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Everything posted by Almenas

  1. Hello Patrick, three comments on my last mission in the SP: - Ai pilots still get the order to taxi to the runway, although they are already there. Danger of accident. - 4 planes fly into the ground. - C47s in the Moscow maps have US insignia. Greetings Kampagne-1202103271703446.zip
  2. Actually, he is on the runway, but he does not behave like that. I have created the zip. Kampagne-1202102172102615.zip
  3. Hello Pat, Have two comments on the mission (version 11.11.0) - Problems with the start of the flight leader. - Bombers immediately break formation and act as fighters. Could you please take a look at this. Not sure if you need the zip-file. Thanks and greetings PWCGErrorLog.txt
  4. In the Intelligence Report, all enemy squadrons are set to red and have not been active for several missions, although sufficient aircraft and pilots are still listed, usually always more than 10. Is there a value until when a squadron is still operational? And are there plans to add the new smoke columns? Greetings and a happy new year.
  5. It was not my intention to cause a lot of work. It was the idea to make something like a skin management, in which the user can assign his own skins, as it is already possible for the own squadron. But this is really only a marginal problem (you have to be very close to identify a skin). Thanks for the answer anyway.
  6. Hello Pat, do you think it would be possible to open the topic of skins again? As I understand it, PWCG only assigns skins to individual aircraft according to certain criteria.The others receive a generic skin. Would it be a big hassle to make it possible to assign skins to all aircraft. Especially since the Luftwaffe in particular had a strict numbering system. With all the attention to detail, it is annoying to come across e.g. yellow 4 several times. I think only with PWCG would something like this be possible, as the developers don't seem to put much emphasis on it. Thank you.
  7. Hello , Two questions about the skins in PWCG: - What does the line "definedInGame" do: false, or true do? - Which squad is defined with -1 or -2? I´m trying to bring more individual skins into the missions. Thank you
  8. Since the last update, the roads and railway tracks are above the ground in the Moscow map. Is this something PWCG can change?
  9. Is there a reason why the AI assignments couldn't be sticky as well?
  10. One thing in advance, PWCG is probably the reason why it is still fun to fly this simulation. So, no trace of criticism, but the wish, if it is allowed, to see some features sometime: 1. At the top of the list is the wish to not only assign skins to squadrons, but to assign different skins to all aircraft, not only to those of your own squadron. Of course you may ask yourself if this is necessary, since you have to get very close to see a different number on the aircraft. But it would be an extension to be able to do this. (By the way, this already existed in the old RoF) 2. transfer fl
  11. Okay, now I get it. Thought every pilot always got a skin, regardless of rank. Thank you for your patience.
  12. I make the assignment for my squadron myself. I understand that. The assignment for AI Squadron is in the skin files, right? Then if Al squadrons are active in the mission, each plane should have different skin. I haven't seen that yet, but I'll keep my eyes open. Remind me of the old RoF days, when every plane had its own skin.
  13. Apparently the entries of the "Squadron" file have priority over the "Skin" file. I don't see different skins in AI Squadron, only the one assigned in the squadron file. This is an excerpt from the mission file.
  14. Is there a way to fixed the height for the BoM map in PWCG and bring back the streets to ground?
  15. I have created skin packs for some squadrons. I'd be happy to send them to you.
  16. Thanks for the explanation, I think I got the structure, and I edited all squadrons for the Moscow map according to the pattern, 16 skins per squadron, but they do not appear in the mission. Either default or factory skin, but not the personal skins. I have the feeling that the squadron ID is not recognized or is not on top of the hierarchy.
  17. Many thanks for this new version. I have one question using 10.3.0: Is it now possible to assign own skins to squadrons when editing the corresponding files ? E.g. I have the skins "X1" and X2 for I16 and want to assign them to the IAP34. If I collect all information and make the following entry in the I16 file, the skins will appear in the mission? { "skinSetType": "SKIN_CONFIGURED", "skins": { "X1": { "skinName": "X1", "planeType": "i16t24", "startDate": "19410601", "endDate": "19430401", "squadId": 10111034, "country
  18. Since some missions my wingmen do not start, no matter if I am flight leader or not. Receiving a message, the runway is occupied. LW-02202007131507784.zip
  19. Maybe it would be enough if there was the possibility to use the skin files in PWCG. You could insert your own skins there, either directly into the file or through a separate interface in the skin management. In a first step you don't need the enormous number of skins like in ROF (by the way, you can still use the old skins from ROF, brighten them in an image editor and save them as DDS). As I understood it, there is basically the possibility to assign skins to a squadron using the files in the skin folder. I tried that, sometimes then they appear under the Skin Set Squadron, and next time
  20. No, use only PWCG. But it's not a big problem and I don't want to be bored. So far the wing crew has enough fuel in the tank.
  21. Okay, thanks. So it doesn't matter what you put in PWCG. (Then why this feature?)
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