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Marcio

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About Marcio

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  1. As I have a IL-2 Account registered since 2016, I am in case A! Many thanks for the quick reply !!!
  2. Hello developers and members! As said : "At the moment, we prepare to release another important update that will bring required functionality to support Steam requirements for the distribution of a new contente.". Does this mean that for future upgrades and purchased / downloaded battles / airplanes, will I have to download steam to my computer? I already bought and downloaded some content and never needed Steam on my computer. Will it continue like this, or should I have Steam from now on?
  3. Congratulations, Mr, Isaev! ​The landscape changes are excellents!!! By the way, congratulations to the whole team. The concern and care with the relief, meandering of the rivers, cliffs on the right banks of the Don and the Volga, color of the soil, color and texture of rocks, colors of vegetation in the different seasons, correct botanical species in each scenario (Stalingrad, Moscow, Velikiye Luki) ... everything is getting better every day ... you work as builders of cathedrals! It is not the issue at hand, but everything is improving day by day. FM, sky, sunset, dawn, clouds, shadows... Thank you!
  4. Gentlemen I congratulate you on the choice of the next theater of war, after the excellent Battle of Kuban ... the Battle of Bodenplatte! Relive the Combat of the Ardennes, the attack on the 17 allied airfields, the heroic resistance at the base Y 29 ... was an excellent choice ... The landscape also promises quite ... plains, rugged terrain in the Ardennes forest, the Sombrero Mountains near Y 29 that look like cones placed on the plain ... there would be a large covered area → ± 500 × 300 km !!! The choice of aircraft could not be happier ... Spitfires MK IX, P 47, P 51 (with the famous squadron 352, blue nose bastards), the Tempests (with its powerful Saber engine driven by aces like Pierre Clostermann ), the P 38, which becomes very maneuverable by applying asymmetrical acceleration in its engines. On the German side the Me, model K, Fw's 190 with radial and longitudinal motors (the famous long nose) and the star of greater magnitude, Me 262, which with its armament and speed opened up entirely new tactical possibilities. I also really liked the inclusion of the A.I. B-25. Very happy also, to extend the exploration of the armored ones, that today are restricted to the mission "Last man" summer / winter for Pz III and T-34. The new pilot armored and the scenario → Prokhorovka, where the largest armored battle was fought were perfect! Good luck at work and all the best for you all !!!
  5. Excellent work done in the 2012 update!!! For now, I have tested the Me 109 F-04 and the Il 02 mod.'s 1941 and 1942. The improvements in the FM of these aircraft were fantastic!!! Nevertheless, an excellent job was done in relation to the shadows, the rising sun and the sunset!!! Congratulations, always keep it up!!! Great weekend!!!
  6. Of course! Improvements do not have to be done quickly and not even once! The physical behavior of each aircraft can be stoned over time ... We will always continue to suggest implementations to add more value to this already great simulator !!!
  7. Of course! This is neither a simple nor a fast job. But these tips on commands do not need to be implemented quickly or even once! Everything can be done with the same patience and perfection as the cathedrals builders. The important thing is, in the end, achieve the state of art. Anyway, the proposed improvements could add more value to this great simulator.
  8. It would be great for sure !!! Excelent idea!!!
  9. Greetings! I would like you to consider introducing new commands for members of the squad. For example, the command "attack nearest air target" could be replaced (or even subdivided) by two or more commands like "attack bombers", "attack aircraft", "attack fighter", “atack transport aircraft” and others. Already the command "attack nearest ground target" could be replaced by "attack ... AAA (Flak) ... trucks and cars ... barges or ships ... tanks ...” Communications with the squadron like “enemy fighters at seven o'clock high or low” would also be interesting. This would enable a squad leader to better coordinate his group's actions during a mission. Something fantastic, but that might require a heavy job, would be a communication with squad like "perform "Jimmy "Thach tactical maneuver" and other types of coordinated teamwork. Communications with the home base as "request vector to home base" and also between the squadron and AAA support friend would also be welcome.
