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Everything posted by II/JG17_HerrMurf

  1. The reason it’s not a total waste is both BoX and FC1 are the same game. So the work on WWII fatigue automatically ports over to the WWI stuff.
  2. It would be exhausting to refute this point by point so I’ll just sum it up with, “no.”
  3. I’m also fine with tracking a hero or a few central characters. It’s just too bad the dialogue was genuinely horrible and every military cliche known to man was uttered in the aforementioned dialogue.
  4. It’s not CGI and effect for the sake of CGI and effects in that clip though. It is period correct and lends a bit of historical realism to Battleship Row in both films which I appreciate. (The Ticonderoga class cruisers not withstanding of course - how did that happen? ) I am not defending Pearl Harbor overall, mind you, but it has some good stuff in isolation. I will wait to pass judgement on Midway until I can take it in as a whole. The original also has a moderately hokey love story and some of the acting does not hold up well in retrospect but it’s among the classic WWII movies of that era. Gets a viewing in this household every couple of years on the ol’ DVD player.
  5. It’s always interesting when the sky is falling crowd are directly refuted with posts, content and links, yet they cling to their own opinion and tell everyone else to butt out with their stupid facts and stuff......
  6. There is a lot of whining going on here. I had serious misgivings about the poster but the trailer ain’t half bad. The CGI has allowed them to place the correct ships and aircraft on screen. Devestator anyone? If you expect Hollywood not to give a WWII movie the Hollywood treatment in this day and age you are delusional. Pearl Harbor was among the worst dialog and character development ever but the attack sequence on Battleship Row was, by and large, well executed. I have renewed hope in this film after seeing the trailer. Should be fun if you can avoid, to use our own vernacular, rivet counting.
  7. Or, one IL2 BoX release.....
  8. They should have several different accents based upon the number of voice actors the team was originally looking for. I don’t think they quite got their numbers but a fair number of community members stepped up.
  9. Man, I can’t wait for “our” Mustang!
  10. Weird, I've never heard of a bar issue in any flight sim ever in the history of flight sims.
  11. I did an entire thread on seaborne SAR. Though the title is Midway the possible mechanics regarding the tech and gameplay are discussed at length. It can be found here:
  12. It’s because their pockets are loaded down with letters of complaints to the Devs. No vest could support that kind of water logged weight.
  13. Every leg? I fly helos where my hand positioning doesn't change with the seating. Even then, I'd choose to switch by the day not the hop. Or at least switch for outbound vs inbound.
  14. No, but it is Han's dream to go to Korea eventually.
  15. Three tries to get her airborne. Two long landings. Not bad for our short BoX fields so far. Need a couple 10,000' paved strips now I'm actually almost done flying her, though, sticking to my loves; the prop jobs. When they get to Korea and both sides are more balanced with the kerosene burning monsters, then I'll get back in the jet saddle. *wink
  16. It was up this morning but back down by the time I downloaded 3.101 and was ready to fly this afternoon, sigh.
  17. It's been quite some time, the community has changed since EA, and we all have more experience with the game and how it looks overall. Maybe it is time to conduct another poll. And it's another time where I kinda agree with Sharpe. We need a universal user made skin file. Updated quarterly, or so, with well made user skins and some sort of approval process. Maybe a vetting process through a Dev approved group/moderators to keep the workload off the offical Dev team's plate. Pic the best 20-25 and pass them along to Dev's for final approval and upload to an offical file for inclusion. I don't want everyone to have a vote or rely on polls - more like a representative democracy
  18. At the risk of becoming the echo chamber......agreed.
  19. TS is really easy and mostly intuitive to set up.
  20. Reworking the skins likely means redoing a small parch/area to a single layer. Probably two minutes per skin by a skilled skinner.
  21. I voted "nothing" and still trend that way. I have always considered it very odd. One of the few things I decidedly break with the Dev's over.
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