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=TBAS=Sshadow14

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Everything posted by =TBAS=Sshadow14

  1. =TBAS=Sshadow14

    KNIGHTS OF THE AIR Multiplayer Server

    Thats odd how do they see planes taking off? Flak Range is 10-12km Max view range for planes,lights,flares,tracers is 9.95km (10)
  2. =TBAS=Sshadow14

    KNIGHTS OF THE AIR Multiplayer Server

    Not coming in sideways and landing on Taxi Way or Apron like many 109 πŸ˜„
  3. =TBAS=Sshadow14

    KNIGHTS OF THE AIR Multiplayer Server

    Yeah its funny if you climb then you cover the same distance much faster with a higher TAS and GS so it makes little difference. If i have to take say the 110 G2 on a long flight (over 100km to target) then ill climb to 5-6,000M. At say 6K the 110 will cruise at 400kph IAS happily with full bomb load. Which converts to a TAS of about 560KPH depending on wind (on 1 map i get about 585kph GS to target and about 605kph GS from target above 5K) So 100km only takes 10 minutes. Yes climb times come into it but this is a ww2 sim not ww2 arcade shoot em up! I mean many of us still go through basic SoP's we dont have to because its a Sim not a Game (like using lights, fake engine run ups, performing approaches and landings with proper patterns. )
  4. =TBAS=Sshadow14

    Whats the Ping limit .

    And its only half ping that counts as the game is client side. Dserver only cares about time it takes for packet to reach it as no check go back and forth for hit clarification. So a player with 400ms ping is only dealing with 200ms lag in IL2 But like WT with server side and checks on hits its not only 400ms but also that time so more like 600ms lag.. Partly why this game works so well.. Where we see out bullets go they always go even at 600ms (1200ms ping) but to answer question Last time we were told. WoL server = 500ms Berloga = 250-300ms ? KoTA Server = 425ms
  5. =TBAS=Sshadow14

    KNIGHTS OF THE AIR Multiplayer Server

    So diving from 8-9K on a 109K4 @ 800kph + is not helpful? why not ?
  6. yeah nice nice but why... (and if this is the case, Can we please get German Rockets on 110 all variants) Would really love to see where it says that u-2vs could carry all those rockets? only info i can find says it carried No rockets. No modification is listed with rockets. Guns: One 7.62Γ—54mmR (0.30 in) ShKAS machine gun Bombs: Six 50 kg (110 lb) bombs
  7. =TBAS=Sshadow14

    Help! New monitor resolution

    sounds like DSR is turned on from previous screen or other desktop scaling options are not stock. Try Fresh Nvidia Drivers Install . (Tick the box, clean Install Under Custom advanced install. This will reset all custom Nvidia profiles and Default, So you will have to make a new one for IL2 as IL2 Requires a Custom profile for Power Management and so on. As a warning NEVER Set Nvidia Default Power Profile to "Power management = Prefer Max Performance" This Will make your gpu run full clock like its running on hard game even while you sleeping and pc on idle.
  8. Hours and Hours flying.. 250 hours in Type is a good start (with minimal changes to another plane to avoid confusion) 550+ in HE111. 500+ in BF110. 250+ in JU88. 150+ in JU87.
  9. =TBAS=Sshadow14

    KNIGHTS OF THE AIR Multiplayer Server

    16 x AAA + 6 x FLAK Around Spawn AF. All set to Ace skill. All Set To Max Detection Range. Also Indestructible with guns or cannons. Would be the best idea πŸ˜„
  10. =TBAS=Sshadow14

    Default 4K skins

    Well that could be interesting as i thought it was a marketing claim they made for BoBp in dev dairy (so therefore contractual) will see TBH plane and cockpits should have all been 4K from start. 2K is so 2005
  11. =TBAS=Sshadow14

    Default 4K skins

    AFAIK Everything Pre Bodenplatte is 2K skins Everything Bobdenplatte and Post Bobdenplatte will be 4K skins Can a mod/dev/tester/creator please confirm.
  12. =TBAS=Sshadow14

    ME-110 taxiin

    No need at all for differential power in 110 E2 or G2 to turn 180* left or right just Toe Brakes mainly and a little rudder.
  13. =TBAS=Sshadow14

    9600K best option?

    Nice system mate.. congratulations its not lit up with RBG everywhere :D Also aint VR equal to running 2 Monitors at 4K when you using SS in VR Settings. So thats a huge load.
  14. =TBAS=Sshadow14

    KNIGHTS OF THE AIR Multiplayer Server

    I'd also like to point out πŸ˜„ Yes Maybe if the pe2 flies too low alt where trips take longer on deck then yes. But the pe2 is a high alt plane made to fly above 5K it can quickly climb to 4K or even 6K (4,000m @ 12m/s so 5 minutes,) Then as you flying higher can cover the map Much faster. 400kph IAS at 4K = about 500-515kph TAS or ground speed Just like the 110 e2 But 4K in He111 = About 310kph IAS or 380kph TAS or Ground speed so much slower. A 109 or la5 at 5K doing 500 kph is really covering the ground at over 670kph
  15. =TBAS=Sshadow14

