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About 1./JG42Nephris

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  1. Well a lot of guys are either long sim veterans or at least Il:GB expierienced. Practice means routine after time, which leads to success. Dont expect it to learn within days. This is a process that may lasts much longer than a few days. Keep on practicing, no different way to earn success.Turning down difficulties is like fooling yourself imho.
  2. It would be interesting to know the games giving error code, like #10072. However for testing sake i suggest to turn off firewall and antivirus to get it running at first. After beeing successful you set he restiction one after the other to high again. Is your buddy maybe behind a complete restricted system?Like Firewall raised completely? Doublecheck - Software Firewall down, - Router Firewall down, if it has - ports 28000 & 28100 open and routed to same ingoing/outgoing ports - noting error code
  3. Is there a way to increase the "ground war" beside the variables the advanced config? Basically our team likes the missions generated by pwcg, however the ground war could be expanded for ground hogs. Is there a way already now or future plans to - increase ground activities , like moving columns etc - to make columns keep on road and not let it drive into water/forrest? Maybe with predefined coordinates for start and end waypoints ? Thx and greetz
  4. I am no Il2 expierienced virtual pilot, but i guess I would dive to ground and begin conture flight for not presenting the weakiest part of the Il2. A straight six will be managed by Ivan the gunner....i hope
  5. I am the same opinion as Patrick Wilson. The angle is important at a low six attack, as i try to go for the tailpart direct behind the wing with canons. However several ways lead to success here. The way Kestrel explained is the most common i guess. If you are outta big calibers, go for the cooler..the .classic Hpt. Lipfert style. But with a 110 you shouldnt have Probs to down 3x Il2. How close are you to the target when firing? I like the girlz close, as the energy decreases by distance , and thus the damage the bullet creates. This ๐Ÿ˜‰
  6. Guys you got seriously too much of freetime ๐Ÿคฃ Hope you deal with you girlz and remaining real life probs with the same passion you invest for a ... game.๐Ÿค“
  7. Maybe you want to check the Requiem Air Tutorials. In this case the "How To fly the Stuka" Indeed you cant compare e.g. Iron Front Stuka flight model with BoX,maybe with the prequel Il2 1946...not really. Simplified controls compares to "regular" in Arma... So take a look at the video(s) and things getting clear very quick without wasting time in frustration ๐Ÿ˜‰ However keep in mind if you start a mission as airstart, the plane will be controlled by default in "auto level" (not "auto pilot") as long as you give it rudder input. This is moment you start controlling the aircraft. However autolevel is a key mapping to enable a comfortable feature for every difficulty setting...leaving the hardcore simulation aspect beside here. Maybe keep an eye on trims and automatic dive in the settings, or in one of Requiem Videos, if your plane still keeps diving. I presume your axes are correct assigned....to be tested best on runway start.
  8. Well you are right, but if my grandma would have 2 balls, he should be my grandma ๐Ÿ˜‰. Maybe be someone still got the doc offline for upload.
  9. Hi, when a mission creator owns all BoX titles and creates on Kuban Map a mission with objects( vehicle, blocks, artilery etc) from Bodenbplatte. Is another player who just owes Battle of Kuban,able to play the map? I guess the situation is different if you want to get control of an object you didnt buy. Like driving a tank or flying a plane.?
  10. I also noticed the next mission translator aswell, but dont have any exp. with it.
  11. Hi, maybe someone of you can answer me, if it is possible to create a semi-dynamic mission chronic. For example The mission pool contains: mission 1 mission 2a mission 2b mission 3 mission 4a mission 4b The process : Mission 1 loaded Trigger a within mission 1 fires mission 2a next Trigger b within mission 1 fires mission 2b next Mission 2a or 2b loaded Mission 3 loaded Trigger within mission 3 fires mission 4a next Trigger within mission 3 fires mission 4b next Mission 4a or 4b loaded Trigger could be an event, like primary, or secondary target maybe. The main question is, if the game is able to route a mission within a camoiagn structure dynamically?
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