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Arthur-A

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Posts posted by Arthur-A


  1. Can't say that they're rigged, but they're terribly repetitive. For fighters: bomber/ground attack escort, bomber/ground attack intercept, river crossing/ground troops cover, river crossing/ground troops attack, with some occasional free hunt. No air superiority, no recon, no scramble. All missions per type have the same scenario. For example crossing/ground troops cover: you fly to a designated area, fly in circles above the target, then enemy planes spawn. When you see the type of the upcoming mission, you can 100% predict what would happen. Even 1946 Dgen campaigns feel more immersive. They have some sort of variety in briefings mentioning some details like cities, etc, not the same template text as in GB. They have debriefings that reflect how well you performed in the mission. There was frontline movement.

    You can wait for whatever next theater, but it won't be much fun if in the end you'll get same old repetitive missions in the career. Yeah, I'm looking forward for the Bodenplatte release and whatever next theater is gonna be, I'll buy it, but what I really want so see is further major improvements in the Career system.

    There are some amazing scripted campaigns for sure, made both by devs and community, but the ability to start from early period of the war, fly variety of planes, move on to the later stages, have you own story of your virtual character - only dynamic campaign can give all that.

    • Upvote 4

  2. I really hope that Great Battles will include Battle of Britain at some time in the future. Yeah, CloD has it, and it has some potential. I'm looking forward for the 5.0 release, but still it's not even close to Great Battles in terms of detail, FM, and whole lot of other things. It is not a competitor to the GB. It would be a shame if CloD has influence on GB set of theaters.

    • Confused 1
    • Upvote 3

  3. A year ago I've made myself a new version. A wooden construction, simpler compared to the previous PVC one. I've used pine boards and 3x2s. I took these pics before I've wrapped it in grey vinyl film. Again, not the best solution, but I didn't spend too much time thinking on the design. I kinda made it on the fly.

    IMG_20181117_093458.thumb.jpg.d52e52e3a6913db749e6785914656a89.jpgIMG_20181117_093450.thumb.jpg.c138e6fad86d1791602744766c391459.jpg

    • Like 3
    • Upvote 1

  4. 6 hours ago, RedKestrel said:

    When I woke up this morning and walked to the kitchen, both of my cats followed on my heels, meowing plaintively for food while I stumbled about cleaning their litterboxes and getting ready for work. They still had food in their bowls from the night before when I fed them, but that wasn't good enough, they needed New Food and they needed it Right Now. They alternated between rubbing against my legs and hissing at each other.

    What I mean to say is, I think I know how Han and Jason feel whenever they look at this thread.

    /mew

    Not even close. Kitties are adorable, people are not:biggrin: So that is incorrect comparison.


  5. On 7/15/2019 at 7:07 PM, Gambit21 said:

    Because while not true for everyone,  the majority of us are sick to the point of vomiting with the Eastern Front and Jason knows it.

    They need to move on, they need to sell units...so bye bye Russia.

    Wow, did you cause a local flood of puke in your neighborhood while working on your Eastern Front campaign? How do you know that there's a majority of these sick people?

    Honestly, I didn't really care that much about which theater would be the next after Operation Bodenplatte up to this moment. But now I really want another Eastern Front expansion ASAP just to see

     

    On 7/15/2019 at 7:07 PM, Gambit21 said:

    the majority of us are sick to the point of vomiting

    That would be hilarious. I hope you got enough vomit bags.


  6. 8 hours ago, AndyJWest said:

    I'm not sure why they left it off.

    Cuz for fun, lol.

    It's amazing thing. With it's stagecoach-like chassis, tiny wheels, positive camber on the front axle, let alone it's odd controls (by today's standards), it's super scary thing to drive at high speeds, but I guess it's super fun!


  7. 7 hours ago, JgonRedcorn said:

    Take out a tank column and you may stop an attack on a city and push the enemy back. Things like this are what separates a dynamic campaign from a mission generator.

    I think the main reason we don't see an impact like that in the Career mode is that the developers want to keep things historically correct. So that the front line movement and major events like attack on a city are happening according to the historical documents.


  8. Wow, there's a lot of speculative topics on what's next recently. That means people are interested, excited. People are expressing their opinions, sharing their thoughts on possible expansions. Yet the only thing that still outweighs and is annoying is the amount of toxic crap coming from certain group of people.

    • Like 1

  9. I guess this could be close to a real thing:

     


    With proper FFB in the game, we could get accurate stick forces for all ACs at various modes, like soft and sloppy on the ground and super stiff at 600+ km/h. I think it's only a matter of time till these devices will be widely available. Since it's the only way to get a realistic feel in "game" controllers.

    • Thanks 1

  10. I've finished my Stalingrad Career episode for VVS where I flew Lagg-3, Yak-1 and La-5 and before continuing into Kuban, I decided to take a break from career and started "Fortress on the Volga" campaign, which is just great. What immediately came to my mind is how good the sight picture in 109 is. So easy to aim and do deflection shots (that were hell in La-5), due to Revi being mounted pretty high up and to the right - just in front of the dominant eye (for most people). It is especially noticeable in VR, since GB's 3D models are of finest quality and pretty close to the real life ones. What do you guys think, which plane is the most comfortable for you to shoot from?

    • Upvote 1

  11. So the issue started approximately in the middle of May. When I move my head a bit - 0 problems, but when I move it 90 degrees or more, the tracking starts to act weirdly for several seconds - jerking, jumping outside the cockpit, and then it settles back normally. I've set my power plan to "Ultimate Performance" long time ago, checked USB power management and disabled windows' powering USB ports off. I suspect one of the windows updates or SteamVR's. Has anyone with Odyssey or other headset experienced something similar? What could possibly cause the issue?

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