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14./JG5CaptStubing

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Everything posted by 14./JG5CaptStubing

  1. You can't answer can you? Your list was 2 things and you were incorrect they were corrected some time ago. Waste of time. You missed out playing CF3 while everyone else played Il2 for a decade.
  2. What imperfections and compared to what? This is a test of your vast Il2 knowledge. The topic at hand is why do we not have that many people playing BOS. It's natural for folks to compare IL2 given what this game is named after. Also Il2 for more than a decade was the top WWII sim. TW is nothing but a flying game.
  3. Last post with you... Your opinion is in the minority and your problems with IL2 are irrelevant anymore because most of them have been fixed for almost a decade.
  4. Proof? Your comments are the proof. Your list of grievances with Il2 were address years ago and clearly you didn't play it long enough to see those things change. You did miss out.
  5. Old lame sim... Again it shows you never put any time into it. You shouldn't comment about a sim you never flew. If you knew anything about how sims work they are always being worked on. Name a sim that isn't getting corrected. Even BOS this week released fixes. BTW what better sim were you flying with IL2 was in it's prime? This is just a waste of time... You should check out Team Fusion and also look at HSFX or now CUP for old Il2 and get back to me.
  6. Too bad because you missed out on about 10 years of one of the best WWII combat sims of all time. When 1946 and the Mods came out there wasn't any other WWII sim that could challenge it in terms of planes and graphics.
  7. Who here is going this year... It's May 2 and 3rd and if you have never been do your self a favor and go. It's now the largest WWII event in the US. http://planesoffame.org/index.php?page=general-info Capt. Stubing
  8. Remember IL2 came out over the years. The first release was called IL2... The second was Il2 Forgotten Battles next was Ace Expansion Pack which added Western Front Aircraft... Pacific Fighters a few other releases which ended up in IL2 1946. All throughout that time Oleg and Company kept improving the game albeit he was reluctant but some bugs were finally fixed. Not a bad run for a commercial WWII Combat Sim. Funny enough TD is still enhancing the game even as of today. Okay so you were impatient with the fixes but again given your previous statements I don't think you played the game very much. I'm certainly not saying the sim didn't have it's faults they all do including BOS hence the latest patch release notes. I don't know what you mean by the words "true sim". Make no mistake Il2 is very much a sim compared to other flying games such as WT. Perhaps the numbers weren't perfect for every aircraft or that the High Alt model was off it still required you to use the general tactics of the aircraft you were flying to be successful. This was one of the first WWII sims to do this. It did take some time to refine the sim with a lot of prodding from the community. Eventually it fell into the hands of the modders which I felt brought the sim to a whole new level for the better. Some would argue that it split the community but I would argue it addressed a lot of issues by creating their own aircraft and FMs while leaving the stock alone. I also take it you never touched the Mods. I highly recommend you go back and revisit the sim with the HSFX mods. They did a great job IMO. There is NO other sim that compares to IL2 when it comes to the different era's theaters and aircraft the IL2 covered over the years. Back OT. It's going to be interesting if the folks here can keep the ball rolling. I think the only way this venture will work is by continuing to make new content and continue to enhance the sim. Right now BOS is pretty limited. I like what they have done and I too have my complaints about the sim but I'm hoping in time things will be addressed. FW taxi is totally silly. How do I know... I have 100s of hours in real Tail Draggers. I would love to see the WT crowd start to move over to BOS BOM and CLOD. I just don't know how possible it is. Some folks don't want to take the time to become proficient and learn something complex.
  9. Just given this post it seems that you haven't really played il2 much especially when it came to the mods. If you had gone with UP 3.0 the 109s were a bit spectacular and at one point is was the most popular Mod Pack available. Stock IL2 had a ton of left over Oleg FMs DMs then the new TD folks got a hold of it and did some really strange stuff. Also the Mods opened up a lot in terms of flyable aircraft along with Maps that were in some cases better than what we have in BOS. The high Alt stuff is pretty decent for it's time and some fixes were added later on but they never accounted for fights at 27K+ . CF3 was a joke in terms of FMs and it was nothing but a cheat fest. HSFX has picked up the slack in terms of Il2 but the popularity is dying off because we have some new stuff to play with. I certainly hope that BOS and BOM are successful to keep this genre moving forward but it's going to be a long while before you see something as complete as IL2 with Mods. In fact there is a good chance we will never see that again. The model has changed. Flight sims take a lot of development which means high cost with a very tiny group of people that are interested in them. High risk from a business perspective.
  10. Remember BOS is using the ROF engine and just like DCS in it's current engine it has some limitations in terms of scaling. I'm sure over time things can improve in terms of scaling even with the current engines. To Oleg's credit CLOD is very scalable but again I'm not a mission designer and I suspect you still have to be thoughtful when it comes to the number of objects in a mission. DCS will be moving to a DX11 engine which helps with the scaling issues. Off the cuff some of the best Combat Sims that scale are Falcon 4 (BMS) Il2-1946 and CLOD. Perhaps this will be addressed in later releases of this series. I certainly hope so. Again what is being kicked around here is getting people to actually play this sim. It's a challenge given how small our genre is and with so many options it doesn't help either.
  11. what about the proper Tracer Color to boot?
  12. I agree... I think we all love the fact we have newer engines to run our games and bring them up to standards that are about 4 years old instead of 10. The challenge is only beginning because a couple of these engines are still out dated in many ways. BOS and DCS are limited in terms of objects. CLOD not so much. You got to hand it to Oleg and crew back in the day in many respects. They made that engine scale as more CPU and GPUs improved. Not bad if you think about it. Perhaps the most profound sim to date is Falcon4. Visionary in many ways. I hope to see things improve but not at the cost of losing people
  13. It's been a general concern of mine but I would suggest the sky isn't falling just yet. There is still new content on the horizon from TF BOM and DCS. I think it's pretty easy to blame the Sim or the Genre for that matter. I think given today's gaming business model this has a good shot. Again I'm game to pay for something that is fully supported and enhanced. Sims have always lived longer when the community is allow to help created content. There is almost and endless amount of work that needs to be done for a sim to have depth beyond just the aircraft.
