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About =FI=Blue2

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    Plano, TX

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  1. Tip, I'm likely to be a late arrival this week, due to a charity golf tournament starting at 7 am, but should not be late by much. Please put me down for a Yak since those are short. However, if NN squad shows up with numbers & need my Yak to fly together, kindly give it to them & put me in whatever else is left (always happy to fly with 1.JaVA or the IL-2's). Thanks!
  2. I should be able to make it, Tip. Please throw me in a P-47 for this one. Welcome back! Hope all is excellent for you & yours these days, and thanks for drumming up another mission for us. Looking forward to it. I almost forgot: now that you made it out that way, say hi to Marshall Givens over in Harlan for me. πŸ˜‰
  3. Kindly reserve 3 of those FW A8's for =FI= squad. 1 for Genosse, 1 for me & 1 for a potential 3rd guy. Genosse & 3rd person should be "reserve" for now. I will follow up if they confirm.
  4. Actually if you're into adding more realism to your sim flying, less comm is better. Min comm or full radio silence was often the rule especially over enemy territory. True then and still true today. Other intraflight visual signals were and are used instead, but staying situationally aware and keeping your eyes & brain moving will substitute for most nav-related radio calls. We just have to be 'big boy' wingmen & make sure we stick with lead & maintain proper tactical formation as Gambit suggests. I'm 4 missions in so far, and your campaign is outstanding so far, Gambit. Thanks so much for all the painstaking effort. Some great touches so far, down to small details like the way the flotilla of boats was moving. This shows just what can be done when someone is truly dedicated to excellence, and has some fine helpers to boot! Well done sir.
  5. Glad you know that about 1946, cardboard_killer, but I wasn't sure the OP was aware & thought it best to clarify for him (and any others reading this) before he starts spending his $$. I have CLOD also, and yes you should try it out - BUT it is extremely important to (a) make sure you update it to the latest version ("Blitz"), and (b) I highly recommend asking someone well versed in the game to help you get started, via teamspeak conversation or something like that, if not in person which is always best. CLOD's interface is very different from Great Battles, and I would have struggled with it a long time if I hadn't let some friends already familiar with it talk me through the setup process. As for your next purchase, it's a personal choice of course. It sounds like you're jonesin' for the western front, and while the map may be 4-6 months away for all I know, most of the planes are already out so you can start to scratch that itch now if you go with BOBP, and you'll have access to each new plane as it's released. But I would ask yourself which aspects of this series you're going to spend the most time with, because there won't be any campaigns (offline or online), any offline careers, or many [if any] dedicated western front online servers to enjoy until BOBP is officially released. So if your focus is going to be on any of those, Kuban gives best bang for the buck for now. Don't think you can go wrong either way.
  6. Merry Christmas and happy new year to you Jason, to Han and the whole team in Russia, plus Yugra Media, all you beta testers out there, and to each of the many others who have poured your valuable time and creative energy into this fantastic sim! There are too many to name you all without missing some, but I'm very thankful for each one of you and your tireless efforts. Also a hearty and well-earned congratulations on what has been - from my limited perspective anyway - nothing short of a banner year for the Great Battles series! I believe 2019 will be the best year yet.
  7. That was an awesome giveaway, Busdriver! Goodonya!! Merry Christmas.
  8. While we don't have dedicated missions for this little bird yet, you can be certain they will come. This is an ever-expanding, growing sim. The team is adding new mission types to the career mode, and has added some for the Ju-52 (another premium plane that originally had no mission types associated with it). Search other threads on the PO-2 & you'll find some very creative lists from others here on potential missions. I'm sure the dev's already have many of those same ideas in mind, and are probably getting more from these threads. Plenty of fun ahead for those who buy this bird & enjoy the unique challenges it already has, as well as those on the way in time. 😊
  9. OP and cardboard_killer, just be aware that IL-2 1946 is what you might call the full combined product of the old, original IL-2 game that launched way back in ~2002 or so. It's essentially 2 generations older than the game associated with this forum, and is not compatible with the IL-2 Great Battles series of games (Battle of Stalingrad/Moscow/Kuban/Bodenplatte). It was a great game for its time, and many here like me owned & loved it. It's still great fun - you just shouldn't associate it with this new series. That said, you have a great point cardboard_killer - those prices are great for both products! Our old friend 1946 will always be cheap now, but you have to catch a sale to get the Great Battles games at these prices. Fortunately there are sales several times a year, so anybody new & uncertain can buy one now, try it out a few months, and catch another installment on the next sale (unless you just can't wait to buy more, OR want to support this dev team more by buying at full price).
