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III/JG52_Al-Azraq

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About III/JG52_Al-Azraq

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  1. After thinking about it and talking to my squad mates, I have decided to pre-order BoN and the collector planes. The collector planes I'm all in for them, not so much for BoN as I was really expecting a change of pace and going to the Pacific. Normandy is good, but it is more of the same. Sure it will add the possibility of recreating a wide variety of combat scenarios and every plane has something special in it even being just iterations and I also understand the decisions from the financial point of view as they will be able to reuse many of the assets and some planes. The planes are interesting to me, I love to have different versions and variants but not as much as the ones we would have gotten for the Pacific. I decided to buy this in order to support them in the task of improving the core game, the Air Marshall, Engine, etc. but please also focus in Multiplayer because from this thread I see that I am not alone when asking for improvements in this front. We need optimisation, better netcode, the mentioned MP lobby, integrated radio, fix the LOD problems of cities and objectives, stuttering, make the pilot head behave like a head and not like a pivotal camera, etc. So here it goes my money to support you devs but I think that the main task you have while developing Normandy is to improve the core experience. I love your game, please do not let it grow old.
  2. This is a great idea, thanks for your work!
  3. Same experience here mate. I think that this is a problem with servers tickrate and performance. I have always had some stuttering in MP matches specially with plane populated areas furthermore, I even took advantage of these stutters and I knew that when they hapened, someone was around. I suspect that now with the increased rendering distance the netcode and the servers are struggling even more so the stuttering became worse. Capping the FPS works because I assume that the computer is rendering future frames (other games have an option in the settings to enable this usually called 'Future Frame Rendering') and storing them in a buffer so it has enough room to correct this stuttering. With uncapped frames or frames capped above your system capabilities, the system lags behind and can't render frames on time thus causing frame time issues (do not get mistaken by FPS, they are different things). It doesn't happen in other games or SP so I think it is an issue to be corrected both in the netcode side, and how the engine renders it so it can save resources to the servers. This is my opinion from my experience in many PC games, not a universal truth.
  4. Guys, I have a 7700K @ 4,8 ghz, RTX 2080 and 32 gb of ram and was getting stuttering with the new patch (before it was perfect). I've read around that capping the FPS at 80 will do the trick and it really did, I don't have stuttering anymore. However, I have a 144 hz screen and I am not taking advantage of it in IL2 now so despite the 80 fps cap did the trick, I think that there are things to be fixed by the devs.
  5. Same here! I have a 7700K @ 4,8 ghz, RTX 2080 and 32 gb of ram and was getting stuttering with the new patch (before it was perfect). I've read around that capping the FPS at 80 will do the trick and it really did, I don't have stuttering anymore. However, I have a 144 hz screen and I am not taking advantage of it in IL2 now so despite the 80 fps cap did the trick, I think that there are things to be fixed by the devs.
  6. I don't think at all that this is the issue here for the simple reason that this doesn't happen in single player. Moreover, my 2080 is perfectly capable to spit frames as it was a MG42. Other way more demanding games don't have this issue so I tend to think that this is an issue with the netcode, or the extended visibility needed more polish. Right now it is difficult and unpleasant to play MP, I get dizzy and exhausted. Oh! And I have Gsync.
  7. This is by far the best thing about the update, numbers are more balanced now as well as the planes themselves. I am thoroughly enjoying the P51 but I also like to fly the germans against these new planes and also the new spotting is great as it has forced me to adapt my strategies. Now I can see the enemy from far away so I have time to plan my attack or play defensive leaving them alone and going for another objective. Everything is more realistic and the battlefield feels more alive than ever.
  8. Great updates in there, can't wait for the new planes but most of all, to Air Marshall, fatigue, IA and expanded view distance. I think that these updates will change the simulator in a very good way.
  9. Thanks for the update Bubi! Hands down best server in IL2, congratulations. By the way, I was just asking, I understand the airfields being far so nobody can fly with 20% fuel like it happens in another famous server. However, that map could use a little bit closer airfields.
  10. There is a map called Kuban1943 where the Germans have the airfields really far from the objectives. Is there any strategic reason for that? Any plans to change it?
  11. This is a problem for our squad as well, we are few so if only one of us has a 24 hour ban we are all going with him and fly KOTA instead (by the way, yesterday in Kuban it was a blast). We love TAW but we are not leaving our kamarad alone. The life system comes with some advantages and disadvantages but in general we are holding up well however, most of our deaths come from Pe2 gunners which have become the biggest issue. If it weren't for them and their lethality yesterday we would have been able to fly TAW as our colleague would'nt have had a 24 hour ban. This is actually a great idea, I would reduce it to 12 hours so we can play the next day at our usual play time.
  12. Why am I getting the error "Connection Lost"? I have been killed just two times so I don't think it is because of that... Can someone help?
  13. Don't worry too much about that lag with TrackIR as it is caused by the game, netcode, and server. It happens to me when I am in a high populated area in WoL, but it does not happen in KotA or TaW (which are better servers) and I have a 7700k + 1070 with 16 gb of ram and the game installed in a SSD. Those stutters are just sync problems with the server. Luckily, the devs said that they are improving the multiplayer aspect of the game by improving the netcode, server queues, loby, etc. they already improved it by a lot, now I do not get kicked by the server every time I am trying to join: if there is room, I will join the server without any problem. Performance has also been improved and they are continuously working on further improvements. However, no matter how hard the devs work on this, that if there is a bad server with not enough hardware power to run the game smoothly, you will have this stutters when in multiplayer.
  14. Thanks for the input, that looks great. I think that I will use it without extensions for the moment, maybe in the future I consider other options. I will but the CM + WarBRD and no extensions.
  15. There will be having a restock today, 18 pm GMT I think. They restock every two weeks usually.
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