  14. There are quiet few... Off the cuff Barrier of entry is learning a sim. Hardcore vs. not so hard core crow. DF servers vs. Mission/Objective based servers. Interest break down from there which include Fighters vs. bombers. Decent Hardware which includes HOTAS/Joystick TIR etc.
  15. While I agree having a higher server cap would be nicer it doesn’t necessarily mean people will show up. I think we can all agree there are two types of servers. One that is setup to go DF down low on the deck and there are others that are mission driven. WOP did a good job of trying to combine the two with lots of targets and lots of action even though I didn’t agree with their planesets choices. Again I just don’t see raising the player cap as being a main issue. There are plenty of other things to look at in terms of a cause.
  16. It’s very interesting to see everyone weigh in on this thread. Combat Flight Sims always lead to multiple angles on a discussion (pun intended). Some may recognize me from flying on the War Birds of Prey and Forgotten Skies now Ghost Skies for the last 9 years or so. Part of the biggest challenge with any server being populated all boils down to Popularity. Not all maps and missions appeal to everyone so there is a balancing act that has to take place. Unfortunately BOS, CLOD and DCS don’t have enough content to easily pull this off. Like most of you I purchased BOS because I want something fresh and new after playing IL2 for so long. The reality is IL2 is far more fleshed out in terms of maps theaters aircraft etc. so it’s a bit difficult to jump into something relatively new and get that same experience everyone craves. The genre is going to remain this way until more content arrives. I think it’s important for the devs to think about this when they make their next release. Oleg followed this model and he had a great run with all the addons etc. Mods aside the original IL2 series is still very viable and others are going to have to follow suit to survive. I would say this first attempt is a good idea. The days of single transaction flight sims are over. I said this about 10 years ago as a huge Falcon 4 Fan. I’d be willing to throw a much bigger sum of cash at a sim if it would make the sim more complete bug free and if it allows for player content to be added over time. Heck I see people throwing some serious cash towards games like MechwarrorOnline and Star Citizen that make our games look pretty cheap. I’m not a fan of micro transactions but I will support a game as long as the content is improved and the game is highly supported.
  17. It's fair to say ANY tail dragger can ground loop. What we have for the FW is over exaggerated by a great deal for whatever reason.
  18. I think it's funny when folks give you advice on the technique used in ground handling. The sim is broken when it comes to ground handling period. The FW should be one of the more forgiving planes to handle on the ground because it does have a very wide track landing gear setup. The ground loops are insane. You have to use a decent amount of power just to get the bird rolling and you have a very good chance of ground looping even with rudder and differential braking which is wrong. The FW in this sim is able to do multiple ground loops even when cutting the throttle. Total rubbish. Having flown tail draggers in real life this is far from the real thing. It's not a technique issue. If this is what you have to do... then it doesn't represent how it's done in real life.
  19. The ground handling in the game is silly and over exaggerated. How do I know I've many hours in various tail draggers...Differential braking is a bit goofy too.
  20. More importantly did they fix the stiff elevator problem at high speed? The real FW didn't have this problem.
  21. I don't know if this a bug or a feature but after pulling Gs my virtual head is not in the same position anymore with regards to the TIR. I find that if I sit up the alignment comes back but the real fix is to re-center like it was suggested. Normally in other flight sims I don't have this problem. In fact I can get up and walk away to grab a beer and sit down and it's perfectly centered.
  22. It's pretty clear given your statements you don't no much about the engine. Clod has nothing to do with Il2-1946 other that it has Oleg's name on it. They were ambitious and the fell into trouble with the publisher in terms of getting out to the public. The publisher made them release it early and it failed at the launch. The engine is DX10 and they spent a lot of time developing things high fidelity models which is why you have so many systems that can be damaged unlike other simple DMs in other games. If you were to talk with some of the devs from Team Fusion you would be blown away by what this engine can and will provide in the future. The gotcha is the devs aren't working with the source code. This takes more time. The list is long but they were able to unlock and fix a lot of issues with the earlier release of the software. Their goal and I think they got there was to make it perform and be stable while fixing bugs with some extra features along the way. BTW they just announced the Beaufighter today. I was thinking about posing the readme to TF 4.0 but it's too large. http://theairtacticalassaultgroup.com/forum/showthread.php?t=6276 Lastly here is a video that covers many of the highlights... This is a year old. http://vimeo.com/60197559
  23. Sounds like you have a convergence problem... Remember all planes aren't shooting 20mm. 8 30 cals work just fine if you hit them at convergence. Over 100 Players with multiple targets cannot be done in BOS ROF and or DCS at the moment. It can and is being done in TF version of Clod on a regular basis.
  24. EDGE is not a new landscape it's a new DX11 rendering engine. Currently DCS is a DX9c game which is the same for BOS and ROF. Clod is DX10. While I like BOS so far as you know it has a long way to go in terms of refinement. FMs DMs new theaters Aircraft etc. One of the biggest problems with BOS and DCS is the fact it's limited by the number of objects and players. I believe EDGE will address some of these limitations for DCS. Clod is currently the king when it comes to scaling. ATAG regularly has 70-80 people flying with all the targets etc. Another group is working on a competitive version of CLOD for online competitive play. I used the fly it frequently when it was flying IL2-46 but it's currently being tested using CLOD. Full real time war much like the old Scorched Earth but a different flavor. So far Clod looks to be much more robust than IL2 feature wise. Eye of the beholder I guess.
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