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DetCord12B

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Everything posted by DetCord12B

  1. DetCord12B

    The Map is Really Sub-Par

    Much was touted as to the terrain for tank operations but what I'm seeing with regards to the map is pretty bad. It's ugly to be honest. Instead of providing higher quality vegetation we're given the exact same low-res vmaps, the same low-qual grass sprites, overall low foliage density, and bad ground coverage textures. To make matters worse the object render distance is the same as it is on the air-side; This is how the engine draws terrain around you the player and it does it quite poorly and at a very low circular render range. Which I would guess is probably 150-200m around your vehicle. You might think your tank is well concealed in a dense grassy/wooded area but you're really not. These vegetation components do not extend to your MP opponent within their FoV. All they'll see is a tank in the open, highlighted, and concealed by nothing. Screenshots : No zoom, default pan at 1440p, within tank mission area. Even at a 1000m the ground textures look like something akin to FS2000. Foliage render distance and low-res grass sprites. Also note the barren terrain on the hillside easily within player view. Extremely low-resolution terrain textures within player view. Now this wouldn't be a big deal if you're flying above it. Down on the ground however, where the action takes place, it all looks quite awful. I don't know if it's an issue of an engine being ill suited to this type of game-play (AFV warfare) aspect or what. I will say that this is well, well below my expectations for what the map was described to be. EDIT - It should also be noted that when in MP lowering all of your terrain settings cause all of the enemy vehicles to really standout.
  2. DetCord12B

    Det's Panzerfabrik

    HIS designates that it is a historically accurate pattern utilized in the appropriate time-frame on the appropriate armored vehicle. AH designates a historical pattern utilized on a later model and is thus, essentially ahistorical. Files Removed. Changelog/Updates
  3. DetCord12B

    Some Dora 9 Suggestions

    I took the D9 alpha map and started an expeditionary template. Just for messing around that is. But considering that it's 4K by default, the details will be excellent once they release it.
  4. DetCord12B

    HS129 V2 WIP

    No worries and no rush. Whenever you get around to it. Again, with everything you have to do crossing just one thing off the list would probably help.
  5. DetCord12B

    Post Your Screenshots / Vids Here

    This thing is not easy to fly.
  6. DetCord12B

    Some Dora 9 Suggestions

    Has a template even been released?
  7. DetCord12B

    HS129 V2 WIP

    You shouldn't have to recreate my spinners for a 4K texture with all you have to do. If you're willing, shoot me your WIP template and I'll do them for ya. That should at least alleviate that one issue so you can focus on everything else.
  8. DetCord12B

    Historical Crew Uniforms (WIP)

    Not to worry. You'll get your custom GD version. 😉
  9. I have no way to test these until the crew models are released but I thought I'd go ahead and start anyway. Obviously, awards and insignia are subject to change. What's depicted here was done for the sake of testing. I'm also working on a hi-res smock for the German crews akin to what I did (here) awhile back. Several Soviet versions are also in the works featuring a Telogreika and an alternate coverall set with shoulder-boards and insignia.
  10. DetCord12B

    HS129 V2 WIP

    Looking good! Once you have the details complete you get to move onto the custom weathering you'll have to create... 🤩
  11. DetCord12B

    The Game Screenshot Thread

    Thought it'd interesting to see what other games people are playing at the moment. Provide a brief description of the game. No IL-2 content, obviously. Must be your screenshots. Arma3 P3D Decided to reinstall ETW with Darthmod. Not disappointed. Picked this one up during the Steam sale. Hunting really isn't my thing, but this engine is capable of rendering the most stunning terrain I've ever seen in any game.
  12. DetCord12B

    Post Your Screenshots / Vids Here

    @actionjoe Put any screens containing the haken in spoilers or else expect a ban. This is stated clearly in the forum rules.
  13. DetCord12B

    Post Your Screenshots / Vids Here

  14. DetCord12B

    Historical Crew Uniforms (WIP)

    In keeping with the core games depicted units (Das Reich), here is the Waffen SS uniform WIP.
  15. DetCord12B

