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Capt_Stubing

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Everything posted by Capt_Stubing

  1. It looks like it has a ways to go yet. This is a recent video that talks about the development and some of the challenges. It's fascinating to think that we are on the verge of something bigger.
  2. It's been said before... Once this is released I'm sure admins will have their handful with the internet personalities that come with MP. After paying into the game to have your account banned isn't going to be pleasant.
  3. I say do yourself a favor and pick up Clod and patch to the latest release from ATAG that came out about 2 weeks ago TF4.3. I don't agree BOS is any more realistic than Clod especially with TF latest patch. While I can't wait for BOS to come online it isn't finished yet. At this point I would wait for the official release and pick up BOS at that time it is looking very good. In the interim you will be very happy with Clod especially given it's price and where Team Fusion in heading.
  4. Thanks for the replies... Very frustrating but I had to play with the different camera modes then move it back into position (no TIR) and save. Wow that one will get you lost quick.
  5. While messing around and looking away from the cockpit I've managed to hit F10 and save a position of the camera/head outside of the cockpit facing down. I can't find any way to reset it so far.
  6. When the video starts and you see the three gentlemen planning their flight... That is Steve Hinton from my neck of the woods out at Planes of Fame Chino. That is also in Jason's back yard and was featured on his trip with the developers. Steve has flown about everything you could imagine and was responsible for test flying Paul Allen's FW A5. Very cool video.
  7. Wow... Clearly you've put a lot of time and research into your question/concern. The reality is... This is nothing more than a visual effect in a game. There are only a finite number of developer resources that are dedicated to building these effects so they will have some limitations. After all Modeling actual effects based upon real world data and information is IMO a waste of resources. There is so much more to a simulation that needs just as much attention. For 10 years we had OKAY effects with IL2 and they served the purpose well. Since then the mods have made things look so much better but does it actually change anything in the game? Not so much. It's just a visual... while important for the suspension of disbelief doesn't really effect the outcome of the damage model or game play for that matter.
  8. That is true but it's done behind the scenes minimally if you're texture swapping you will get Studdering... Certainly more memory the better but pushing textures across the bus is very slow even with the newer ports. Most devs will preload scenes as much as possible. They also tend to reuse textures even in different parts of an area to keep from swapping to memory. Anyways
  9. 64 Bit will only allow for more objects and preloading of terrain etc... Currently DCS has 64 bit capability. Textures are a function of the Video card not the OS until something revolutionary comes out like the new Maxwell Architecture from Nvidia. 64 Bit also makes software more complex. They chose 32 bit for now because they have to get a product out in short order and they already had a very capable engine. To create a new 64 bit engine or to upgrade to DX11 adds a lot of time to development. Hence CLOD and DX10. I'm sure none of these technologies are off the table for future releases but for now we are where we are. Most Combat Flight Sims we have now are still DX9 and OpenGL for old IL2. They need to be successful for us to see new tech any time soon.
  10. hard to say were the airfield was but I bet he knew he couldn't make it so he chose the field. Bummer for sure. They can always re-skin damage on the bottom. Too bad they are going to have to do a full tear down of that motor and inspect everything to make sure there isn't anything bent. This is not a cheap problem but it looks like the airframe is in great shape.
  11. While I can appreciate wanting to have those additional controls for a start up procedure I would rather have them focus development time to other areas which are critical to game play. I would rather see better AI and or giving the needed tools for MP etc. Once the plane is started that's basically the last time you touch those controls. I don't think they are going to get into extensive emergency procedures which might include some of those things. Focus on what the original IL2 did and make them better is the way to go IMO
  12. Some might forget that the model of charging 40 dollars for a full blown combat flight sim modeling multiple aircraft and theaters is a thing of the past. AAA games are fetching 60-80 dollars now with extra add-ons and of course premium content. The difference with AAA games is they appeal to a much broader audience than a WWII combat flight sim crowd. While it seems that there are “a lot” of people interested the numbers are quite small in comparison. I would gladly pay more for my beloved hobby than the typical shooter though I can understand the fear of paying for a competitive advantage. In reality I haven’t seen the shift of balance go to the person that pays more. Just keep in mind IL2 will never sell like a AAA shooter. Capt.Stubing
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