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    Flying, flight sims, running, history

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  1. Pre


    Like someone else said, I find the Tempest to be "blackout city" given the control authority! If you could compare the G between the two (my understanding is that there is software that allows this), you'd probably appreciate even more the control authority aircraft like the 190, Tempest, Mustang, and (apparently) the Yak have. And the disadvantage the 109 is at. I know I sure do. It'll be interesting to see over time if pilots end up preferring the 109 based off the reduced control authority at speed, which leads to fewer blackouts. My post was in response to this part specifically: If you read what I said again, you'll probably find that it 1) is true, 2) is helpful to those who may not understand the relationship between maneuver entry speed and G and 3) doesn't require a "sarcas[tic]" response from you.
  2. In our sims at work, pilots constantly over-G. These as experienced pilots with anywhere from 100 to 1000+ hours in the platform. Why? Because there’s no “feel” in a sim. No seat of the pants sensation. Folks are pulling a lot more G than they think and are surprised now that they’re actually paying for it. Even if the current model has its flaws (maybe it does, I haven’t gone through every scenario yet) it’s far closer to reality than in the past.
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    If you feel like you’ve lost your turn advantage, you’ve been turning at too high of an airspeed in the past. Max sustained rate should be around 270-ish kph in a Yak for example. You’re nowhere near physio g limits at that speed. Folks flying around at high speeds and expecting to be able to out-turn a foe just because their aircraft is generally more maneuverable is what is getting people in trouble. Every aircraft has a limit, it’s just that now we finally have the guy in the cockpit with a more realistic limit as well.
  4. I have no doubt that someone here knows the answer to this... When did the Mustang go from the external round mirror to the internal rectangular one along the canopy rail? (an example of what I'm referring to is seen in the Kermit Weeks video that is frequently posted)
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    DCS news

    I’m sure I’m missing out on quite a bit, but I just fly the Spitfire and P-51 in DCS. Content is a bit lacking, but I really love flying around on the Normandy map in the Spit. The cockpit is stunning and it runs surprisingly smooth for me in VR. The only jet I ever got into was the MiG-21. What a great module.
  6. I have switched to Sharp for terrain as well, given that the new spotting system makes blurred unnecessary. I also noticed that my dynamic resolution option somehow ended up at 0.5 which was ruining my in-cockpit experience. I was thrown off because when editing settings with VR disabled, it’s greyed out. Still, bad on me for not checking. The experience is better overall now, but still not as sharp as some “other” game. Not sure what’s going on. Hoping to enjoy my Tempest in all its glory soon enough!
  7. I hope so. Comparison reports put the IX and XIV pretty similar in terms of top speed until high altitude, where the XIV walks away. Does anyone know their cruise speed / “fast cruise” speed numbers? The IX with 25 lbs is fast wide open, but it’s speed at continuous power is a bit underwhelming.
  8. It seems that these two birds are the queens of high speed cruise, high top speed, great visibility, and good overall maneuverability on the Allied side. The Tempest gets the brutal power of 4 Hispanos, while the Mustang gets the K-14 sight. Both are tough opponents for LW piston engine and jet engine fighter(s) alike. So, whether it’s numbers based or just what you enjoy when not staring at an excel sheet competition, which of these two are you enjoying more, and why? (This is meant to be a fun conversation; please keep it light). Wildcard: if you prefer the P-38 or P-47 more, why? (I left the P-38 out initially because despite being great in game, there were obviously some issues with it historically in the ETO).
  9. Yeah, I’m not sure how people are claiming that an in-game software IPD adjustment is making the graphics better.
  10. Is there anything in the change log indicating that the 109s FM was tweaked for a single patch iteration that lasted what...a day or so?
  11. You deserve a “commendable” for viewing smoothness! Usually VR videos are tough to watch. Do you agree that cockpits don’t look quite as high quality in VR as they do when playing back on a monitor? The Spit IX cockpit looks quite nice in your video, but in VR it looks just OK to me (compared to another title at least...).
  12. I suppose this explains why the Reverb doesn’t have as much of a “wow” factor when switching between it and a Vive Pro and Index. I test them all periodically.
  13. I'd like to know this as well. My IPD is 68, which is close enough to the Reverb's 67 max. But with these settings, can I bump it out to 68 within IL2?
  14. If you're using an old version of the migoto mod, get the latest one. Otherwise, just cycle through the reflector mods until you get back to the stock one and it'll show up.
  15. Can you let me know the source for this information? My understanding is the following, and I would be genuinely surprised if the numerous sources I’ve read are wrong: - Brits asked for additional P-40 production from NAA. - NAA says “we can do one better” and designed the P-51. - P-51 becomes a tremendous performer below 15,000 ft; above that I guess it could be called “crap.”
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