    Stalingrad: The Battle for the Martenovskii Shop

    USACAC, pronounced U-Say-Ack (by some, most?). I was stationed at Riley from 07-12 with 4IBCT and spent quite a lot of time at the ACAC annex and at the main grounds on Leavenworth after I was promoted to SSG. Amazing facilities and sim systems there. Certainly learned a lot, especially with regards to Soviet/post CW (hasn't really changed) doctrine. There were students from every NATO country and one of the instructors was a Major from the AFRF in a partnership exchange program. Though I highly doubt he's still there... Thanks for the links though!
  16. DetCord12B

    Post Your Screenshots / Vids Here

    TC historical uniform WIP. And this is how baby tanks are made.
  17. DetCord12B

    Historical Crew Uniforms (WIP)

    Chugging along. Still need to create/edit the normal map.
  18. DetCord12B

    Det's Panzerfabrik

    @Everyone here. I'd not download the textures provided at present. They're not worth your time, IMHO. Moving ahead and working on some things though. If you haven't looked at the template for the Tiger then I would highly suggest you do as there are in excess of a 2500 individually mapped parts (not an exaggeration) spread across the map. As an example, this means that a latch associated with the stowage compartment (the bin) on the rear of the turret section that needs paint applied is tossed somewhere else and not even remotely identifiable. This process is a bloody nightmare even with a panel finder. That said, I have a few preview images for ya. P1 through P3 are renders based upon the existing camo pattern with slight alterations and was done due to the awful texture and part mapping on behalf of these third-party developers. They'd probably have been better off not releasing a template at all considering that the mapping is done in 3DS and then exported via procedural mats. Which means they paint it in MAX and then export the textures to pre-MPT, so they don't have this problem. P1 P2 P3 P4 This one is completely custom from the ground up and still very much incomplete and a work-in-progress and all colors are subject to change. I'm at the point now where I'm so completely frustrated, so exhausted, that I simply want to quit. And I just might. Still, moving on...for now.
  19. DetCord12B

    Historical Crew Uniforms (WIP)

    If you have any info with regards to the uniform please shoot me a PM. I've run across a lot of examples and details are hit and miss.
  20. DetCord12B

    Zimmerit

    Well then don't download or use it. The fact that someone invested a lot of time in recreating it for the community, should they decide to to use this or any other user IL-2 modification, is always a plus in my book. But don't piss on their addition just because you don't like or intend to use it. It's there for the players to use if they want and shrugging it off just because is pissy and arrogant especially when not judged on the merits of the rendition provided. Honestly, @Pierre64 took time to create something that had been asked for and then the atypical petulant flight-simmer shows up, beats their keyboard, and tosses on. EDIT - How do I add people to my ignore list?
  21. DetCord12B

    Melkarth ?

    Wow, right you are. Sent him a PM.
  22. DetCord12B

    Zimmerit

    @Pierre64 Any chance you're going to come back and finish your custom zimmerit bump?
  23. DetCord12B

    [MOD] K-4's Over Moscow

    Ever wanted to fly the Bf 109 K-4 in one of the Dynamic Campaigns? Me too, so I made a mod to do just that for BoM. The mod is fully campaign compatible though you'll likely have to start a new one for it to work properly. The K-4's are relegated to 1. and 2. Sqdn. of JG52, so make sure you pick the right squadron when starting a new campaign. I've also included six custom (historical) liveries from JG52, seven including a default paint scheme the AI will use. All liveries will appear under the Official tab and contain proper descriptions concerning the aircraft's history and position. It should also be noted that these will also replace the default liveries for QMB as well. Examples: Please report any bugs or issues encountered. If you would like to see aircraft added to any other dynamic campaign (K-4's over Kuban?) let me know. Thanks. K-4's Over Moscow - DOWNLOAD LaGG's Over Moscow - DOWNLOAD Changelog:
  24. DetCord12B

    HS129 V2 WIP

    No worries. Hopefully you can use them in the template. You might be able to marque, inverse and trim a bit or RVO them via a new layer. Feathering might work but I not quite sure how they'd turn out like that. I could try recreating them for 4K use if you'd like. I never thought they looked all good in 2K to begin with.
  25. DetCord12B

    HS129 V2 WIP

    PM sent.
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