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Geronimo553

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Everything posted by Geronimo553

  1. Well the German one was, well, interesting. lol
  2. This is what it looks like
  3. Geronimo553

    Reshaders

    If the game was not so washed out with a blurry filter on top. There would be no reason for using reshade. But since the game has both these problems that will never be fixed we have to adjust the image for better realism. The game looks dull grey like it's trying to be a ww2 film and many people dislike this altered reality look. I have been using reshade for years to fix this issue in iL2. Now it looks dull again by limiting reshade, great. Guess I'll just have to live with cartoon bright colors via broad stroke nvidia control panel...
  4. Unless you hit the engine the iL 2 will keep flying after taking a punishment.
  5. Here is some combat footage of the duck engaging ground targets. Look at how accurate it is! https://youtu.be/rW_a_8HhwWY?t=680
  6. Just sharing some great photography and likely ones most people have not seen. I found this one the most interesting. Look at how large the dust clouds from the aircraft rounds hitting the dry dirt/sand are. Many many more great pieces of history shown in the video. I won't spoil the surprises though. (Zeplin Stuka) https://www.youtube.com/watch?v=Kx789itig8o (could not get the video to embed for some reason. will try to correct this later)
  7. A great documentary overall. But I thought I would share this man's experience in the spitfire, I found it very interesting. 23:50
  8. Bind the sun visor key to your tail lock key. Then every time the tail wheel is unlocked the visor will pop up to remind you.
  9. Err there are no permissions required. Perhaps you are on a guest account on your pc? Really not sure what this issue is, it seems like a windows lack of administrative permission to alter programs kind of problem. Other than that try to launch the game in admin mode.
  10. A stunningly accurate reenactment of that thread yes. I watched this three times on low volume laughing. lol
  11. I just had to see the cloud difference between settings. Hmm conclusion, high is very foggy and extreme looks like low. lol Do note that fps stays pretty consistent. Though I blame this on the amount of trees nearby and msaa 4. Extreme High - did my best to capture the fog/cloudy look. Though it is pretty consistent Medium Low Bonus
  12. Ok the devs improved the AA algorithm today so I had to retest everything.... So far it still seems like FXAA off and MSAA 4 are the best options. I will give credit in that planes flicker less now. It seems the devs removed a blurring pass or something as I no longer see the flickering on crosshair sights either. FXAA 4 is very usable though planes can still disappear in and out. MSAA 2 is really not worth using as it looks the same as FXAA 4 with less fps. Nvidia control panel FXAA should be left off. Yes it helps with edges but it will drastically shrink the silhouette of planes. Have not tested additional settings of nvidia control panel yet like multisample. Overall the biggest improvement this patch was with MSAA 4, the second floor hanger rails are not jagged, planes are clearly presented, you can see wings at distance if the planes is horizontal, and I now recommend to use your native resolution again, as the extra pixels show benefit now. Overall if you can run msaa 4 it will provide the best experience. But fxaa off will still be very competitive. Additional notes -With clouds set to high there is a drastic fps reduction. Without clouds and fxaa off I have 130 fps. With clouds and fxaa off fps drops to 50. Turning clouds down to medium fixed this and fps returned to 130. However fps dropped once fxaa 4 or msaa 4 were turned on. I did not test low quality clouds. I also think the medium clouds look better compared high because they are less like cotton. Shimmering of planes against clouds seems to be gone now this could be different in multiplayer. Hope this helps all, I believe I have the final reshade filter complete just tweaking it. This one will be using dpx and vibrance for color.
  13. Hmm since the canopy keybind opens the window in the JU-52 and the door in the P39. Do we think key is incorrect or if the devs did not assign the function itself? Also I have wondered why we never could open the sliding window panels in planes for years. I always thought it was just some benign control combination I could never find.
  14. With msaa set to 2 in the graphics menu planes become small and they flicker. So it's better to go with 4 in the graphics menu so they dont flicker if using msaa. Which is what is shown in your picture.
  15. 4gb or less of video ram 2k texture more than 4gb of video ram 4k textures.
  16. Adding this from another post I made Ran some more testing today. Running FXAA off produces easily seen planes with great fps, jagged edges in the cockpit, and plane flickering. 4x MSAA provides a steadier picture without flickering or cockpit jagged edges with a reduction (for me) of 50 fps. In quick match 130 fps no issue with fxaa off, 116 fps with 4x fxaa, 70 fps with 4x msaa. At this time I would not use nvidia fxaa as it shrinks the planes in all available settings.
  17. Yeah ran some more testing today. Running FXAA off produces easily seen planes with great fps, jagged edges in the cockpit, and plane flickering. 4x MSAA provides a steadier picture without flickering or cockpit jagged edges with a reduction (for me) of 50 fps. In quick match 130 fps no issue with fxaa off, 116 fps with 4x fxaa, 70 fps with 4x msaa. At this time I would not use nvidia fxaa as it shrinks the planes in all available settings.
  18. Sounds like your ping is high enough on wings that you are actually traveling ahead before the server registers you actually firing. So the server things you are x amount behind your current location and is placing the bullets behind you. I will chalk this up to a netcode problem with the game. Check out this thread on the netcode topic
  19. I have seen this behavior before. Where on low six of someone outside their visual range and they dramastically do a turn or something to get away when I close distance. I always thought they either saw me or someone in their squadron spotted me. But given how iL-2 is kind of odd sometimes perhaps engines can be heard far away in flight. What I do know is, sound is louder and carries far away when a cockpit is open. Once closed the cockpit silences the world around into muffled noises. So if anyone is going to exploit distant sounds then they would be flying with the canacopy open and/or have their camera outside the glass. Which getting the pilot camera to bug outside the canopy glass is not too challenging.
  20. I feel pretty confident in saying that nvidia inspector is too outdated to change anything. I tried multiple settings at maximum 16x or 32x and saw no difference as if they were off. Currently I am playing around with FXAA x2 in the graphics menu. Still testing nvidia control panel and I don't believe it is changing much either since the game update. There are a couple key areas I look at beyond just planes at distance. Such as gunner crosshair sights, the backup sight for the 109s, and the second story guardrail in the hanger. If a setting is not good then this areas become very jagged or with the crosshair sights invisible when zoomed out.
  21. If you turn off the anti-aliasing (FXAA/MSAA) you will actually see planes better a range. But the moment they turn horizontal they become distorted. I like FXAA x2 as the best all around solution. I tried MSAA and it just makes planes look twice as small.
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