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AwesomeSprawvy

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Everything posted by AwesomeSprawvy

  1. Agreed. This would be a nice option to have.
  2. Thanks for posting this. I didn't know about Preddy either.
  3. The Jug is, in my opinion, a beautiful aircraft and I can hardly wait to take to the virtual skies with it. Thanks for posting these pics!
  4. I own the HP WMR headset and had gotten accustomed to the issue since it wasn't as pronounced as the Odyssey. However, flying post patch was an amazing experience now that everything is as it should be from a display perspective! Much appreciation goes out to the Devs and the forum members that logged tickets to report the issue with the WMR headsets. I know there aren't many of us, but maybe that will change since these headsets are relatively affordable.
  5. That's an awesome setup. Thanks for sharing!
  6. I tried these settings last night and the game looks and runs great. Now that my SS is back to 1.0, I moved up from low to balanced settings with no loss in FPS so far. I'll have to try the high setting later on. Thanks for sharing this!
  7. I have the HP headset and can confirm similar behavior. I just submitted a ticket as well. Hopefully we will get some visibility on this one.
  8. Yes, exactly that. Your explanation sums up my experiences perfectly. At first, I thought that's just the way it was, but now I understand. Thank you for explaining this so clearly.
  9. Hi everyone. After spending a few more sessions in VR, I'm starting to wonder if I'm experiencing this as well, but to a lesser extent. This may be due to the fact that my HP headset has a smaller FOV (95) compared to the Odyssey (110) and Lenovo (105), but that's just a guess. What I find odd is the GUI appears to scale correctly, but some things in the cockpit are off ever so slightly when I close my left eye and look through the right lens. At first, I was thinking it's the double-vision I have read about in VR so I found myself just focusing with my left eye when looking through the reticle and firing my guns, but now I'm not sure. VR is new to me, so I'm going to have to try out some other games and then check back in IL2 to compare the experiences. Anyway, just wanted to give you all an update.
  10. I recently picked up the HP headset and have not encountered this problem. So far the game has been running pretty well and the VR experience is really something else. I have not used a Vive or Rift, so I cannot compare them.
  11. This is very exciting news. I've been hoping for a P-47 and P-38 in this sim, but never thought it would happen this soon. I'll be pre-ordering plenty of products when I get home from work. Thank you, Jason and team, and I hope you continue to have success!
  12. Asus is joining in on the VR fun: http://www.anandtech.com/show/11795/asus-reveals-mixed-reality-headset-for-windows
  13. This looks really neat and would add an additional layer of immersion. We would all have to truly know our aircraft of choice instead of simply using the same button for the same function across the different cockpits. I sadly haven't gotten into VR yet, but I'm excited for what the future holds with regards to flight sims.
  14. Thank you all for the quick replies and discussion link! So we just need to be a bit creative when utilizing the spawn trigger and groups of aircraft. Good to know!
  15. Hello all. First and foremost, huge thank you to JimTM for putting together the manual for the mission editor. It was something I was hesitant to delve into, but I recently wanted to do something slightly more involved than the QMB could offer. Reading through that manual helped quite a bit! With that said, I have a question about the spawn trigger, a flight of aircraft, and the Command Take off MCU. My test mission consists of 2 P-40s (1 being the player) and a flight of 3 AI IL2s that are linked. I have it set that the IL2s spawn after my wingman takes off and then the Command Take Off MCU fires after a 5 second delay. Unfortunately, only one of the IL2s take off and the other 2 remain on the runway. I tried giving the command to each of the IL2s, but then only the main IL2 follows the waypoints to the target and the other two take off and fly laps around the airfield. I've attached my mission files for review and thank you all for any assistance! Test_Mission.zip
  16. Hello all. First and foremost, huge thank you to JimTM for putting together the manual for the mission editor. It was something I was hesitant to delve into, but I recently wanted to do something slightly more involved than the QMB could offer. Reading through that manual helped quite a bit! With that said, I have a question about the spawn trigger, a flight of aircraft, and the Command Take off MCU. My test mission consists of 2 P-40s (1 being the player) and a flight of 3 AI IL2s that are linked. I have it set that the IL2s spawn after my wingman takes off and then the Command Take Off MCU fires after a 5 second delay. Unfortunately, only one of the IL2s take off and the other 2 remain on the runway. I tried giving the command to each of the IL2s, but then only the main IL2 follows the waypoints to the target and the other two take off and fly laps around the airfield. I've attached my mission files for review and thank you all for any assistance!
  17. Great video! Thanks for sharing.
  18. I agree with you completely. At first, I was okay with the lack of content in DCS. Learning the Mustang was a fun process on its own. But after that, it was time for actual combat and my only option was to shoot down other Mustangs (at the time). Things are a bit better now that the other aircraft have been added. My other major gripe was and is the damage model on the WWII aircraft. The AI appears to have two states: shot down or pristine condition. I hear they are working on that though, so I'll be interested to see what comes of it. I have the Mustang, Kurfurst, and Dora in my hanger and have a Kickstarter key waiting to be used on the P-47 (as of last month, it has been 3 years!). I'm not complaining though, because the Kickstarter campaign could have gone the other way with ED not carrying the torch with WWII as they are now. Still, as others have mentioned, both sims have their purpose. If I want to play with every switch and knob in a cockpit and see what it really takes to keep my crate flying at maximum performance, then DCS is the place to be. If I want to fly combat missions, then it's BoX all the way.
  19. I should be receiving my copy on Friday. I've only heard positive things about it so far, so I'm looking forward to playing it!
  20. Thank you for the additional information and links. While depressing, it does make sense.
  21. I didn't know that about the P-47. Shame, since that's the bird I was most looking forward to flying.
  22. Here you go: http://forum.il2sturmovik.com/topic/22623-mastiffs-set-and-settings/
  23. I loved this movie. It came out when I was just getting into WWII aviation and I watched it quite a few times. Red Tails, on the other hand, was a terrible movie. The aerial scenes were pretty, but that's about it.
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