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OpticFlow

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About OpticFlow

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  1. Finnish Virtual Pilots is where you go after you die in battle:
  2. My bad, I was thinking about the 80 rounds in the MK-103.
  3. The 30mm MK108 on the Hs-129 works very well against Shermans, usually killing them on the first pass. It works less well on T-34, usually needs multiple passes. On the KV it needs multiple passes and very accurate fire. The 37mm on Stuka and the 110-G2 can kill everything with 2-3 rounds, if you're accurate enough. On TAW 99% of the kills are with bombs thrown at high speed. If you bring Hs-129 to TAW, you'd be dead even before you reach your target.
  4. On the trim stab: I have the trim on a joystick hat under my thumb. I use it constantly for small adjustments. In a fight it helps to use the stab to unload the stick for two reasons: first it's easier to aim (especially if you use a stick with a heavy spring) and second the plane is supposedly producing less drag (although I haven't measured that). For landing, I use full nose up stab trim, it easier to feel the speed that way without looking at the instruments. The moment the nose starts to drop (with flaps/gear down), you're just above the stall speed. For climb, I use the stab to control the speed (with constant throttle). If the speed goes up, I raise the nose a bit to slow down. On the rudder: The best way to build muscle memory is to fly the same aircraft. You can become better with practice. Good way to practice aircraft handling is formation flying (for example fly in a welded wing and strive to keep your position relative to the lead). If you fly alone, you can use the single player career to practice formation flying. During dogfight you'd be too busy with other considerations. The ball can be slightly off center without noticeable drag. Aces don't keep the ball in the center all the time and rarely look at the instruments because they're busy looking outside. Just watch some youtube clips, for example https://www.youtube.com/watch?v=rqpEet3HkKM The rudder on 109 helps a lot with roll, practice using both rudder and unloaded stick to roll the aircraft (while trying to keep the ball in the center).
  5. Few months ago I also had hardware issue (with overclocked RAM) and my game would crash randomly, leading to disconnects. It was quite annoying until I figured out the reason. It can happen to anyone for various reasons...
  6. see the explaination at https://youtu.be/oagUedUeA10?t=352
  7. It's the light in the instrument. try flying at 3k over it.
  8. Thanks for those numbers. I don't remember if there is a slight sound, like morse code tone on the radio when the lamp is lit. Also, on Ju-88 (under the dashboard to the right), the He-111 (on the right wall of the cockpit, near the bomb aimer/navigator seat) and the Bf-110 (on the front dashboard of the gunner position) there is a large compass-like instrument that besides the airplane heading (the little airplane shape) has a needle (with the letters P and S) that points to the radio beacon. It looks like this one: https://www.deutscheluftwaffe.de/fl-23470-2-funkpeilanzeigegeraet-1942 It's useful to get an accurate angle to the beacon for more complex navigation.
  9. The instrument points always to the nearest friendly beacon, you cannot tune it to a specific one. The mission designer can place the radio shack where ever he wants on the map, could be at AF, in the woods, in enemy territory... Usually it's near the airfield. The scale on the range needle (the vertical scale on the left) should be 100 km. The lowest mark is at 100 km. The middle is 50 km. On the old model (like in the Bf-110-e2) there are smaller marks at the 75 and 25 km range. On the later model (like in the FW-190-A5) the marks are at 100, 50 and 20 (the text label "nahe") km. There is a light in the center of the gauge that lights up when you're directly over the beacon (useful for flying on instruments only, like during the night, if the mission is designed that way). There is an issue with the range though. Seems like it's accurate if you're flying on deck or close to deck, but it gets longer the higher you fly. Don't have the exact measurements but at 3k altitude 50 km on the needle are much more than 50 km to the airfield. Perhaps I should do some measurements and report back with the numbers.
  10. It is somewhat similar to Fw190, you have to keep its speed up; excellent roll rate but nasty stall if you pull back like in the 109... Set pilot position forward in the cockpit and lower in the seat, its easier to check six that way. Lean forward to aim. Oil rads 25-30%, water 65-75%. There is engine boost mode that raises engine speed with 200 RPM, to get more pressure at high alt, but also helps with acceleration in emergency. Always take the wing MGs, the Bredas in the nose have low rate of fire and rarely hit.
  11. The 88 is not only faster, it has better climb rate as well. Also the max. continuous speed (RPM) of the engines is as high as the max. combat speed in the Heinkel (is that a bug?) so you have a lot more power on continuous mode, especially at high altitude. A clean 88 can do ~370 km/h indicated speed at 6 km altitude on continuous engine mode. That doesn't leave a lot of speed margin for the allied fighters.
  12. I believe that the stutters are related to the time it takes to load new objects from system RAM into GPU memory. The reason I think so, is that I get them a lot when I run my DDR3 RAM at the stock speed (1333 MHz) and they mostly disappear at 2400 MHz overclock. So if you're going for RAM upgrade, I'd advise to get reasonably fast RAM. 16 GB is fine for IL-2. If you're going to play DCS (especially modules like the F-14), you'd need some more. Assuming you could push 4.4+ GHz on the current CPU, it should be good for anything outside of VR. Decent cooler might be the easiest way to get more performance. My current PC has Intel i7-4790k running at 4.4 GHz (can overclock to 4.7, but I haven't noticed a difference in performance), 16 GB DDR3 RAM @ 2400 MHz, pair of Radeon Rx480 4GB cards, running at 1303 Mhz in CrossFire mode, and a very old monitor. I run most settings on highest level, except for the grass distance. I get my 60 Hz upper limit at altitude and 40+ Hz on deck on the Kuban map.
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