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Thad

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Everything posted by Thad

  1. Salutations, I'm assuming you are using your DServer account. * Make sure the mission is saved in the correct folder on the DServer PC. The .list file for the mission shows the correct folder to save the mission in on the DServer PC. Also, make sure the .list file is not empty. * Make sure "Cooperative" is selected in the "Mission Type" drop down list of the mission properties. * Make sure that the correct IP address is specified in the DServer configuration. * Check if there is a problem with the master server, which is a romote sever which should register your mission on the Coop mission list. Note: an empty IL-2 mission list may indicate a master server problem. If using the in game multiplayer functions... Check your Multiplayer Settings within the game.... ensure the correct IP address has been entered. Ensuring that the intended mission is in the correct folder still applies as does ensuring that "Cooperative" is designated as the Mission Type.
  2. Thad

    PWCG 5.0.4 Released

    Salutations, I unfortunately have to agree with you about the AI performance. Although my experiences have occurred testing my Single Player missions. The AI pilots simply should not follow a diving or crashing enemy craft into the ground. This should especially be true for a AI designated craft set at the ACE level. It indeed gets and is frustrating.
  3. Thad

    Your Tiger I costs too much dude.

    Excellent point and insight.
  4. Longer than it did in real life. 😀
  5. Thad

    Any SP missions to DL?

    Salutations, Here is a KV-1 SP Tank mission. File below. Place the mission files and the Audio folder (for voice files) into your Missions folder. Constructive feedback is requested. Especially if you find the mission too easy. I have missions in the Hold The line series but I have not updated them to reflect the changes in the past few game updates. KV1 Hold The Line.zip
  6. Thad

    damage on the tiger

    Near the village of Bobrik, Major Sauvant’s Tigers had finished a leisurely breakfast and re-supply while sitting in an overwatch position and awaiting orders to resume the attack. Sauvant was one of the most experienced junior Panzer commanders in the Heer, having risen from company commander in Poland in 1939 to battalion commander in 1942 and even being one of the lucky few from the old 14.Panzer-Division to survive Stalingrad. Now Sauvant was provided with the perfect killing machine in an optimal tactical position. Sauvant’s crews spotted the approaching mass of Soviet armor and had plenty of time to ram Panzergranate rounds into their breaches and select targets. Polkovnik Nikolai M. Teliakov, a veteran tanker himself, led the lead 107th Tank Brigade. Sauvant’s Tigers began the engagement at about 1,200 meters with the 8.8cm rounds ripping into the lead Soviet tank company. Although the Soviet tankers could clearly see the Tigers, return fire was completely ineffective at this range. Teliakov had difficulty controlling his brigade, which was being shot to pieces in just a few minutes, but finally managed to extract some survivors and beat a hasty retreat. In less than fifteen minutes, Teliakov’s brigade lost 46 of his tanks for no loss to Sauvant’s Tigers. Reference: Forczyk, Robert. Tank Warfare on the Eastern Front 1943-1945: Red Steamroller . Pen and Sword.
  7. Thad

    damage on the tiger

    A Single Tigers' Exploits During the Battle Of Kursk It is obvious that there is something amiss in TC.
  8. Thad

    Online DMs since 3.008

    Whatever the cause.... it 'seems' to take more ammo to destroy enemy craft.
  9. Try saving the new version as 'save as' with a new name and save it NOT in your normal directory or folder. Then copy it from there to your missions folder. Both should then display.
  10. Thad

