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About =TBAS=Sshadow14

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  1. =TBAS=Sshadow14

    Moscow a no fly zone.

    Yeah and your point is?? the whole thread asking why we cant fly over moscow? or grubers point.? which is why it is not performance :\.
  2. =TBAS=Sshadow14

    How many Gs make the pilot black out in-game?

    109 rarely black out maybe in a descending spiral at 80* bank is a constant 6-7G, then a pull out might allow 9G. but in a dive yes it seems the elevator does not have enough authority to pull the needed G's. (According to the pilots that fly it, so not me) 202,190,110 G2 All of them i black out in somewhat often. 190 almost every flight when i dive on someone from 3K and get timing wrong and end up pulling hard G. Can just use tac view record some aerobatics in single player quick mission black out a few times then go watch the Tacview track afterwards You can see, Angle of attack, G's on pilot, G's on aiframe, Dynamic Wing loading indicators. horsepower torque thrust like 50 variables. OP your question is more of a how long is a piece of rope kinda question. What It might take to black out varies from plane to plane and situation. (angle pilot is seated and his position relative to CG of plane (pivot point), How Many and how long those G's are applied.) 10G's for 3 seconds or 15G's for 1 second or 6G over 30 seconds (spiral) (might all end in a blackout) -5G instant red out, -2G for 20 seconds red out.
  3. =TBAS=Sshadow14

    Moscow a no fly zone.

    Yeah like gruber said imho i think its also done for political/propaganda reasons (makes more sense) as it would be offensive to Patriotism/Nation to have someone making a video of 20 ju88 leveling red square with bombs falling while a sound track to deutschland uber alles plays. IMHO i think it would brake the internet. 😄
  4. =TBAS=Sshadow14

    Developer Diary 210 - Discussion

    ohh yeah great work nice plane hopefully will make lots of dollars for many nights at casino with supermodels 😀 But any Bug fixes or just more content? Will we still have 2 year old gunner bug, grey start button every 2nd spawn, Uneven throttles and rads the list goes on.
  5. =TBAS=Sshadow14

    Where do we stand on Multi-core and DX

    placebo effect.. without a label they cannot tell. Its like how red cordial (red food dye) never makes any child or person hypo but people think it does and see it happen but they are wrong. Placebo.
  6. =TBAS=Sshadow14

    KNIGHTS OF THE AIR Multiplayer Server

    i just dont get the mental process of someone who flies 150km to the enemy spawn watches them take off then tries to shoot them down, then often gets show down themself. there is no skill in that, no class, no honour. (nobody thinks you are cool, nobody thinks you have skill) When entering 15,000m oh a spawn AF have an auto script. "Warning you have entered a restricted area (spawn AF name) Turn around Immediatly or your plane will be destroyed and you will be banned! 30 second counter to leave area. 1 day, 7 days, 30 days (for each offense)
  7. =TBAS=Sshadow14

    Where do we stand on Multi-core and DX

    2 month old thread Necro?? ok! :D going by your response i dont think you actually read it in 2018 or at all properly :D He said 60HZ running 60 FPS SYNCED is smoother than 80FPS unsynced on a 120HZ monitor. Of course it would be.. 60fps fluid synced at 60hz will be smoother than 190fps unsynced on a 240HZ screen not to mention a waste as placebo effect is proven on E-sports (not even pro gamers can tell apart a 90fps, 120fps or 140 fps frame lock. IF THEY DONT KNOW, so you cant test it on your self)
  8. =TBAS=Sshadow14

    Level flight with one engine out on Hs129

    You can feather the Bent propeller on all steel blades ingame with feathering (twins) and it still works to reduce drag as they still turn flat into wind this is evident by the ball moving as it feathers and retrim required. Some reason even feathering Shattered wooden props on the He111 still works to reduce drag even with only 10% of blades left. But thats no shock considering.
  9. =TBAS=Sshadow14

    [MOD] Planes Draw Distance

    Good over reaction to what was a copy and paste error when i made original post. (would not send i copied it and it still broke anyways) FYI the good work was not sarcastic, it was in relation to devs saying it was 100% impossible but a random modder does something. Edited other post but geez.
  10. =TBAS=Sshadow14

