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Thad

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Everything posted by Thad

  1. Thanks. I'll check out your debug. By the way.. I had the same results when I changed the missions craft type to 190 A-3 and Ju87 D-3. Their wingman also did nothing in each case.
  2. Salutations, I have a group of very simple single player missions that I put together for learning the mission editor and for training. Place the included folder in your games Missions folder. NOTE: Auto Pilot is available in all missions. They may include craft from BOS, BOM and BOK. If you don't have a particular craft featured in a mission you may not be able to access that mission unless you change the craft type yourself in the Mission Editor. Lapino IL2 Training SP.zip
  3. Thanks, I agree, but this doesn't explain why in my early versions of the mission the AI wingman did attack the group until the lead dropped all of his bombs.
  4. Salutations, I prefer the box style because one can better see the actual gauges.
  5. Habu... thanks for responding. No spawned units. A leader and a target linked wingman. Yes, I used bingobomb to activate the next waypoint. I hope it is something simple... but in a early version of the mission the wingman did attack and on its own. I remember being impressed with the immersion of it. In one run through both craft got all their bombs off... in another the wingman only got one bomb attack off before the lead had dropped all of his and they had to continue on the mission. Now... the wingman does nothing but follow the lead. Could this be tied to any changes in the new patch? F2Patrol.zip
  6. Afraid not... I deleted it when I couldn't get it to work as desired. I have another versions of the same type of mission with a different craft though. I will attempt to recreate the F-2 original and post it later.
  7. Salutations, I can confirm this issue. I have be tinkering with a single player practice mission. Before the patch, the AI in the mission performed as designated. The mission basically includes two Bf109 F-2s, 'both with bombs', assigned a patrol to intercept a Russian vehicle convoy. Everything seems to work fine but my wingman will not attack the convoy group regardless of any orders given. When the flight is placed under Auto Pilot control, the lead aircraft does attack the convoy as it should and then continues upon the mission route once all of his bombs have been dropped (as planned)... but all the while the wingman just follows along and does nothing. Nothing. Most frustrating. I have tried many things but nothing seems to change the wingman fighters behavior? Any suggestion or insights about this would be appreciated. Help. Is it indeed tied to changes in the new patch? I found nothing in the extensive manual to really address this anomaly. Then again is the AI performing as programmed? If it is... I think giving ones fighter wingman an attack order should be implemented as an override.
  8. Negative. After the player craft expends his full load of bombs...I have the next nav point triggered for the flight to continue on the patrol. Command Attack used on the group at a nav point. The lead (player designated) craft makes the attack on the convoy of vehicles. The odd thing is... previously in a early iteration of the mission, the wingman 'did' attack the vehicle convoy at least until the lead dropped all his bombs. I can't figure out what I changed (if anything) to cause the wingman to stop attacking.
  9. Be that as it may... I 'could' create such an AI patrol and as the 'player' become the wingman by following on the mission. Ah ha... adapt and overcome.
  10. Salutations, Follow up. This situation doesn't seem to be limited to the AI fighter craft performance. I switched out the F-2s with Ju87 D-3s with a bomb and the same 'non attack' occurred by the wingman. Conclusion... currently one cannot create a player flight of craft in a Single player mission with controllable and reliable AI wingmen. Please correct me if I am wrong. If I am wrong... please show me how to implement it in a Single player mission.
  11. Salutations, I think you need a 4K template for the craft(s) in question too. Perhaps the appropriate normal maps too to fully realize the added quality of the 4K skins.
  12. Salutations mission builders, I have be tinkering with a single player practice mission for several days. It basically includes two Bf109 F-2s, 'both with bombs', assigned a patrol to intercept a Russian vehicle convoy. Everything seems to work fine but my wingman will not attack the convoy group regardless of any orders given. When the flight is placed under Auto Pilot control, the lead aircraft does attack the convoy as it should and then continues upon the mission route once all of his bombs have been dropped (as planned)... but all the while the wingman just follows along and does nothing. Nothing. Most frustrating. I have tried many things but nothing seems to change the wingman fighters behavior? Any suggestion or insights about this would be appreciated. Help. I found nothing in the extensive manual to really address this anomaly. Then again is the AI performing as programmed? If it is... I think giving ones fighter wingman an attack order should be implemented as an override.
  13. Salutations, I was just testing a SP mission of mine and experienced a game freeze. I had never experienced this in the many times I had tested this mission prior to the new patch. I don't know if it is connected... but it seems it may be.
  14. Salutations, Unlikely in the near future. There is currently only one type of tank on each side that can be player controlled. Although, one can put together tank battles now but I don't see any tank campaigns anytime soon, if at all. Hope springs eternal though.
  15. Thanks for the overwhelming support. Must be a unanswerable question.
  16. Assuming everything else is correct... the actual mission file(s) is missing. It can't be downloaded by others.
  17. Salutations, Scattering convoy? Outstanding! Was there a mission command implemented to get them to perform thusly? Or is this normal AI conduct?
  18. Salutations, Always.... always and I mean always... under promise and act very humble and surprised when any level of mission success is achieved. Really avoids being disappointed or discouraged.
  19. Salutations, Are you running with your own special DServer account in its own seperate directory? Ensure that your chosen multiplayer mission 'list' file actually lists and points to all the needed and correct files and also to the proper directory for the mission location.
  20. Salutations, Just and observation. I was testing a SP mission yesterday.. offline. It was a vehicle convoy interdiction. I was observing, using auto pilot to see how the AI would perform the mission. I turned off the HUD early during the mission. Normally, the player craft would come into the convoy detection range, the craft would spot the convoy and attack it. But with the HUD off the convoy did not display and the attack did not occur. I suppose this situation should be obvious but this indicates that the engine is NOT displaying game objects with the HUD off. Therefore with the HUD on, mission objects are actively being displayed... ergo more graphic load and less performance. Finally, I was running a FPS of between 90-95 with the HUD on and when the HUD was turned off my FPS jumps to around 150. Of course this is offline in a rather empty practice mission.
  21. Salutations pilots, Just curious, are there 'any' FFB flight sticks in production currently. If so, where.
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