    KNIGHTS OF THE AIR Multiplayer Server

    Also another thing i think many people don't consider is that a 111 with 2 x sc1800 or Sc2500 or Sc1000 has an enroute climb rate of 2-6m/s and airspeed of 180-250khp So Thats flying on Average 80Km @ 4m/s @ 235kph = 20 minutes + 5 minutes for startup and Taxi. Then RTB @ 360-410kph So another 11-12 minutes 15 with landing pattern. Thats 40 minutes for a single Heavy Sortie.
  16. =TBAS=Sshadow14

    KNIGHTS OF THE AIR Multiplayer Server

    Lack of loadout restriction Dont matter much when the LW have a much harder map to bomb and clear intentionally by design... Yes the LW gets SC2500 and SC1800 but we must also bomb many many more targets on the map to clear it and win mission) Eg, Industrial Facilities The LW needed every building and box sometimes even carboard boxes. (The LW targets have the highest durability and some buildings require much more bombs to kill) The VVS needs less bombing of structures to clear it. (The vvs target have lower Durability and health settings So where a VVS 100kg bomb kills a building the LW might need a 250kg bomb.. ) Not Speculation. Also Note: There could be some inaccuracies due to Bubi and His team is overwhelmed with the server right now and had to do this in hurry.
  17. =TBAS=Sshadow14

    Brakes on IL2

    Sorry Someone else can.. Ive had enough of making suggestions and so on.
  18. =TBAS=Sshadow14

    Brakes on IL2

    We dont want stronger than real brakes of course not. but we want to same as they had then 100% of the designed pressure.. Not the reduced amount we have now to help new players "Hand Holding" It would be a simple tick box in realism Settings along with AUTO RPM AUTO PILOT Braking Assistance Off. (As its currently turned on and we cannot disable it.) For those with toe brakes why would you flip the plane unless you make a mistake so then that's pilot/player error and no plane design fault. Errors you can fix and eliminate by training. For those with keyboard or brakes on throttle then you can leave default braking assistance on. We should be able to lock brakes on planes that were able to then. I'm not talking about adding more brakes. I'm talking about allowing those who want it to turn off Braking assistance we have now (which currently hard coded on by reduction in braking ability..( Will make taxiing much easier as can easily lock 1 wheel and turn on spot. If we have braking assistance why not force on option so computer controls rudder on ground and tail wheel so 190's dont spin out :D apparently Computer assistance is liked so why not?
  19. =TBAS=Sshadow14

    Brakes on IL2

    No jammed fully on, But are much harder to roll when air is lost (so its still semi safe) .. My point was the devs said they lowered braking ability on all planes cose people were constantly flipping over. well can those who want full braking and can use toe brake pedals please get back the option for full realistic braking. Keep in mind most planes should be able to do a runup on full continous power without rolling. but planes like 110 ingame cant even run 15% conti power before it creeps
  20. =TBAS=Sshadow14

    Brakes on IL2

    Yeah this is what i was hoping they would give us a game option for, as it was lowered a long time back to stop new players from prop striking and flipping plane all the time. So for those who want it and can use it (Have toe brake pedals) **Game Suggestion #25565565554** Game Settings >> Gameplay >> FULL BRAKING POWER On/Off. so we are able to taxi properly, runup properly and stop properly. So are you saying All Trucks and Buses and Trains and military Vehicles in the world have poor brakes? - Air is safer and leaks can be overcome by increasing supply pressure where as oil just leaks regardless of feed. (The supply of air is unlimited, so the brake system can never run out of its operating fluid, as hydraulic brakes can. Minor leaks do not result in brake failures. ) Also its a fail safe system as the air is not Holding the brakes closed around the axle to stop the plane like hydraulic brakes do but its holding the brakes open off the axle to allow the plane/vehicle to roll. If the system fails it will result in brakes being applied on this is why trucks and stuff get stuck when air lines burst as the brakes lock up without air.
  21. =TBAS=Sshadow14

    Pe-2 impossible to land on 1 engine

    Pitty it dont have the leading edge slats like 110 that allow much higher AoA at slower speeds. Pe2 tip stall at 150m really wakes you up πŸ˜„ TBH for both 110 and pe2 single engine landing i recommend No engine dead stick landings. Come in high and fast shut down good engine (clean up trims for smooth no engine glide in) also as you only have 1 chance to land we tend to make it our best landing πŸ˜„
  22. =TBAS=Sshadow14

    Pe-2 impossible to land on 1 engine

    Easy 1 engine landing.. No Flaps Steep Decent Land at 220-240kph.. Roll to stop with brakes Easy. Just like landing 2 engines without flaps no different except the yaw. keep in mind in this "sim" you can land pe2 and 110 at 300kph and still brake to stop just fine
  23. =TBAS=Sshadow14

    Best aircraft for attacking ships

    yep i second and third that 110 G2 Fast with full bombload (480kph TAS @ 3K (400kph IAS) with full bombload enroute (0-2K in 1.4 minutes at max ability or a cumfy 2.5 minutes) Max dive speed of 740kph but will happily maneuver above 650-700. Can defend itself, Will outclimb La5FN in right situation (low speed overshoots)
  24. =TBAS=Sshadow14

    Village Lights

    Many of them already.. Like 1/3 of the game :D
  25. As of January 2019 RESHADE Still works flawlessly and causes not FPS drops unless you use high level Anti Aliasing in Reshade.
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