    [MOD] Planes Draw Distance

    Woah WT spotting range :d nice work but wow we already had a too high spotting range versus IRL guess this would be good for like something,edit: my mate was wanting to do with mixed plane sets and more like a WT RB (longer V Range and external views) for new players who dont want such a hard sim but dont want to play WT anymore.
  11. =TBAS=Sshadow14

    Bomb sight accuracy

    sorry i dont understand? did you mean my post was a lot of work? no like 1-2 minutes typing. pic is old. points are valid.
  12. =TBAS=Sshadow14

    Bomb sight accuracy

    Joke thread? The bomb sights ingame are WAY TOO Accurate and need to be majorly nerfed. (well not nerfed but corrected to historical values of which there is data even the Norden bombsight was not this accurate with a 150m miss chance from only 3,000m ) All i have been doing for the last 2 years is bombing in this game more than living a life lol.. (1,000 hours in LW bombers / Near 80,000 Ground kills or 1,600,000 tonnes of TNT) I stopped using the bomb sight very early on because it is so arcadey and way too accurate more accurate than unguided bombs on a modern A-10 or B2 and so on. i would rather eyeball a free drop from 2-3K in a steep dive or get down load and place the bombs personal on target at 100m. (even if that means low level attacks in a 111 on all maps and not just Stalingrad where many he-111 where flown always under 500m straffing and the like) You can literally with any wind config Place 44 x 50kb bombs down the line of a runway from 8,000m While using Auto Turn as the bombs are falling they will always land within 5-10m of the Exact crosshair location (starting at an angle to runway then as you drop last bombs you are coming out of a turn inline with runway) so a 1,000m string of 50kg bombs on a .5 second interval timer. OR Place 4 x 500kg on target while flying from the bombsight correctly setup without using auto level (like War thunder bombsight flying style) OR ALWAYS place a 1,000KG bomb with 5-10m of the crosshairs from 1-10,000 M Regardless of the wind or weather ( i dont mean seeing through clouds, dont troll me) If you cant do the above its just incorrect settings on a very very accurate bombsight In the pic below from 10,000M you could hit the plane on runway everytime with 4 x 50kg bombs even while using Auto turn as you releasing as sights pass through target. unless you use incorrect settings. _____________________________________________________ Keep in mind when in view mode if there is wind you MUST manual set the view angle wind correction the computer in bombsight only adjust the bombsight for wind not your view so when you switch they are different angles. What i like to do now is not put in the wind data for any winds under 5m/s and less than 45* angle to make the sights less accurate and more realistic or historical. Keep in mind we should be missing factories randomly from 50-450m when dropping 6 x 250 from much over 2500m As for grubers last question as it were i guess the lack of accuracy in LW bombing or inconsistancy could be from lack of acceleration info in the bombsight and many people might be still speeding up or slowing down as they release.
  13. =TBAS=Sshadow14

    HDR and SSAO on contacts visibility

    sorry no idea never had any sort of crash or issues with reshade.. well ingame anti A and smaa are not compatible so if you are trying to run both ingame will stop SMAA from working then if its crashing when smaa is working maybe there is a damaged file or typo in smaa config file as its only crashing once you disable ingame aa and smaa kicks in No i am using Reshade i just got the max preset numbers from sweetfx age as i knew where they were and easier to find in a hurry they are the same tho 0.05 32, 16,
  14. Raid who are you talking to ?? Nobody cares about the fake computer BS thats useless and cant even play pong on it :D wow wish could get you help :(
  15. =TBAS=Sshadow14

    Where do we stand on Multi-core and DX

    LOL Jason did say a while back il2.exe is 64bit 4 core Multicore support and he was Sick of people claiming otherwise saying it single core and that devs are lying. (early DD 2015 i think) Render is DX 11 4 cores, but high load on #1 apparently (even tho windows task manager and all other microsoft based performance tools show an even loading on the cores. the Aces in here said microsoft are 100% wrong so,......) while ingame Disable core 0 game crashes Disable core 1 no textures properly (black cockpit, odd flickering) Disable core 2 game crashed Disable Core 3 looses fps (maybe effects or some sound?)