Jump to content

[CPT]HawkeyeP

Members
  • Content Count

    152
  • Joined

  • Last visited

Everything posted by [CPT]HawkeyeP

  1. Where did you get steamvr out of that? You can use opencomposite with 3dmigoto and joy2key just fine.
  2. You can do exactly what you're talking about with the 3dmigoto mod and joy2key. It turns the End and Page Down keys into a left and right 20 degree modifier that can be used in VR. You can then bind them to your hat switch via Joy2Key - which if you use 3dmigoto, you probably already use for the VR zoom. https://joytokey.net/en/
  3. Is lowering Mixture till RPM starts to rise and backing it off to stabilize, how you find economy cruise in GA? I suspect CHT would be pretty toasty in that setup. Try it running more rich then that.
  4. Which makes sense - we've all been on a busy server starting up and watching the ground loop ballet. It can be frustrating in IL-2 or DCS to control a high performance taildragger if you've never done it before. People tend to be quick to offer help and hints on how to take off. The AI may just have been following OP if he was flight lead - I don't really play SP so I don't know how the AI would react to a failed take off roll.
  5. Could be. Not my aircraft! Just hanger talk. I've only heard it taking off on the 3 blade once from across the bay and it was noticeably different sounding ('76 A185F on floats). I only flew/PIC'ed it on the 2 blade.
  6. Different propellers can make very large sound differences. A friend changed his Cessna 185 from a 2 blade prop to a 3 blade. It got louder but the pitch changed a little too. The Rotol vs the Hamilton Standard props are pretty different profiles so it wouldn't surprise me that they sound different. Especially with changes to intakes, superchargers, exhaust designs etc.
  7. There is lots of options but I grabbed the Bomaker Sifi. Lightning deal on Amazon last week.
  8. Nice. Looks good, the heatshrink worked well. I was thinking about doing something to my Rift S - I was missing the old integrated headset of the CV1. But I found a decent set of bluetooth 5.0 aptx wireless earbuds for fairly cheap ($40) and have been incredibly impressed with their performance. No wires, just leave the charging case plugged into the usb hub on the desk and it's been good. I can't discern any latency with these new ones like I did with an old set of Bluetooth 4 earbuds I had from a few years ago.
  9. You should try OpenComposite. I used to use Steam edition but now I just use Standalone and OpenComposite. Better performance.
  10. Great mod. Loving it - Don't have to keep taking VR headset off to stare at 2nd monitor and stats or call up map page.
  11. When you spawn into a mission, on the map screen there is a pop out on the right side of the map with Mission briefing. Somewhere on that panel you will find aircraft specs for whatever you are in. Also this mod is a godsend when trying out new aircraft: It replaces the cockpit photos of ladies with a quick mini PoH and operating hints for the aircraft you are in.
  12. People aren't really mentioning it here but just like taxiing a taildragger in real life, using the elevator to assist the steering helps a lot too. When you want to go straight, keep the stick full back and it'll weight the tail more. Short bursts of throttle with the stick neutral or forward will help unweight the tailwheel and allow the airplane to steer fairly easy with rudder and brakes. I don't even both unlocking the 109 tailwheel ever. You can do this to get some reasonably tight turns around the airfield.
  13. SteamVR will launch despite running standalone BoX in VR. You don't NEED a steam copy of the game. Both versions hook into SteamVR without issue. Personally I use OpenComposite and don't launch Steam at all but I used to let Standalone BoX run via SteamVR.
  14. You keep posting a picture of Red 7, which has no headrest of any sort, glass or metal... while flying airshow passes (READ: Not combat). He is looking vertical out the top of the canopy and not out the sides. Based on that image, I think that still falls within a valid position for a modeled spine. I don't think there is anything wrong with that. This isn't the sort of position or visibility that we are arguing against. You obviously don't understand and are not even trying to understand. Carry on shouting at clouds.
  15. Scroll up a bit further for the same user stating:
  16. It probably would have been dead and buried if it wasn't for someone's incessant desire to disagree with people's opinions. Everyone is entitled to their opinion - this is a suggestions section. They should be able to freely voice their suggestion without someone constantly arguing back till they are 'blue in the face'. It also isn't very friendly to call VR users 'old men with bad backs and necks wearing scuba masks'. Particularly if some of those users are in their 20's and 30's with perfect health. More speculative and narrow minded claims I suppose. Gonna keep this train rolling?
  17. It already stops when you bump into the canopy glass when playing online but we don't see complaints about nausea... Not to mention VR moves much closer to a theoretical virtual spine. You said it though, TiR allows some pretty extreme views. And I'm all for allowing the user the option of using a virtual physiology or not. Similar to how you can set the canopy to limit your head or not right now. Nothing like sticking your head outside the perspex. I have both TiR and VR, and I use them alternately. TiR for singleplayer campaign stuff and VR for online.
  18. Mighty presumptuous of you, and an attempt to obfuscate the original topic. As always, you attempt to put words in peoples mouths that they didn't say with passive aggressive statements. You're still missing the point and I'm sure you'd be glad to shout about this all day. I think you could learn to be more constructive in your discussions and stop sticking your head in the sand. Once again, Good day.
  19. Come back with references to back up your arguments. It all sounds like your own personal speculation in attempt to backup your zealot love for TiR. (Side note, the Vic was only used till the end of Battle of Britain and was replaced with Finger four. Even then, the Vic was used in conjunction with other formations during Battle of Britain like Big Wing)
  20. I just finished 'First Light'' by Geoffry Wellum, a Spitfire pilot from WW2 and specifically mentions that they had a 'mini' check list to run through when engaged. Feet into upper stirrups, shoulder straps tightened (NOT LOOSE like you postulate), engine settings to combat and gunsight on. I think there is more reading to be done on the topic but I don't think based on my readings that they flew with loose straps.
  21. You don't have any stats listed on WoL, Combat Box or TAW - thus I highly doubt you ever play online, or really know much about server population. It's obvious you don't read posts or fully comprehend them. You use poor strawman arguments, and don't make very cohesive points. I suspect you enjoy shouting at clouds for the fun of it too? Have a good day.
  22. I like the effects however think the black out times have been a little extreme and quick to come on. There is times I know I'm turning hard and riding the edge but it'll start to close up - even if I'm easing off it seems 50/50 if it'll black out. A G-meter for the non-expert hud might be nice to play around with so I can 'retrain' myself a little better and just help show where things are when it's happening.
  23. I do have DCS, yes. In terms of theoretical spinal modeling - I don't want the camera to automatically lean for me. I'd simply like it to restrain the camera to an area that is physically possible (including the ability to move the upper body forward like "loose straps" and still look back). I think you might be muddying up the discussion with a minimal statement like "It'll be easier" without qualifying that you also imply auto leaning such as DCS. What most people here want (From what I read) is to prevent the ability of someone to have a camera angle that would only be possible if the pilot was unbuckled, turned around, sitting on their knees with their head jammed up to the edge of the cockpit behind the headrest - and even then just have it as an option for "expert" mode servers or single player gameplay. You, as a SP only type of player would not be forced into using it and can keep your game as you desire. No much different then say labels, external view, or different spotting modes. Simply an option for increasing immersion. (I haven't watch any of the above videos, but I am a pilot and spend plenty time in 2 seat tandems.. I know what I can see when I look around with straps tight or loose.)
  24. On what basis? I respectfully 100% disagree but would love to hear how you feel this is the case.
×
×
  • Create New...