    Online DMs since 3.008

    From DD 204 we have revisited the gunfire dispersion model and performed additional research on the historical documents covering the fire dispersion depending on the gun mounting. There are no new sources, but we have re-analyzed our approach and one problem became apparent - some sources provide fire dispersion data for single shots while others have data for short bursts. For some aircraft, the sources provide dispersion data for both cases - this allowed us to build a statistical model for single/burst fire dispersion ratio. Having updated the dispersion model, we're now able to tune the fire dispersion separately for single and burst fire. Of course, we've taken into account the fact that even when you fire a burst, the first projectile has the fire dispersion of single shot while the subsequent ones deviate more because they are modeled as shots in a burst. The fire dispersion increases with the gun temperature as before. In the most cases, the fire dispersion has been already modeled using the burst fire data, so the changes in these aircraft will be hardly noticeable when firing in bursts, but the single shot dispersion will be lowered greatly: 2-2.5 times. On the contrary, the Soviet fighters were set up using single fire data before so now their fire dispersion will be increased 2.11-2.86 times depending on the gun and aircraft (this isn't that much at the effective fire distances though, see below). In addition, thanks to this research, the single fire dispersion of the heavy 30 mm and 37 mm guns has been slightly lowered while the burst fire values stayed the same. It should be noted that all these changes (applied to each aircraft independently) gave the overall effect of reducing the difference in the fire accuracy among the different planes (for fuselage mounted and wing mounted guns that are close to the fuselage). Excluding the rare exceptions, the fire dispersion for non-overheated guns is 0.66-0.95 thousandths of distance. At the effective fire distances, this results in the fire pattern of around 1 ft or slightly more. I suspect these adjustments or changes to gunfire dispersion is contributing to more ammo being needed currently to damage and down aircraft.
  11. I think they should have included it in the Tank Keymapping listing in the game.
  12. I reset my network setting and now Ipconfig shows that IP Routing is inabled. Still can't host anything though. 🙁
  13. L Ctrl + C change crew position. Same as for Aircraft. Dated chart below.
  14. I don't think any grease is a good solution. Simply reduce your throttles Friction Adjustment Screw [#7 in image] way down. It's located on the bottom of the throttle base. My handle Slides smoothly. I can push it forward and back with one finger and experience no stiction. This with the base sitting on a smooth table top. The base doesn't budge.
  15. Thad

    Cannot get server to work.

    Salutations, I have been attempting to run a server with DServer from the same computer for two years and have failed completely. Most disappointing and frustrating. I get the same disappointing results using the in-game Multiplayer Coop Server. ☹️ I have done and tried everything that has been presented to run my server. No success at all. 🙁 I can join and download other peoples server mission information... so it isn't the ports. I've spent money on port forwarding software and still no success. I've given up trying for the time being. 😐
  16. Thad

    OMG OMG OMG is this amazing

    Salutations, That was pretty good recommendation for IL2 VR and the Odyssey+. What are your system stats?
  17. Salutations, By using the cmd function and inputing ipconfig/all I received a readout that indicated that my computer has IP Routing NOT enabled! No wonder everything I have tried to forward ports hasn't worked! My question and dilemma now is.... how exactly do I Enable IP Routing?
  18. Thanks JimTM and others that tried to help.
  19. The mission is newly entered into the editor and saved. I can login to other servers and their files are downloadable correctly. Some how I can get onto server and receive downloads from them. I doubt the ports are the problem. I am very, very frustrated right now. Too the point of anger. The thought entered my mind to put my fist through my monitor. Time to stop these efforts for the time being. Sorry guys. I've tried to overcome this problem for almost two year. It appear hopeless right now. PS. Does the directory from which the mission is located of any importance and long as the .list file is accurate?
  20. From within IL2 my server is displayed and I was able to join it. This was registered on the Dserver display. I try the Cooperative Comples Example.
  21. DServer shows that it is successfully registered on master sever. I'm at a loss. Should I try setting it up with the in game multiplayer coop system?
  22. I have my mission up and running.
  23. Salutations, I check with my ISP and they do not block general port forwarding. There are ports that they do block, but they are listed and don't apply to IL2. What is very confusing it the fact that I can login to others servers and their files download to my computer. Logically, the needed ports for a server connection and for file downloading and play are working. 🙁 Still, I have had no success in hosting anything. I'm having a coop test with a friend at noon today. Server name: Thad. If you have the time, try to connect. If it doesn't work, I will just give up and wait for a better option from the developers.
  24. Yes, my friend could always see my servers and others. I could and can join my and others servers, normal or coop. But apparently nobody else could enter mine. Error message #10019 or something like that. I'm pretty fed up with the whole situation right now.
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