  10. Please add me as reserve - 50/50 chance I canake it. Probably on the Spit since that side looks to need more. Thanks!
  11. Riksen, Nice wall of text - no apologies needed. I haven't had enough sim time available lately to make flying TAW worthwhile, but I flew some in several of the early ones, and plan to join up again by mid December, if I can keep brushing up my skills until then. I really think these are good suggestions & hope they can be implemented at some point. Believe they would really enhance what TAW is all about, so thanks for the post. A few words on that 2nd point. I'm one of the [probably many] people who fly red almost all the time, for the sake of helping keep things reasonably even. (Your comments about blue/red pilot numbers are obviously true.) Sure, I & others like me could fly 'what I want to, all the time,' but my parents taught me you're supposed to outgrow that level of self-centeredness soon after puberty if not before, for the most part anyway. If we all had that mindset, the numbers would be even more one-sided than they already are. Personally I enjoy the challenge of being the 'underdog' (unless it's massively imbalanced), and I always prefer it over being on the side with over-dominant numbers (seriously, how is that any fun??). I'll keep doing what I do & enjoying it, flying for the other side once in a while when it makes sense & I suspect many others will do the same. I'm not complaining about it either. I just want to point out that a spawn limiter that prevents people from joining on the majority side is not what would keep them from joining the match & flying. It is their choice to fly one side only that prevents them from joining & flying at that point. They can't blame the spawn limiter since a decision to be a little more flexible would allow them to join. "Far less realistic"??? Sorry, totally disagree. I'd say it makes the ground targets far less 'gamey,' and adds much more realistic 'fog of war' to the ground attack scenario - and this is coming from someone who flies a lot more ground attack than fighters in IL-2. For example I'm sure you realize that de-tracking alone only immobilizes a real tank, temporarily; it can still fight if it's crew stays in it. We know for a fact that 1942 Sturmovik or Stuka pilots had very little idea how many vehicles they truly destroyed as they flew back home, because records reveal huge overclaims were rampant on all sides, especially tank claims. Sure, the new damage modeling changes the game & adds a lot more uncertainty. It means that now you're best bet is to attack in a larger group that is communicating, so you can ensure all targets are hit, and hit hard enough to raise the odds that they're destroyed or badly damaged. If you must go in pairs or singles, it's now imperative to communicate with the rest of your team & learn whether your target was already hit or not, and which part(s) of it might be less damaged & need your bombs. Now I love the satisfaction of the always-exploding tank as much as anyone, but like it or not, I think this change brought a lot more realism to this aspect of the game than it had up to now. My hat's off to the devs on this change, for sure.
  12. Tip, sorry for the late notice but I can't make it tomorrow. 😣 AnotherYak is free now. Have fun guys!
  13. Tip, if they are still open, please put me and =FI=Genosse down for those last 2 Yak slots. Looking forward to it! Happy Thanksgiving to you (and all our brother U.S. pilots). The rest of you may have to forgive some of us if we seem a little sluggish on this mission. All that turkey can have some lingering 'side effects.' 😴 😫πŸ˜ͺ😴
  14. Yeah, thanks for the reminder Centx. I'm sure this is the what happened. When this server was 'young,' & I was playing it more often, reserved planes at forward bases often lasted 2-3 days or even longer. But those days are over, especially with a couple of folks apparently spending half as much time here every week as I spend at my full time job in the same period. Nice ideas, Coconut - they have the potential to be really helpful especially for those of us who love your server but can't afford to treat it like a 2nd job. The last one is very creative. A few people might even be that unselfish once in a while. Thanks for the response, and your ongoing tireless efforts here. Don't say it often enough!
  15. Haven't been able to play here often lately, but I've noticed that planes flown forward don't seem to last overnight. Is that just the way it is now, or am I doing something wrong? Might be an answer somewhere here in the forums but I can't find it. Not in then manual or stats websight. Thanks for any help on this.
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