuts dynamic campaign software and it has proven to be a blast. This film is form the 8th of November. In the past few week the AKA guys have pushed us off the main land and we have been trying to regain a foot hold. Last week we finally manged to establish a foot hold back across the channel at the Fontal airfield. Our mission for this week was to attack and take the airfield of TAMAN. Flight leads: Bombers - MoneyShot Attack aircraft - OGG Fighters - Moostafa Just a quick note - This film is from my point of view but does not show the entire fight. The AKA guys are a very well organized and skilled squad. The kill to death ratio between our two squad is pretty much equal at this point for the campaign. This has been a had fought fight. Nothing like going up against another well organized, skilled and motivated squad. Every mission and sortie requires you bring your "A" game.
  9. A couple of highlight reels from our last couple squad nights.
  10. We also need servers that can hold more than 84 pilots at a time.
  11. This is not ture... take a look at the Wings of Liberty server. This might be true for the TAW server but then one has to ask why that is? Clearly pilots are willing to fly as Allied pilots but why not on the TAW server? Why is this the least disruptive option? Is that because you are a player on the side that is not be disruptive you do not see it or is it that it is not disrupting what you as a player might like to see. I don't know what you fly but again you can't tell me that if you are a fighter pilot, even alone you would not dance a jig if you ran up on a flight of 9 bombers with only two escort. What never see that... I wonder why? It's not me and my squad. It was me a couple of squad mates and 8 other pilots who were all on the server so the 17 in the 6 to 17 I referred to include us. Come fly Axis and see how the system works. The idea that you have to stop the enemy at every turn is nonsense. Being on the defence is part of war and sometimes inflicting as much damage as you can to the enemy while sustaining as least damage to your force even if losing ground can be beneficial to your sides effort overall. The wars not won only during the time you are flying. I can't count the number of threads I read that state the Russian aircraft of overmodeled. This is nothing new as the Luftwaffe, RAF and American aircraft are also over modeled. The only one that seem to be right are the Italians. It's two maps to four... I guess it's not going on and on, map after map. I agree there is no server side solution to totally eliminate this but what we have not is not not working and there has to be a better solution. I've already seen less of the JG4 guys on and after thinking about it I have not seen them on as a squad in force at all this campaign. Granted I don't have JG4 watch but to my knowledge they are the largest Luftwaffe squadron in the game and during past campaigns they have been very visible on the server. But then again I don't see many Allied squad on either.
  12. I agree with you Wulfe that at no time should the server be allowed to be populated to a point that it prevents a player to join the underpopulated side... this is a great observation. I too have absolutely no issue with pilots being penalized for death, ditching or losing their aircraft. I too agree that an increase in the number of players a server can have would be a big benefit to the game as a whole. I know we have 100 server (exaggeration) with no one flying on them but the ones that do draw the attention of the community would benefit in my opinion.
×
×
  • Create New...