Jump to content


Founders [premium]
  • Content Count

  • Joined

  • Last visited

Everything posted by Capt_Stubing

  1. +1 I couldn't agree more. More content is more important than manual starts and clickable cockpits. Content is what drove the original IL2s success.
  2. I'm sure this has been mentioned a few times. I think one of the biggest impacts to the game would be to make it easier to build missions. I think this what kept IL2 1946 going strong over the years. There was a big MP crowd which always wanted more content. Of course I'm excluding the Mods but you get the idea. New content new maps great but getting the attention of new people via a MP community would go a long way. My 2 cents
  3. Since this thread continues to be looked at so much and that the topic has changed so much... Here is my two pennies. I too would have thought we would have seen a lot more Il2 46 pilots flying online. I think one of the bigger challenges is the fact this sim took a while to mature. Many went over to Clod for sake of flying something new. Thank Team Fusion for keeping Clod from disappearing all together. At some point I know some folks just got tired of flying Clod because the plane set hasn't changed in so long and despite the incredible improvements by TF it is the same map same planes. Enter BOS and BOM which is really a nice change and I welcome it however I think the 46 player base is pretty split up at the moment. What is not helping is the lack of central comms. There are a few populated servers most of which don't speak English so it seems everyone is on their own TeamSpeak. Also both of these sims don't have a lot of variety either in terms of planes maps and era. I don't think we will see the likes of 46 until there is more variety. I hope this series catches on and there is more development in the future.
  4. Yes I am. And yes I have authority based on my experiences flying and taxing tail draggers. Actually Mr. Ghost what are your credentials? If you don't have any RL experience I'm not sure what you can add if anything to this thread other than to argue.
  5. Umm No... I'm certainly giving you my opinion whether you want to believe my anecdotal evidence is up to you. I have RL experience in a number of tail draggers and I think this sim is inaccurate in terms of ground handling. Way too sensitive and way to unresponsive in many ways. Especially for birds that are over 10000 pounds. By just stating these planes are bigger and have more HP doesn't mean they should be all that harder to taxi than any other tail dragger. Certainly you have to be aware of the power but getting a plane to move using differential braking is not rocket science and shouldn't require more than a few minutes to figure out.
  6. Okay I will bite... Why would "Heavy's" be that much different? If anything wouldn't they have bigger brakes etc.? And when you mean pretty damn close... In what regard? If you're talking about using the same technique in RL vs what you have to do in RL then yes it's pretty good however where I think you and I differ is when it comes to how effective differential braking works as it does in RL. I can easily stop a low speed ground loop with braking in RL but not in this sim. With very little power you can get the FW to ground loop multiple times even with full brakes and opposite rudder. In my neck of the woods we have one of the largest WWII airshows in the nation. Well over 50 warbirds and not once have I seen a ground loop while they taxi. Just sit on one of the online servers and watch out many people ground loop while taxiing. If you tell me it's a training issue it's not given I have been trained in RL. Out of curiosity what do you use for brakes and rudders?
  7. This is exactly why I didn't continue responding to this thread again until now. To anyone who has ever taxied flown a Tail Dragger would instantly see there is an overall problem with ground handling in this sim. Those that say it's a training issue have no clue. It's been mentioned before just because you have figured out how to taxi take off and land which is a bit overly complicated in this sim doesn't make it more realistic or accurate for that matter.
  8. I've been waiting a while for this card to come out... Not biting the first go around because these cards don't support the biggest performance gain because they will be using DDR5 or DDR5x memory. I will wait for the H2MB versions to come out as that is the real game changer.
  9. Exactly my problem as well. I too have RL experience in tail draggers. The endless spins are silly... Not the end of the world but it should be addressed
  10. Let's take a poll from the RL Pilots in this forum...
  11. You missed the point entirely. It was argued people need to train to taxi various aircraft. The point I brought up in which someone shouted BS was the fact Spitfire Pilots had very little training during BoB. The links I provided had a TV show which brought 4 different pilots to go through the same type of training the pilots had before they fly a real spitfire. The show's source is the Imperial War Museum and they interview several Spitfire pilots and they talk at length about their experience. It was well put together and worth watching. Moving forward... As it has been mentioned it could be the game engine has a problem with the way aircraft are modeled (ground handling) given they started out with WWII airplanes. Either way taxing is odd in this sim.
