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Warpig

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About Warpig

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    Michigan, USA

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  1. The U-2 is also a good plane to let your spectating friends give a try, if they've never touched a flight sim in their life. ๐Ÿ˜‰
  2. They're back in stock on their NA site. ๐Ÿ˜ EDIT: Oops, no KG12's.
  3. From what I was just reading on the ED forums, I guess switching between left and right fuel tanks on the P51 was a real thing. Although, it was in intervals of about 30 minutes. So that doesn't seem too bad. I would not be adverse to a Fuel tank toggle control. But if that did exist, we should also be able to select whether to even use the fuselage and/or drop tank or not.
  4. Did pilots have to switch back and forth between left and right side fuel tanks?
  5. As long as I can keep them both bound to the same control, I'm happy. ๐Ÿ˜ That's exactly what I wonted to confirm.
  6. I already do have a second button mapped to Weapon group 3. The problem is that not all overwing guns use Weapon group 3 (like they should). That's my entire point... We already talked about this in another topic. This is a bug report, not a debate.
  7. Because of the way the majority of dual-stage triggers work, planes with overwing guns are not working correctly. Dual-stage triggers work fine when the guns share the same aiming point as in WWII MG/Cannon armed planes. With the introduction of the overwing guns on the SE5a and Albatrose DVa, overwing guns are assigned to Weapon group 2. With this configuration, the main guns on Weapon group 1, have to be engaged in order to fire the overwing guns on Weapon group 2. This breaks the cohesion of a dual-stage trigger and causes the two different firing arcs at the same time. For example: My dual-stage trigger is configured as Weapon group 1 on stage 1, and Weapon group 2 on stage 2. On most of these triggers, stage 1 has to be firing in order to engage stage 2. This works fine as long as all the weapons share the same firing arc. But on the Albatrose DVa, the overwing guns fire in an upward trajectory away from the main guns. But in order to activate them, I have to also be firing my main guns. This problem also arises in the SE5a when the overwing guns are set to the upper firing position. On the Sopwith Dolphin the overwing guns work correctly only if both overwing and underwing guns are equipped. This is because it correctly assigns the main guns to Weapon group 1, underwing guns to Weapon group 2, and overwing guns to Weapon group 3. But if you only equip the overwing guns, and not the underwing guns, the overwing guns are then incorrectly assigned to Weapon group 2, creating the same problems that exist with the SE5a and Albatrose DVa overwing guns. The solution is to always have overwing guns assigned to Weapon group 3, regardless of the aircraft or other mods that are installed on the aircraft. This way dual-stage triggers can be correctly used on both WWI and WWII planes.
  8. Okay, makes sense now. I vaguely remember finding a plane that had both, and thinking "everything I know about Prop pitch has been undone". This kind of clears things up for me.
  9. Is the governor deactivated simply by turning on manual prop pitch?
  10. I've always assumed that a plane either has RPM or Prop pitch but never both. Because of this, I've always combined those controls into one. Is it possible for an aircraft to have both settings?
  11. On one plane out of three they do. On the Dolphin and Albatose they don't. And they can also be set to shoot even further upwards, same on the SE5a. Assigning them to Weapon group 3 solves this problem.
  12. The reason would be for what I explained earlier. By assigning all overwing guns to Weapon group 3, it does not interfere with dual-stage trigger setups. Dual-stage triggers work best when all guns fire towards the same target. Overwing guns fire at a different target, and therefore should not be on Weapon group 2 (which is usually used on a dual-stage trigger setup). Why all this static about improving the game?.. Sheesh...
  13. You're right, the Dolphin does use Weapon group 3, and as it turns out, it's on the overwing guns. This is the desired outcome I was talking about the entire time with the other two planes. Not sure why you were against my idea , when you knew it already exists on the Dolphin... I think the devs got it right the first time, and just made a minor over-sight with the two new planes.
  14. I loaded up the Dolphin and could not get the trigger to do anything that had Weapon group 3 assigned to it. I'll have to try it again, looking for that specific weapon. Maybe I tried on the Camel instead, idk. Well it doesn't work well, because having groups 1 & 2 already assigned to a dual-stage trigger does not give the correct behavior on WWI planes with the overwing guns. I should not be forced to fire my main weapons, while using overwing guns on a dual-stage trigger. The option to separate them can be easily added in the keymap options. The freedom of choice to decide how we want to assign weapon groups is a very important consideration with how different hardware works.
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