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Arthur-A

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Posts posted by Arthur-A


  1. Yeah, VR is super fun and it's really hard to come back to 2D flying once I've tried it. However, after taking a closer look at CloD, I ended up spending more time in it, despite the fact that it's still monitor only. This is my subjective opinion, but I enjoy it more than other sim of this forum. I fired up a series of dogfights in Quick Mission builder and I was amazed. It felt so immersive and real with AI actually doing something other than stupid left or right turns. The radio chatter being pretty dramatic with my wingmen communicating with each other and one of them was pissed off that he couldn't see a bandit (I assume that he was on his 6). The Enemy AI bots don't have eyes on their backs and if you sneak up on them from low 6 they usually won't notice you until you open fire. Once they notice you they are doing their best to shake you off. The FM and DM are amazing.

     

    I hope that with 5.0 there'll be some great SP content made by Devs and Community. I might even learn the mission editor myself.

    So will the absence of VR support stop me from enjoying the CloD? Of course not, I'm looking forward to 5.0 release. If VR support comes after that, that'll be dream come true!

    • Like 2
    • Upvote 1

  2. 17 hours ago, Semor76 said:

    hmmm. and how about scratches in the canopy and raindrops on the windshield? IMHO this is standart in 2020 flight sims

    How about more adequate FM, better DM and overall better looks? This sim has it all. I'll take those any day over canopy raindrops and scratches.

    • Upvote 1

  3. I hope everything will go as planned and we'll get VR support after the 5.0 is released. But still, even without it I really enjoy this sim! Can't wait for the Tobruk expansion. I like the FM and DM more in CloD than in.. other sims. Feels way more realistic and close to real life videos. And performance with all the settings maxed out is super smooth. Future is bright for this sim, it has a tremendous potential. I wish Team Fusion a great success and hope that we'll enjoy various theaters and aircraft in this awesome sim.

    • Like 1

  4. It all began when I started an Operation Bodenplatte career, I choose my favorite US fighter - P-47. It felt wrong. You can't dogfight in it nor you can run away, even on 15 minute combat power. I'm not talking about boosted mode, since the timer is only 5 minutes which in most cases won't be enough to run away.

     
    Then I did some duels in QMB in P-47 and A-20 against a Bf-109 G14. The results are attached as track files. There are only two of them, one for P-47 and the other one for A-20. I did more duels, but the results are similar to those ones on the tracks. A-20 can catch up with the 109 easily in a climb, can successfully turn with it. The Jug.. well, judge for yourselves.


    Just want to mention. For A-20 I used 50% fuel, outlet cowls are 100% open. For the Jug - 30% fuel, inlet cowls closed, Intercooler and oil cooler are set to 50% (neutral).

     

    Something is terribly wrong here..

    A20vs109G14.zip

    Due to 5mb limit, I'm uploading P-47 track as a separate post.

    P47vs109G14.zip


  5. On 8/3/2019 at 1:27 PM, SCG_motoadve said:

    flew again, now I added some enemies, he got shot down, wing came off, he was surprised to see the wing coming off from the root of a P47 , tried  again got his engine killed by one hit (this guy is a WWII aviation encyclopedia like the best guys in this community) thought the durability of the plane and engine was a bit too fragile.

    It would be interesting to know his comments after trying several planes, especially setting up a dogfight in QMB against a 109. And comparing P-47 to A-20 in a dogfight against the 109. Wonder what his impressions would be. 


  6. 10 minutes ago, 71st_AH_Barnacles said:

    noticed the performance increased with 100% supercharger inlet

    So it's faster when it's fully open at 10000 m?

    I just did another test in 1946. I flew A20G (there's no A20B, but it should be relatively close) against G14 at 500 m. It was completely different experience compared to GB. While in GB every time I was able to outturn him and get on his 6, I was able to catch up with him both horizontally and in a climb, in 1946 however, I couldn't outturn him, I couldn't follow him horizontally and in a climb. That behavior for me is more realistic for a medium bomber rather than how it behaves in GB. What's weird is, in 1946 A20G I kind of felt the same as I felt in a P-47 in GB.


  7. Tried again at 10000 meters. I managed to get on his 6, but I wouldn't say that the P-47 had an obvious advantage. Acceleration and speed was about on par, but he was still more maneuverable than me.

    In 1946 the Jug is clearly superior at 10000 m.

    And I've just tried P-47 D27 vs Bf-109 G14 at 500 meters in 1946. It wasn't easy to win a turn fight, but power wise it didn't feel like a pig. I got on his 6 and shot him down. It was impossible in BoX. So in 1946 you can feel that the Jug is heavy and it's hard to turn with a 109, but it's not that helpless.


  8. 3 minutes ago, 71st_AH_Barnacles said:

    Sounds right, mixture should be 85% but 100% is fine. Soon after it first came out I tested it against a K4 at high altitude and it out climbed that. I'll check again with the g14 I believe 25k rpm is allowed for 15 mins on the turbo too, which should help.

    Oh, forgot the mixture, but it is set to Auto Rich by default if you spawn in the air.


