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About Bombzey

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    Notts - UK
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  1. I was only trying to come up with a solution to squeeze as much progression as possible when you have only a 60min window of flight time ๐Ÿ˜ง
  2. A save mid mission feature would be awesome
  3. Can it be made possible so that once you have played a mission once and failed, you are able to play it again and choose to Warp/Travel to just outside "say 5K short" of the combat/mission zone? I love playing the scripted Campaigns in fact I would say 95% of my time is spent playing them. I'm grateful for the work and detail that the guys put into making them and I love the immersion that you have playing each chapter/mission to make up the links to the stories. What I do have a problem with is being shot down within 15 seconds of entering a combat zone after spending 20mins getting there, then having to have to start right from the beginning all again !! This is made especially worse if you start parked in a hanger, as I realize it will take me a good age to get even off the ground. Don't get me wrong I enjoy the amazing immersion you get the first time you play through a mission, and I enjoy the beauty of just looking out of the window at the winding rivers below, this is what makes IL-2 so special. Sometimes though when the wifes breathing down your neck you just want to skip through the mundane travelling and teleport to the action or just outside of it anyway I know you can x8 increase time to make things run quicker but even this can take time during a long mission especially when your own clock is against you. A couple of ideas that would be interesting to know if they could be introduced. i) Can we have some sound on the x8 time increase? we have it for the x1/2 speed decrease but not for the quicker. When it all goes quiet your captivation feels less ii) After at least one mission attempt can there be a warp to death location button that you can choose to hit at any time of play? ie. maybe a minute after take off and you are set on your destination flight path you can hit the warp button and it takes you to 5K short of the action/death location? iii) If item ii) a warp button, just isn't possible, can missions be written in 2 parts? The first part being the full mission in all its glory. If you fail this mission but manage get to the mid point/check point of the main mission this will unlock a sub mission (part 2) which allows you to start the same mission but just outside of the combat/mission zone? This may be a work around if warp isn't possible. iv) All of the above would have to be optional as I fully understand that some people with lots of spare time love the full blown Sim experience. Not sure if this should have gone in the Campaigns section of the forum? Let me know if I should move it? Bombzey
  4. I love, and my spare time loves, the Instant Action you get from the Quick Missions, but there isn't a lot of satisfaction to be had by just carrying out a single objective. Is it possible to stich 3 or 4 Quick Missions together to give an intense 20 - 30mins of gameplay? If not, has anyone tried putting a mini scenario together using just quick missions? ie:- i) Axis Bombing Mission ii) Allied Respond Mission iii) Axis Counter Attack Mission iv) Allied Attack Transport It would be like creating a Scripted Quick Mission !! It would be great to hear of other peoples combos of the Quick Missions Cheers, Bombzey
  5. Cheers guys for the updates, The patient and respect for the fantastic work this community does is always there Just sometimes you have to give things a little wiggle and see what pops out Bombzey
  6. Can't wait for this campaign, I know it's been with the Testers a couple of weeks now any news of a release date?
  7. Made my day, and my wife couldn't be happier !! ๐Ÿ‘
  8. That's what I love about this community, thank you NETSCAPE if others couple do this that would be awesome.
  9. I'm always trying to juggle time to sneak in another single player mission with our fantastic IL-2 As sometimes I find myself with under an hour of playtime I try to find a mission that fits within my time limit. There is nothing worse than having to exit the game when you are flying high and 3/4 through a mission. To judge this I usually look at the distance (km) you need to cover on the map add on 10 mins or so for each element of conflict and this gives me a rough idea of the required playtime. Unfortunately this doesn't always work especially if a good amount of time can be taken up taxiing to the runway, then waiting for other squad members to catch up etc. What would be awesome would be to have an Estimated Mission Time (EMT) shown at the start of each mission? Even if it was split into 30mins, 60mins, 90mins it would be a great indicator when choosing a mission when you are a little short on time. If it's too much of a feature to add in game then could it be added on the forums? I can't imagine it too difficult to add the EMT within the mission listing for a Scripted Campaign? Bombzey
  10. Sometimes Ladies we just want to get Up there and Hammer it home These missions are the perfect quick burst Thanks Juri Now I think I need to light a cigarette
  11. Great Talent, my kinda missions, Thank you Juri
  12. Please, please, please can we have a 21.9 screen shot of the new map so I can use it as my desktop wallpaper ๐Ÿ˜Ž
  13. i) Backed up Missions folder ii) Deleted original Missions folder iii) Created new Missions folder iv) Copied over other original missions (they work just fine) v) Installed new "JM Missions v12" (unfortunately the missions are just not listing?) It's like its a different file version error or something? but I'm pretty sure it isn't? Gonna mow the lawn instead
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