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CamusB455

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About CamusB455

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  1. People whine about xjammer because he was spawn camping on the ground and using his tail gunner to kill people as they popped in last TAW. He is not sorry for this and furthermore he's a giant sperg using an obvious sock puppet account for no reason, attempting to defend exploiting the game with the excuse 'Its not stated in the rulebook, so it's allowed'. He shouldn't be in TAW. I don't know why he's tolerated. People have been banned for less.
  2. There might be a bug in the player count balancing scripts. I registered and joined the game, selected an i-16, and I was kicked for 15 minutes, indicating I died in a sortie. Red side isn't full right now, I suspect I joined at the same time as someone else and the server was full.
  3. New air marshal system? I didn't read anything about that in this thread. How does it work?
  4. If I had to guess, is this an attempt to make f-4s the Germans' +1 plane on early maps? Without knowing exactly what changes are being made, I would not say yes to this. I do prefer balanced gameplay, but I'm not opposed to gameplay changes that are something like historically accurate. But there's limits to how realistic you can make this game anyway. There's no reason to not make this campaign fun because real war isn't fun. The biggest change I'd like to see is better ground targets and a fixed paratrooper system. If you want to keep flak so godlike that's fine, there's methods to deal with it, but having to eat flak again on a fresh mission because 2 hours passed is annoying. And plenty has been said about the 52 para troop mechanic. It needs fixing.
  5. @[TWB]fenderbird This was in response to dealing with the bugged static tanks. If I had to guess, I'd say there is a plan to test moving armored columns during the off season. Doing so could change the composition of the column. It's always the same static lineup right now, obviously. I can't say what the best solution to the overly difficult armored column problem is, but I will say it would be nice to know if anti aircraft guns have been knocked out of ground attack targets. Russian players have IL2s, and they are USELESS if there is still anti-air present. You have to rely on reports from other players about the state of defenses, and that can mean an armored column is safe from IL2s until Peshkas knock out the flak AND they tell everyone about it AND someone is watching chat or in TeamSpeak to catch the report. Since an armor column always has flak guns at the start of a round, you can never use the IL2 first, if at all. You don't have to broadcast on the map the exact number of AA guns left (That would be nice) but SOMETHING indicating the current defense level of an armored column, and maybe some conditions for a column to spawn without AA could make IL2s viable.
  6. Are you referring to head z axis (forward and backward) the FOV slider (zoom) as one entity? Because those are two different things
  7. I haven't played since the latest update. I searched for the problem, and this happened about a year ago after an update, too. Something to do with merging Steam purchases with 1C purchases. I should note I have NEVER seen the steam login icon in my game until now, and NOW I can't connect to the master server. I wonder if the latest update borked purchase authorization....
  8. He's clearly not though. He's attempting to level bomb buildings in Tactical Air War. The draw distance makes high alt bombing impossible, and I'm guessing he's running into fighters just waiting for him right at the "ceiling" of building visibility.
  9. It seems so. If the a.i. doesn't have a significant energy advantage, they will turn and burn as their only defensive manuever. Even if a straight line or shallow climb would be the sensible thing to do with a slower fighter on your six. Seems a.i. still won't break off from a dogfight until they're dead.
  10. It definitely effects how the game is played. If you're bomber hunting, you know what altitude to patrol at: 3 to 2.5k. of course, if you're hunting fighters, you go 1.5 to 2k higher. You can't see anything on the ground, but you'll be above fighters patrolling for bombers.
  11. @colemanuk82 This debate of ethics is as old as multiplayer flight Sims. Spotting was notoriously difficult in real life and how a game engine renders objects at a distance does little justice to how visual scanning really works. Obviously reskinning enemy aircraft pink is cheating, but is adjusting graphical settings compareable? Is the choice of the game designer to not render distant planes as black dots detrimental to people with 1080p displays? Large 4k screens are expensive, not every has them, or a graphics card to use them, but they give clear advantages. Working within the limits of the game to maximize effectiveness is the natural order of competition. Maybe gamma should be locked, since it can be abused on night missions, but .8 is definitely too high to be practical for playing the game normally in my opinion
  12. I searched 'spotting' and just browsed. Don't remember which thread. Any pixelation caused by lowering the resolution was not any worse than disabling AA, which I also do. It doesn't bother me at all, and aircraft are spottable this way. In 1440, a 109 can be near invisible at pin dot right on my 6. There is a rendering range, and it is not that large.
  13. @STIFFMAN I think people wanting to fly the best/easiest planes is one reason, but the newbies who do this typically aren't effective, or hunting in packs. The groups of 109s that swarm you are organized groups, communicating with voice comms. For some reason, there are more organized clans that exclusively fly German than there are groups that fly allied, or even switch. @77.CountZero I think the futility of dogfighting Germans makes alot of lone wolf players choose to do some comfy ground pounding. Honestly, your rate of survival in a peshka is probably higher than picking fights in a yak.
  14. In every server at peak times, it's always stacked German. I get the impression that 109s and 190s are unmatched in a dogfight, so a typical match is every German in a fighter defending objectives from orbit and every Allied player suicide running Peshkas or Havoc's, with some lone wolf yaks trying to be heroes and ending up cannon fodder. I usually comprise and patrol low alt, waiting for any German dropping bombs on objective. Usually I just get jumped from high 6
  15. Spotting is indeed a nightmare. I took some advice from the tutorial and guides forum and run 1080 resolution on a 1440 screen. That helped alot. You'll need to edit the ini file in order to drop the gamma below .8. .5 gamma works for me, nice black contrasted silhouetted airplanes against the ground. And spotting in WT is easier not because of the icons, but because planes render as dots from across the map in simulator difficulty. Planes in IL2 don't render until something like 2.5 k. They literally pop into existence. Someone will correct me on the exact rendering distance. But if one flies too high an altitude, planes hugging the tree line are invisible. It's a serious engine limitation.
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