  9. 1 hour ago, 71st_AH_Barnacles said:

    perhaps your poor experience with the p47's performance is because you are missing some control out or similar?

    Let's see what am I missing:
    Throttle? 100%

    Engine RPM? 100%

    Turbo RPM? ~20000 RPM

    Intercooler flaps? Neutral

    Cowl flaps? Fully closed

    Oil cooler flaps? Neutral

     

    Oh yeah, and I used boost mode.

    Still 109 was faster.


  10. 16 minutes ago, 71st_AH_Barnacles said:

    I suspect there's something very wrong in how you're flying the p47 if you can't outclimb a g14 at 10km as well.

    I suspect there's something very wrong in how the P-47 is modeled in this sim if I can perfectly outclimb and outturn a G14 in 1946 at 10000 meters, while in this sim I can't. While the AI is harder to fight against in 1946, not in this sim.

     

    This story reminds me the situation with the P-40. When it was released it had a bunch of flaws in it's FM, flew like a brick and a lot of people complained, only then devs revised it's FM and now it flies like it should (except for those damn engine timers).


  11. 1 hour ago, RedKestrel said:

    You picked the worst possible situation for the jug. That’s how it was IRL...the P47 has poor climb and poor turn rate at low altitudes, and no way to use its dive performance that low. The P47 was designed as a high altitude escort fighter. It would be like getting mad at a Yak1 for not being able to beat a 109 at 8000 m. If you were able to out turn and out climb a 109 at 500 m in a P47 I would call BS.

    Well, I flew against G14 at 10000 meters yesterday - same thing. Jug was helpless, couldn't outclimb and outturn it even at 10000 meters!

     

     

    1 hour ago, 71st_AH_Barnacles said:

    So objectively, what's wrong with it, other than you can't do well in it? Is it slower or faster than historical tests? Is its coefficient of lift wrong in game? Or are you expecting the dev's to change the FM because you subjectively say it's a POS. The only thing factual about your statement is the comparison with the a20 *but that may well be historically correct* you don't know without figures.

     

    Sorry if this sounds harsh, no one wants the 47 to be more correct than I, but they are *less* likely to change it if the feedback is hidden amongst a load of chaff. 

    So a medium bomber being a much better dogfighter than a P-47 is historically correct? I don't know what to say..

     

    I did the same test P-47 against G14 in 1946 both at 500 and 10000 meters. At 500 meters it wasn't easy to beat the 109, but I wouldn't say that it was too hard. I shot it down several times. At 10000 it was even easier. It was clearly obvious that P-47 has great advantage over the 109 at 10000 meters. Don't forget that the AI in 1946 is a beast compared to the GB, however, it wasn't that hard to shoot down a 109 in a Jug, while in GB it's nearly impossible.

     

    I'm not saying that my flying skills are any good, but I'm sure that the Jug in the old sim is much more convincing. Yes, it also feels quite heavy and way less nimble than a 109, but it's not helpless against it.

    Those are my facts, I suggest anyone to try themselves. Both scenarios in GB and in 1946 and share your experience. And try dogfighting 109 in A-20 too.


  12. Ok, so I did QMB duels against G14 at 500 meters. When I was in P-47 he danced around me and I couldn't do anything. He outturned and outclimbed me. I wasn't able to get on his 6. Ok, but then I choose A-20 and it was the opposite! I was able to outturn him, outclimb him, very quickly got on his 6 and shot him down.

     

    What pissed me off the most is that I could easily catch up with him in A-20, but it was almost impossible in a Jug.

     

    This is ridiculous. When you're able to easily shot down a 109 in a medium bomber, but it's almost impossible to dogfight it in a Jug - something's wrong.

    I'm not going to touch P-47 in this sim again, until devs fix those issues. And for the first time, I'm starting to regret pre-ordering BON. See, P-47 was the first allied aircraft released for the Bodenplatte. More than 2 years ago. Devs had plenty of time to fix all those issues and yet it still remains half-assed.

     

    Kinda sucks, especially if it's your favorite US fighter.


  13. 9 minutes ago, Dakpilot said:

    Think of it as a cooling down period rather than the gamey term of recharging.

     

    WEP is not a continuous power setting 

     

    Cheers, Dakpilot 

    That's the most reasonable limitation for the WEP I could ever imagine. However, I can't think of it like that when I look at the temp gauges and see that water and oil temps are just fine. This is not a simulation then. It's a weird arcade where instead of simplifying things they artificially make them harder.

     

    By the way, how long does it take to cool down the engine? Does it take 5, 10 or 15 minutes? If I overheat it, I open all the rads, ease on the throttle and it cools down within 1 or 2 minutes. 

     

    Then again, I can't imagine that a plane would be cleared for use if it allowed pilot to use a power setting that would destroy the engine within couple of minutes or less (109s and P-39/40).

     

    At least the devs could make an alternative setting where all WEP would be limited to at least 30 min. And let us decide.


  14. 4 minutes ago, Dakpilot said:

     

    Nope,  restricted to certain time before engine damage , engines don't heal themselves after damage, 

     

    Cheers, Dakpilot 

    But how come that time can be recharged then?

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