  12. Perhaps the quotes/stories from the folks that actually took the training and flew during that period really has no meaning. I had zero training in my first Tail Dragger and was checked out in as little as 5 hours. Certainly it wasn't a 1500HP+ war machine but none the less you don't need 100s of hours to be proficient at taxing take offs and landings to be safe. Back OT...
  13. First how do you determine 700HP? Regardless 30 Power in a plane which is upwards of weighing 10000 pounds should be able to over come a ground loop with brakes. It shouldn't be able to do endless ground loops. Add in the fact we have to use something like 30-40 power to get the plane rolling again in the sim. You should take a look at this series which was put on not too long ago. Start at Minute 26 and get back to me... https://www.youtube.com/watch?v=8tk-FtH8Zig
  14. You're correct Spitfire Pilots trained in Tigermoths and completed training in a matter of hours before moving on to the Spit. Great Series if you have never seen it... https://www.youtube.com/watch?v=8tk-FtH8Zig
  15. Practice? Yes we have to get used to this sim. It doesn't mean it's actually realistic? Realize Spitfire Pilots were up and flying Combat in 20 hours of training. Yes a Spitfire is a tail dragger. It's been mentioned by some RL guys this sims ground handling is realistic. It is to a degree because there some amount of modelling going on which I haven't really seen in other WWII sims however, It's over done IMO. The brakes can't stop a ground loop from happening even and very low speeds say 5-10 mph and this would be wrong. You should be able to LOCK up a wheel with the brakes and you can't in this sim from what I can tell. Lastly the ground loops are ridiculous regardless if you can practice to avoid them they are silly. A JU88 weighs what 15,000 pounds? It spins on a dime at 5 mph. The FW can literally do endless ground loops with about 30 percent power regardless of differential braking. Can folks figure it out? Yes with some understanding of the sim. Just because it's more difficult to taxi in some cases doesn't mean it's realistic.
  16. The Ground Handling is silly in this sim period. It's overly difficult for whatever reason. Brakes are anemic at best. Yes I have RL experience. You shouldn't have to lock the tail wheel in the FW to taxi. The locked tail wheel was meant for take off. Simple differential braking should be all that is required especially in the FW given is wide wheel base. If you use say 20-30 percent power you can easily groundloop it multiple times even when applying brakes. You should be able to overcome the torque and P-Factor without any problems especially if you're at very low speeds.
  17. +1 The ground handling regardless of speed is silly. With minimal power in the FW you can do seemingly endless groundloops. Hitting a break should have immediate effect and it doesn't in this sim.
  18. Wow yet another 190 thread... Why is this plane so much in debate? It's not only in this sim but in the original Il2 where the FM was tweaked multiple times. I think in this sim it's been changed 3 times by my count. Is it me or does it seem like the Devs really don't like this plane. My 2 pennies. I have to agree with some of the earlier comments. This version of the FW is pretty difficult to use and be successful regardless of the accuracies. I think anyone flying the thing can clearly see it doesn't have the typical characteristics which have been well documented. It doesn't handle very well at high speeds the Stalls are incredible deep as if the thing didn't have a vertical stab and she's not very fast. I know it's anecdotal but It's a lot harder to be successful in this plane given what we are up against in the sim. Yeah yeah what are my credentials? Flying the FW for over a decade in the last sim and why all the changes to the FW FM?
  19. Yes but anything else but BaZ in a FW means you will lose all things being equal. Her greatest strengths are firepower and in this version some speed.
  20. Everything in this thread is anecdotal anyways... Not that it gives me any better credibility but I did fly the FW 190 for over a decade in IL2 46 and many of it's incarnations. What I find very interesting about this particular plane is it gets the most scrutiny when it comes to FMs etc. Heck how many times did the FM change either through official patches or through the modding community. Interesting stuff anyways. Bottom line and back OT. This particular version we have in the game is quite challenging when it comes to fighting the current set of planes. It's not fast enough to really escape all that easy and she will overheat compared to other aircraft why trying to extend. Firepower aside it's still a good ride and if you are very careful you can do good things with it. You have to be very conservative and chose your fights wisely.
  21. It's been mentioned before in this thread but for whatever reason the Devs want to make taxing very difficult even with differential braking. Using 10-20 percent power causing multiple ground loops is silly. Braking above 5 mph can't stop a plane from ground looping. I'm not sure why they feel this is realistic modeling. Hence people get frustrated and hit the throttle once their engine has started. Also the silly off taxiway and runway terrain is only adding to the frustration.
  22. +1 not working for me and it seems to have reset all my settings for keyboard and joystick assignments
  23. It's somewhat implied that moving to 64 bit and supporting VR would be a newer DX version. Rift doesn't support DX9 or at least they aren't developing their software to work with it.
  • Create New...