  10. Greetings! I would like you to consider introducing new commands for members of the squad. For example, the command "attack nearest air target" could be replaced (or even subdivided) by two or more commands like "attack bombers", "attack aircrafts", "attack fighters", “atack transport aircrafts” and others. Already the command "attack nearest ground target" could be replaced by "attack ... AAA (Flak) ... trucks and cars ... barges or ships ... tanks ...” Communications with the squadron like “enemy fighters at seven o'clock high" (or low) would also be interesting. This would enable a squad leader to better coordinate his group's actions during a mission. Something fantastic, but that might require a heavy job, would be a communication with squad like "perform "Jimmy "Thach tactical maneuver" and other types of coordinated teamwork. Communications with the home base as "request vector to home base" and also between the squadron and AAA support friend would also be welcome. Thanks for the space you open for suggestions and hope to be contributing to add value to the air simulator.
  11. Greetings! I like fly the B.O.S. and B.O.M. created by you. They are improving more and more in terms of image, number of scenarios, number of planes, flight models ... When I needed your support, I was very well taken care of and you solved my problem. Congratulations on your after-sales service. This causes me to enthusiastically recommend B.O.S and B.O.M. to friends who like air simulators. I would like you to consider introducing Stuvi dive sight on Ju 88 A 04 and, perhaps, on Ju 87 (I do not know if Ju 87 D-3 used Stuvi dive sight). This dive sight made the Ju-88 bombing in diving, very effective against sea and land targets. I believe that the introduction of Stuvi dive sight will add even more value to your already excellent simulator. Attached is the part of the aircraft manual of the first Il 02 Sturmovik which deals with Stuvi dive sight. Thanks for the space you open for suggestions and hope to be contributing to add value to the air simulator. Ju 88 A 04 01.pdf
  12. New improved flight models Greetings I really like the flight models for aircraft that already exist. Note, for example, that the physical responses between flight models; even among similar aircraft such as the Me 109 F and G models, are considerably different. The same is true of all other aircraft. You say that flight models can be further improved, with the physics of the control surfaces (ailerons, depths and rudder) closer to reality. The response of the control surfaces at higher speeds would be more difficult. In fact I notice that this already happens in the simulator today: at very high speeds, the control surfaces are blocked and respond very little or nothing to the commands. Based on these impressions I ask: ♦ Would the commands not be overly blocked at higher speeds? ♠ These implementations will take into account particularities of each aircraft such as: shape, weight, mass center, depth position (higher or lower relative to aircraft wing), shape and position of control surfaces, surface actuator force of control and wing shape (elliptical or square tip, presence of "skirt" or not at the junction of the wing with the uselage and other details)? ♥ Will the differences in the feasibility of the pitch, roll and yaw movements for each speed suitably change gradually, not abruptly and respect the particularity of each aircraft? For example, it is known that the structure, shape of the ailerons as well as the strength of their actuators, square wing tips and other features allows the FW 190 to conduct rollings scissors at speeds much higher than other aircraft. For the same reason you can exercise scrolling in the FW 190s at speeds much higher than in other aircraft contemporary to it. ♣ Will the mechanical resistance of the aircraft be taken into account in this new flight model? It is known, for example, that a FW 190 can maneuver at speeds much higher than an I 16 without damage to the structure of the aircraft. Thanks for the space you open for comments and hope to be contributing to add value to the air simulator!
  13. I got the collector's plane Yak 01b! You did a good job. I really enjoyed the physics of the aircraft, as well as the view of the cockpit, especially the one you have from six o'clock! I know that Yak 01b can not participate in the "BOM" and "BOS" campaigns. The debut of the aircraft was in April 1943. My question is: will Yak 01b be able to participate in "BOK" campaigns? I wish so!
  14. Amazing effects in relation to the sea waves and the physics of the boats! I also liked the inclusion of the career module! Thanks!
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